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Please Tell Me Pgi Isn't Done Toning Down Clan Mechs Yet

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#1 A banana in the tailpipe

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Posted 28 September 2014 - 07:49 PM

Stompity stomp stomp stompity stomp stomp look at clan mechs go......

I couldn't stomach how blatantly OP they are after just two drops like this. Literally nothing stands up to clan mechs when there isn't a healthy mixture of IS, which then leads to the problem that IS mechs are just a handicap for all the OP clan mechs. Maybe things will get better after the IS tweak fixes, but clan mechs have made the challenge this weekend miserable.

DO NOT WANT to even bother getting the premium time now and this was my only night to play. Here are two sterling examples of why....

Posted Image

Posted Image

#2 Mothykins

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Posted 28 September 2014 - 07:50 PM

They're Buffing IS Mechs. Just wait.

#3 A banana in the tailpipe

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Posted 28 September 2014 - 07:51 PM

View PostCavale, on 28 September 2014 - 07:50 PM, said:

They're Buffing IS Mechs. Just wait.


With baited breath....

#4 FupDup

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Posted 28 September 2014 - 07:52 PM

The IS mechs quirk pass is expected to arrive as early as October 21st (not set in stone).

Clan XL engines will be getting side torso loss penalties eventually as well.

#5 A banana in the tailpipe

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Posted 28 September 2014 - 07:53 PM

View PostFupDup, on 28 September 2014 - 07:52 PM, said:

The IS mechs quirk pass is expected to arrive as early as October 21st (not set in stone).

Clan XL engines will be getting side torso loss penalties eventually as well.


Ugh the 21st? Way too long to allow clan mechs to steal contests like this. PGI is trying to squeeze blood from a stone and get every last drop of P2W purchases they can before hand. >.<

#6 Mcgral18

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Posted 28 September 2014 - 07:53 PM

Have you tried the WubShee yet? Or a BJ? High mounted hitscan Wub is mediocre, but very fun.

I have taken a Dire Whale out, but I still prefer the WubShee. Shorter range, less firepower, but much better torso twist range and speed. Faster land speed by 20 Kph.

Both make wonderful deathstars, though.

#7 Crunk Prime

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Posted 28 September 2014 - 07:54 PM

First clans had a 90% win rate. Then they had a 70% win rate. They are still plenty overpowered. You can usually tell if your team will win or not by how many direwolves you have. If you dont have any, the enemy team probably has 3 or more.

#8 darkkterror

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Posted 28 September 2014 - 07:55 PM

Clan mechs are still worth using so...no, PGI must not be done yet.

#9 Mcgral18

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Posted 28 September 2014 - 07:56 PM

View PostCrunk Prime, on 28 September 2014 - 07:54 PM, said:

First clans had a 90% win rate. Then they had a 70% win rate. They are still plenty overpowered. You can usually tell if your team will win or not by how many direwolves you have. If you dont have any, the enemy team probably has 3 or more.


Excellent, get into a side arc, and they are useless. Just don't stare them down, and hope they didn't bring the A arm.

#10 A banana in the tailpipe

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Posted 28 September 2014 - 07:59 PM

View PostMcgral18, on 28 September 2014 - 07:53 PM, said:

Have you tried the WubShee yet? Or a BJ? High mounted hitscan Wub is mediocre, but very fun.

I have taken a Dire Whale out, but I still prefer the WubShee. Shorter range, less firepower, but much better torso twist range and speed. Faster land speed by 20 Kph.

Both make wonderful deathstars, though.


I was rolling in the COM-3A for those pics. 171kph, 2ML, Narc with 1.5t of ammo. Even on the winning side in the first pic, I was still utterly disgusted. Naturally the next time on the losing side was just as bad if not worse. Dropped about 10x tonight having seen CWI, CSA, CGBI, AW, ect... and every match except for the aces were pure clan steamrollers. My bud (the HBK 4P/J) and I were dropping to help support, but there is no helping the sheer oppressiveness that full clan units bring. OP steamrollers pure and simple.

Edited by lockwoodx, 28 September 2014 - 08:02 PM.


#11 Mcgral18

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Posted 28 September 2014 - 08:04 PM

View Postlockwoodx, on 28 September 2014 - 07:59 PM, said:


I was rolling in the COM-3A for those pics. 171kph, 2ML, Narc with 1.5t of ammo. Even on the winning side in the first pic, I was still utterly disgusted. Naturally the next time on the losing side was just as bad if not worse. Dropped about 10x tonight having seen CWI, CSA, CGBI, AW, ect... and every match except for the aces were pure clan steamrollers. My bud and I were dropping to help support, but there is no helping the sheer oppressiveness that full clan units bring. OP steamrollers pure and simple.


Well, a 25 tonner isn't exactly competitive. I had one good match in the Dire Whale tonight, which the WubShee has beat in the past, and the BJ and SHD both performed fairly nicely as well.

There might be an argument to be made for the DoomCrow and MadCat, but they tend to die when you shoot them enough. I can't really call the Dire Whale out of line with the 70 degree torso twist and locked at 48/53. I thought the BJ1x was restricted at 90 degrees...but this is just something else.

