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Why Is The Mad Dog So Hot?


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#21 Bishop Steiner

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Posted 27 September 2014 - 01:18 PM

View PostEl Bandito, on 27 September 2014 - 11:23 AM, said:


Why should the Dog be more agile than the Wolf? Timbie has 75 extra engine rating, and thanks to how engines work in MWO, that makes it just as agile and fast as the Dog, even if it is 15 tons heavier.

What is sad is that even a 400XL DS cannot match Timbie's agility. Kinda waiting on at least partial Victor de-nerf.

Why should the Mad Dog be more agile? Lets see, because at 15 tons lighter, with commensurate lower armor and when DHS and armor are accounted for, less weapons, it needs to have something to actually make it worth taking instead of everyone simply taking Timber Wolfs?

Edited by Bishop Steiner, 27 September 2014 - 01:18 PM.


#22 Griggio

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Posted 27 September 2014 - 01:56 PM

6 x C-LRM5's with 4 x C-MPL or 2 x C-LPL, runs just cool enough for me to keep in the fight and not overheat with 2 x effeciencies unlocked, while at the same time giving me just enough pecking power to put a good hurt on my target.

LRM CD module really isn't needed with C-LRM5's and Fast Fire unlocked so module space is invested into Pulse range and CD modules, and either Radar Dep or Adv Target Decay depending on how bad the LRM fest is that day.

#23 Iron Frost

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Posted 27 September 2014 - 01:57 PM

View PostBishop Steiner, on 27 September 2014 - 01:18 PM, said:

Why should the Mad Dog be more agile? Lets see, because at 15 tons lighter, with commensurate lower armor and when DHS and armor are accounted for, less weapons, it needs to have something to actually make it worth taking instead of everyone simply taking Timber Wolfs?


I wonder how it would change the game if they lowered the impact of engine rating on agility overall and increased the effect of absolute mech weight. The thing is, there is a certain critical point where any 'extra' agility does not yield a real advantage in combat. For example, the twist speed of a spider vs. a reasonably agile medium does not improve the usefulness of the mech.

I have a hunch that they've set the bar for agility too high based on engine rating and this makes heavy mechs like the timberwolf agile 'enough' such that it doesnt matter if anything lighter is more agile. This is one of the severe limitations of medium mechs today..

#24 Chagatay

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Posted 27 September 2014 - 01:58 PM

Well....I think it looks like a pretty cool mech. Don't know about you guys but so there is such a diverse weapons payload it can carry and so many (up to 11 wow!).

SRM Boomstick, check
LRM trolling mech with good backup weapons, check
Ability to run mixed layouts and engage at any range, check

If they add tonnage limits to CW this mech (despite being not as "good" as the timbertart overlords) will be in most peoples collection of pokeballs er wait I mean dropships.

Edited by Chagatay, 27 September 2014 - 02:03 PM.


#25 Scratx

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Posted 27 September 2014 - 03:20 PM

Mad Dogs are hot because 12 fixed heat sinks and people forget they need a lot of heat sinks to run clan lasers and also see all those missile hardpoints and can't resist filling them all with weapons and ammo and then go into the match with laughable heat dissipation.

And then they alpha one time too many, shutdown before the enemy team and then... fall to pieces.

#26 El Bandito

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Posted 27 September 2014 - 10:55 PM

View PostBishop Steiner, on 27 September 2014 - 01:18 PM, said:

Why should the Mad Dog be more agile? Lets see, because at 15 tons lighter, with commensurate lower armor and when DHS and armor are accounted for, less weapons, it needs to have something to actually make it worth taking instead of everyone simply taking Timber Wolfs?


That is simply answering for the sake of balance instead of technicality. In MWO, larger engine one has, more agility one gets. Doggie has 300XL, while Timbie has 375 XL. Since it requires +25 engine rating to retain the same mobility as a 5 ton lighter mech, Timbie gets exactly the same agility as the Doggie. That's all there is to it.

However, Timbie should get mobility nerf quirks, like the Victor. Perhaps then I won't feel dirty buying it.

Edited by El Bandito, 27 September 2014 - 10:59 PM.


#27 ice trey

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Posted 27 September 2014 - 11:44 PM

It's got that badonkadonk and those lovely lady lumps.

That's why the Mad Dog is so hot


On a more serious note, the Mad Dog has always been a mech that runs hot, in both tabletop and PC games (The ones that hold true to the canon). 10 Double Heat sinks, 20 heat dissipation. Even in tabletop, that meant that firing off dual LPLs meant you had to be stationary if you didn't want to build up any heat at all.

Then again, that's the case for a lot of clan mechs. Only a handful have enough heat dissipation to handle alpha striking. That's in part because they're mechs made for dueling, not for large-scale combat.

#28 Reitrix

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Posted 28 September 2014 - 12:18 AM

Maybe ... install some bloody Heatsinks?

