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3058 Is My Favorite Time Period, What's Yours?


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#41 CDLord HHGD

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Posted 29 September 2014 - 07:29 AM

View PostGierling, on 29 September 2014 - 07:27 AM, said:

3145, why you ask? Because, Republic of the Sphere (And Malice mechs) thats why.

I do like the RotS and their governmental system. Maybe find a way to slip it into the 3000 era? I have made a modification of that map too, where the RotS IS the Inner Sphere in it's entirety and the owned planets from 3030 represent the Houses, etc. Changes the political dynamics a lot.

#42 Angel of Annihilation

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Posted 29 September 2014 - 07:33 AM

View PostHatachi, on 29 September 2014 - 01:06 AM, said:

Out of curiosity, is this anyone else's favorite Btech era? It has the IS finally reaching Omni tech as well. It has to great theaters with Operation Bulldog/Serpent, and they aren't *quite* as curb stomp as the early clan invasion was. Sure the Jags go down, but they go down swinging to the end like champs. Granted, I might be biased due to Eridani Light Horse being my favorite mercs. Anyone else have a favorite era that falls outside the usual 3025,3050, possibly 3067 really popular time periods? What makes it stick out as your favorite?



Honestly, I have always thought that the focus timeline of this game should have been during the Fed Com Civil War. At that point you have IS and Clan tech being very closely balanced plus you have alot more factions involved such as Clan Wolf-in-Exile, Comstar, the SLDF, Clan Nova Cats and Diamond Sharks plus you actually have a reason for Davion and Steiner to fight each other. Right now lets face it, all Steiner and Davion players are on the same side which being the two most popular IS factions means you have a huge population imbalance right off the bat for CW.

#43 MeiSooHaityu

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Posted 29 September 2014 - 07:40 AM

View PostViktor Drake, on 29 September 2014 - 07:33 AM, said:



Honestly, I have always thought that the focus timeline of this game should have been during the Fed Com Civil War. At that point you have IS and Clan tech being very closely balanced plus you have alot more factions involved such as Clan Wolf-in-Exile, Comstar, the SLDF, Clan Nova Cats and Diamond Sharks plus you actually have a reason for Davion and Steiner to fight each other. Right now lets face it, all Steiner and Davion players are on the same side which being the two most popular IS factions means you have a huge population imbalance right off the bat for CW.



I can see where that makes a ton of sense.

I think PGI (and maybe IGP too) went with the timeline they did for maybe two reasons.

1- They could concentrate on IS mechs and tech first, and be left to work on Clan assets second a year down the road.

2- They could "Launch" the clan invasion after a year and use it like a second Founder's pack for income generation (like they pretty much did).

Maybe if they picked a more future timeline like the FedCom Civil War, they would have had to have both clan and IS together from the start. It would be too much work because since the mechs and weapons are a lot different, it would take a lot more time to develop them together.

Also, placing the game just before the Clan invasion leaves hype for "The Clans" and helps build anticipation for the Clan mech packs to come later (equalling increased revenue when they needed it).

#44 FupDup

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Posted 29 September 2014 - 07:45 AM

The latest time period possible (currently, 3145), because MOAR WEAPONZ.

#45 xhrit

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Posted 29 September 2014 - 07:54 AM

View PostMeiSooHaityu, on 29 September 2014 - 04:05 AM, said:

Point is, if you became a fan because of the computer games, the Clans were always a part of the universe. Mechwarrior almost seems weird without it.

Not true, there were 3 PC games set in the Inner sphere before MW2. Also there was the 3030 MUX, which was totally awesome, albeit extremely complex...

Edited by xhrit, 29 September 2014 - 02:06 PM.


#46 MeiSooHaityu

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Posted 29 September 2014 - 08:40 AM

View Postxhrit, on 29 September 2014 - 07:54 AM, said:

Not true, there were 3 PC games set in the Inner sphere before MW2. Also there was the 3030 MUX, which was totally awesome, albeit extremely complex...
http://frontiermux.com/e107_images/screenshots/Image2.jpg


I am aware at least that Mechwarrior (1) was set well before the Clan invasion and I am sure there was others too.

Mechwarrior 2 was the first in the series to generate mass appeal to the franchise IMO. The other games before it had more of a nitche following (probably people who were already fans of TT).