#12 Mothykins

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Posted 28 September 2014 - 08:04 PM

View Postlockwoodx, on 28 September 2014 - 07:59 PM, said:


I was rolling in the COM-3A for those pics. 171kph, 2ML, Narc with 1.5t of ammo. Even on the winning side in the first pic, I was still utterly disgusted. Naturally the next time on the losing side was just as bad if not worse. Dropped about 10x tonight having seen CWI, CSA, CGBI, AW, ect... and every match except for the aces were pure clan steamrollers. My bud (the HBK 4P/J) and I were dropping to help support, but there is no helping the sheer oppressiveness that full clan units bring. OP steamrollers pure and simple.

A Jester, ECM Bug, DDC and ECM Spider Seemed effective last night.

Might have been the ECM Wall. Just a little.

#13 A banana in the tailpipe

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Posted 28 September 2014 - 08:07 PM

View PostMcgral18, on 28 September 2014 - 08:04 PM, said:

Well, a 25 tonner isn't exactly competitive. I had one good match in the Dire Whale tonight, which the WubShee has beat in the past, and the BJ and SHD both performed fairly nicely as well.


Plenty competitive and I had a few 10-11 assists matches with one 12er as the crown jewel. Problem when the all clan steamroll comes in is they don't use LRMs so my narc is useless and assists are poor. They're so OP when it comes to speed and brawling, not needing to worry about XL damage that each match is just a bum rush and slaughter leaving a support mech like myself twiddling my thumbs.

#14 Rando Slim

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Posted 28 September 2014 - 08:14 PM

Yea Clans are powercreep, it sucks. I feel bad for paying for it. They are fun though for now.

#15 A banana in the tailpipe

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Posted 28 September 2014 - 08:16 PM

View PostScrotacus 42, on 28 September 2014 - 08:14 PM, said:

Yea Clans are powercreep, it sucks. I feel bad for paying for it. They are fun though for now.


I felt so bad for paying for a few a la carte ones that I literally abandoned the account they were purchased on.

#16 Ultimax

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Posted 28 September 2014 - 08:16 PM

View Postlockwoodx, on 28 September 2014 - 07:49 PM, said:


Posted Image



Half the losing team is clan mechs - including two Dire Wolves.

Almost the entire other half of the losing team is comprised of mostly sub-optimal IS choices.

The Heavy Metal, a Commando, Battlemaster, HBK4J and Thunderbolt 9S.


Your team mates weren't doing you any favors.


What's also interesting is that on the winning team no single mech scored more than 600 damage, nor more than 2 kills.

Edited by Ultimatum X, 28 September 2014 - 08:17 PM.


#17 Mystere

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Posted 28 September 2014 - 08:22 PM

View Postdarkkterror, on 28 September 2014 - 07:55 PM, said:

Clan mechs are still worth using so...no, PGI must not be done yet.


If course it's not done yet. The Crusade still marches on. :ph34r:

#18 -Natural Selection-

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Posted 28 September 2014 - 08:23 PM

View PostUltimatum X, on 28 September 2014 - 08:16 PM, said:




What's also interesting is that on the winning team no single mech scored more than 600 damage, nor more than 2 kills.


Also they had 4x timbers, 4x Dires, 2x Crows, 2x Fox. That's pretty much a perfect drop deck if you could only run clans (with current options) and had to stack it imo.

** MM post initiate!

Edited by Mickey Knoxx, 28 September 2014 - 08:26 PM.


#19 Ultimax

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Posted 28 September 2014 - 08:25 PM

View PostMickey Knoxx, on 28 September 2014 - 08:23 PM, said:

Also they had 4x timbers, 4x Dires, 2x Crows, 2x Fox. That's pretty much a perfect drop deck if you could only run clans (with current options) and had to stack it imo.


Agreed, and it's pretty odd to see both 4 DWF and 4 TBRs. Half the winning team was 700 tons of firepower all by itself.

#20 Bluttrunken

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Posted 28 September 2014 - 08:28 PM

View PostUltimatum X, on 28 September 2014 - 08:16 PM, said:

Half the losing team is clan mechs - including two Dire Wolves.

Almost the entire other half of the losing team is comprised of mostly sub-optimal IS choices.

The Heavy Metal, a Commando, Battlemaster, HBK4J and Thunderbolt 9S.


Your team mates weren't doing you any favors.


What's also interesting is that on the winning team no single mech scored more than 600 damage, nor more than 2 kills.


I had a similar impression. Selective awareness is the right word for it? I think clan mechs might still need to be revised a bit but going back to IS chassis and bringing some of the less popular ones up to snuff is the more intelligent approach. One half is happier because of the buff, the other half is less "pissed off"/annoyed by the nerf.

I'd still have a hard time deciding if I'd rather get an Atlas or a Direwhale, a Blackjack or a Stormcrow, a Jager or a Timberwolf. Only with Lights, atm I definitely tend towards IS, the Kitfox just isn't what I expect from a Light, the upcoming Ice Ferret will be my favourite "light" clan mech probably. Some of the older IS chassis definitely are worth revisiting by the developers. I guess they could just take a look which chassis are used the most/the less, excluding trial mechs.



View PostUltimatum X, on 28 September 2014 - 08:25 PM, said:

Agreed, and it's pretty odd to see both 4 DWF and 4 TBRs. Half the winning team was 700 tons of firepower all by itself.




Would be interesting to see the outcome agains 4 Atlas, 4 Jager, 2 Blackjack and 2 Jenners. IMO it would be down to pilot skills.

Edited by k05h3lk1n, 28 September 2014 - 08:33 PM.






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