Viktor Drake, on 29 September 2014 - 07:33 AM, said:
Honestly, I have always thought that the focus timeline of this game should have been during the Fed Com Civil War. At that point you have IS and Clan tech being very closely balanced plus you have alot more factions involved such as Clan Wolf-in-Exile, Comstar, the SLDF, Clan Nova Cats and Diamond Sharks plus you actually have a reason for Davion and Steiner to fight each other. Right now lets face it, all Steiner and Davion players are on the same side which being the two most popular IS factions means you have a huge population imbalance right off the bat for CW.
I can see where that makes a ton of sense.
I think PGI (and maybe IGP too) went with the timeline they did for maybe two reasons.
1- They could concentrate on IS mechs and tech first, and be left to work on Clan assets second a year down the road.
2- They could "Launch" the clan invasion after a year and use it like a second Founder's pack for income generation (like they pretty much did).
Maybe if they picked a more future timeline like the FedCom Civil War, they would have had to have both clan and IS together from the start. It would be too much work because since the mechs and weapons are a lot different, it would take a lot more time to develop them together.
Also, placing the game just before the Clan invasion leaves hype for "The Clans" and helps build anticipation for the Clan mech packs to come later (equalling increased revenue when they needed it).