The Unsummoner
#1
Posted 28 September 2014 - 01:16 PM
#2
Posted 28 September 2014 - 01:17 PM
#3
Posted 28 September 2014 - 01:20 PM
#6
Posted 28 September 2014 - 01:39 PM
Appogee, on 28 September 2014 - 01:35 PM, said:
No ECM...?!
missiles will tear you apart, but in exchange you get to rip the enemy up. I've killed mechs much bigger than me with that build. you need some cover to dart around, but not too hard on most maps. Of course on open maps like alpine plains you will be ruined, but most lights are.
If you want an ECM build, one I found that works is 2 Er Large lasers, 1 ER medium laser and ecm.
#7
Posted 28 September 2014 - 01:43 PM
Brody319, on 28 September 2014 - 01:39 PM, said:
Thanks, I will try it out.
#8
Posted 28 September 2014 - 07:38 PM
http://mwo.smurfy-ne...8247801cca3d9b8
#9
Posted 01 October 2014 - 07:48 AM
Brody319, on 28 September 2014 - 01:39 PM, said:
missiles will tear you apart, but in exchange you get to rip the enemy up. I've killed mechs much bigger than me with that build. you need some cover to dart around, but not too hard on most maps. Of course on open maps like alpine plains you will be ruined, but most lights are.
If you want an ECM build, one I found that works is 2 Er Large lasers, 1 ER medium laser and ecm.
I'm having a lot of fun with ECM, 2 ERLL and Narc. It doesn't do a ton of damage, but as an asset to the team is is unrivaled.
#10
Posted 01 October 2014 - 08:09 AM
you can do this with literally every light mech. raven-3l can do it with ease, so does the firestarter or even a commando...
kit fox is nothing special.
a jenner will do it definetly.
i bet, even a lolcust can do it.
#11
Posted 01 October 2014 - 09:22 AM
Prime - is usually http://mwo.smurfy-ne...b9613422fb67448
Sometimes swap ER PPC to Large Pulse but find this mix does extremely well for me. 300/400/500+ damage games. SStick near big boys and enjoy being ignored... usually. Paired M. Pulse I find to be very useful on Kit.
D - is usually http://mwo.smurfy-ne...15b3a54cb2a975a
LRM10 for reaching out or nailing pesky lights running around. SSRM4 great for end game Coup de grace and bit more firepower when in close. ER Large nice bit of poking from distance for not to much tonnage. Lower tonnage makes up for the longer beam duration ERL still puts out alot of hurt.
S - have changed a bunch of time forget what currently set to think 2 Large Pulse
All in all Kit fox really on paper isn't to exciting but for amount of weaponry it can hold its potential is greatly under estimated. It and Adder have been alot of fun for me to elite. Dire Whale or Timber Wolf hunting is also great pleasure.
#12
Posted 01 October 2014 - 03:53 PM
#13
Posted 01 October 2014 - 07:11 PM
August Immanuel, on 01 October 2014 - 03:53 PM, said:
Team drop, yes.
Pug drop, Doesnt. Matter. One. Bit.
When ECM magically herds cats ill equip it all the time.
Also, along you line of thought...
If you dont run Meta, your doing it wrong.
#14
Posted 01 October 2014 - 07:14 PM
Aliisa White, on 01 October 2014 - 08:09 AM, said:
you can do this with literally every light mech. raven-3l can do it with ease, so does the firestarter or even a commando...
kit fox is nothing special.
a jenner will do it definetly.
i bet, even a lolcust can do it.
I dont see a Raven getting the same firepower with the same range as a Kitfox. It may win in the 2erll department, but not anywhere else that i can see.
#15
Posted 01 October 2014 - 08:55 PM
enuff damage for solving everything. rest is mix of speed and skill.
if you only think that range is important you are wrong.
its all about positioning.
then the shape of the raven is so good, apart from the huge leg hitzones.
and 2 erll is pure ret*** imho.
#16
Posted 02 October 2014 - 12:20 AM
2 MG'S AND AN CERM
PLUS CAP AND ECM OF COURSE
#17
Posted 02 October 2014 - 07:43 AM
ECM, ERPPC, 2xSRM6. No AMS - Lets you snipe, and hit hard up close, but you're a giant slayer with that build, so hug the big boys.
ECM, AMS to taste, LPL, 2xERML, 2xMG, JJs. - Good general supporter. MG ammo and JJs may vary depending on HS and AMS loadouts, but it packs a good punch at range and can deture lights when you're with the big boys. Does OK in a light fight, but works best as an escort mech.
ECM, 3xERML, 3xAMS, 2xMG, JJ, Targeting Comp - Rips internals to shreds. Alternate version removes MG and JJs for a bigger targeting Comp and/or an extra HS or two. Had some of my biggest damage matches in this, and it supports the team well.
ECM, LRM20, TAG, ERLL - It sounds odd, but it works as a long range support or spotter mech that can lay missiles on the enemy. Runs incredibly cool, can spot (good for the lance challenge), allows a way to pierce ECM without using counter mode, and clan LRMs work up close well enough, plus, you're mobile enough to get in and out of good places to launch LRMs or snipe. I think it has 4.5 tons of ammo, might be 3.5. LRM20 is better than the LRM15 for this build though.
#18
Posted 02 October 2014 - 07:55 AM
Wouldnt that be a 'Banisher'
I (heart) my Kitfox, flexible and fun.
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