#29 Bishop Steiner

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Posted 28 September 2014 - 06:35 AM

View PostEl Bandito, on 27 September 2014 - 10:55 PM, said:


That is simply answering for the sake of balance

and isn't that sort of the entire point in a FPS?

#30 Metus regem

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Posted 28 September 2014 - 06:39 AM

It is a Clan mech... They run hot by the virtue of being a clan mech....

#31 Bishop Steiner

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Posted 28 September 2014 - 06:47 AM

View PostMetus regem, on 28 September 2014 - 06:39 AM, said:

It is a Clan mech... They run hot by the virtue of being a clan mech....

air conditioning is lostech in clanspace!

#32 Tahribator

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Posted 28 September 2014 - 06:53 AM

Because it has only 10 stock heatsinks along with many hardpoints (as much as 11, an insane amount). People tend to value firepower over heat efficiency so they create incredibly hot builds by using all of the podspace with weapons.

On the other hand, the Summoner comes with 14 and the Timber Comes with 15 heatsinks, providing a decent amount of dissipation and heat capacity right out of the box.

#33 Metus regem

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Posted 28 September 2014 - 06:55 AM

View PostBishop Steiner, on 28 September 2014 - 06:47 AM, said:

air conditioning is lostech in clanspace!


That or we Ghost Bears need the heat, with being polar regions and all...

I mean the ComGuards learned that lesson when they set a forest on fire to try and stop us....

#34 Bishop Steiner

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Posted 28 September 2014 - 06:59 AM

View PostTahribator, on 28 September 2014 - 06:53 AM, said:

Because it has only 10 stock heatsinks along with many hardpoints (as much as 11, an insane amount). People tend to value firepower over heat efficiency so they create incredibly hot builds by using all of the podspace with weapons.

On the other hand, the Summoner comes with 14 and the Timber Comes with 15 heatsinks, providing a decent amount of dissipation and heat capacity right out of the box.


But....but..but...The MAd Dog has a half ton moar podspace than the TimberWolf, must use it all to make TW killing boomstick!!!!! Wait..what do you mean it starts with 4 tons less armor and 3 less DHS, and when max armored, and sinked in line with the TWolf (which also usually runs hot) it actually has 4.5 tons LESS podspace!?!?!?!?!?!

IMPOSSIBRU!!!! Must have uber boomstick firepower AND magic space armor and heat dissipation!!!!!!

(Or one could simply build more heat balanced designs)

#35 Metus regem

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Posted 28 September 2014 - 07:03 AM

View PostBishop Steiner, on 28 September 2014 - 06:59 AM, said:



(Or one could simply build more heat balanced designs)


That would require more intelligence than seems to be found in a large portion of the player base....

#36 A banana in the tailpipe

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Posted 28 September 2014 - 08:44 AM

View PostMordin Ashe, on 27 September 2014 - 04:32 AM, said:

Well, its the hottest Mech of the season! Yeah, just look at those fine torsos...

More constructive answer would be probably that Mad Dog was always a Mech that was running either hot or undergunned. So it is not like the Mech can't take it, you just have to place your shots and make them count because you really can't avoid any misses.


You just described the hunchback 4P only you also get SRMs, superior speed, thinner hit boxes, and all the other advantages that come from just being a clan mech. Damn OP sobs!

Edited by lockwoodx, 28 September 2014 - 08:45 AM.


#37 Seeker Kirov

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Posted 28 September 2014 - 08:59 AM

I'm running the allegedly "too hot" 6xSRM6 and 4xMPL build. It's toasty but I don't have heat management issues nor do I struggle to deliver damage. Do people just go around slapping their Alpha Strike keys all day?

#38 Metus regem

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Posted 28 September 2014 - 09:54 AM

View PostAugust Immanuel, on 28 September 2014 - 08:59 AM, said:

I'm running the allegedly "too hot" 6xSRM6 and 4xMPL build. It's toasty but I don't have heat management issues nor do I struggle to deliver damage. Do people just go around slapping their Alpha Strike keys all day?


Inner sphere pilots do, since having Trigger discipline and heat management skills are currently beyond their abilities....

#39 Tezcatli

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Posted 28 September 2014 - 10:02 AM

View PostShredhead, on 27 September 2014 - 05:30 AM, said:

I don't know what you're talking about. This is for example a quiet cool running 2 weapon groups laser boat: http://mwo.smurfy-ne...7d8351fb7c12cc6

Dude, I just built your mech, and if you overheat in this one you're a terrible player: http://mwo.smurfy-ne...ec014d6bd7cf209

I call bullshit.


Yeah, this. ^

How are you overheating? I run my Orion with 40% efficiency and I have to deal with it.

#40 That Dawg

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Posted 28 September 2014 - 10:18 AM

Quote

Why Is The Mad Dog So Hot?


Because, Nova





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