First off, with some clan weaponry and loadouts able to put out more alpha damage than anything before, the fragility of the mechs is becoming even more noticeable. I know we have double TT armour values yet I'm starting to think that even this isn't enough. Would it be viable to increase armour by a further 50%? I'd also like to suggest a cooldown period from armour being stripped to the internals taking damage. This would be a significant help to smaller mechs on the receiving end of a metawhale strike. Preventing parts being obliterated in a single strike would help the longevity of the battles in a positive way.
The Kit Fox arms are a little too exposed. I know you're not supposed to attract fire as a light but it's difficult when you're significantly slower than IS lights to avoid a lot of it. The Kit Fox also has ECM/AMS in its C variant arm and it's just too easy to lose it all, negating your ability as the only "scout" clan mech. To be honest I'm not sure how you can fix this one but it's worth checking the hit boxes to see if any adjustments can be made.
PPC hit registration has a very strange bug which I've noticed for a long time now. If you hit the same area of a mech with 2 PPCs fired at the same time, it registers correctly but when chain firing or firing almost as quick as that, the 2nd shot often won't register at all. Very frustrating considering the heat cost of the weapon.
Anyway keep up the good work
Edited by Kyocera, 26 September 2014 - 04:40 PM.