Although my statement was a generalization, I still think it holds pretty true most of the time.

#47 Joseph Mallan

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Posted 29 September 2014 - 09:28 AM

I'd like to add the end of the Jihad. The Merc Command Joseph will be in, Is part of the coalition that liberates Earth from the Toaster Worshipers!
Posted Image
Joe's ride around 3068!
When I joined the Legion:
Posted Image
Thats my Beemer with the fishnets!

Edited by Joseph Mallan, 29 September 2014 - 10:00 AM.


#48 KraftySOT

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Posted 29 September 2014 - 09:35 AM

3025-3049

Oh and Crescent Hawks Revenge, and Crescent Hawks Inception were the other two other than MW1.

And there was Battletech 3025. So 4 games with no clans.

And Mw2, MW2 mercs, MW3, MW4, MC1&2 had them. So 4 without, 6 with.

Not exactly a shutout.

And really I guess Mercs goes both ways. Its IS until theres Clans, you get the best of both worlds in the campaign. That would make it 5/5, with MWO depending on PGIs ability to turn this around and offer some varied game modes, might be 6/6.

Clans are popular with about half the people, so that makes sense. In BT3025, there was almost no "When will we get clans?" posts in their forums. Here, it was all anyone could talk about. Seems to go back and forth. Im sure the next MW title will go back to 3025.

Edited by KraftySOT, 29 September 2014 - 09:36 AM.


#49 Redshift2k5

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Posted 29 September 2014 - 09:36 AM

3049 is what I'm most familiar with, so...

#50 Fanatic

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Posted 29 September 2014 - 09:39 AM

Posted Image



#51 Hardin4188

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Posted 29 September 2014 - 09:44 AM

My favorite era is the Fed Com civil war. The Inner Sphere has some clan tech that they acquired from Smoke Jaguar and they have more lostech and even new experimental weapons as counters to the clans. Also there are some more mechs that I really like that come after 3050 (Fafnir, Thanatos, Nova Cat, etc.) Also the politics of Steiner vs. Davion interests me.

#52 LORD ORION

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Posted 29 September 2014 - 09:49 AM

3025- Mechs take a beating and keep on fighting.
Play 3 lances of faction appropriate troops and you've got a game,

3050 and above is all around terrible in the Btech universe.
Mechs are more vulnerable with XLs, yet they pack REDICULOUS firepower with the new weapons, weight saving techs and double heat sinks.
Play 3 lances of faction appropriate troops with new tech and 1/2 a side can be wiped out on the 1st turn.
Play 3 lances vs 1 Star and you have a boring tower defense game.

#53 Bishop Steiner

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Posted 29 September 2014 - 09:57 AM

View PostHatachi, on 29 September 2014 - 01:06 AM, said:

Out of curiosity, is this anyone else's favorite Btech era? It has the IS finally reaching Omni tech as well. It has to great theaters with Operation Bulldog/Serpent, and they aren't *quite* as curb stomp as the early clan invasion was. Sure the Jags go down, but they go down swinging to the end like champs. Granted, I might be biased due to Eridani Light Horse being my favorite mercs. Anyone else have a favorite era that falls outside the usual 3025,3050, possibly 3067 really popular time periods? What makes it stick out as your favorite?

3025. Well, anything 3rd Succession War-3039 really. But 3025 level 1 rules.

Game was largely balanced, and had great flavor, as a drawn out battle against each other and entropy. Lostech was what gave the game it's feel.

No Clans, no Power Creep, just good, plain old and busted SHS mechs fighting the good fight.

I did have a real fun Fall of the Star League, 1st Succession War campaign going for quite some time, though.

#54 Duncan Jr Fischer

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Posted 29 September 2014 - 09:58 AM

3025 all the way.
Maybe all the way up to 3039)

Though I came to BT through MW2, and I have some due respect for the Clans, but since getting to TT my heart has been with 3025.

By the way, I see the vast majority here says 3025, and I'm glad to see that)

Edited by Duncan Jr Fischer, 29 September 2014 - 09:58 AM.


#55 Xarian

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Posted 29 September 2014 - 10:26 AM

pre-3025 for the story/atmosphere
3058 for the TRO, because Kodiak

#56 Tristan Winter

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Posted 29 September 2014 - 10:56 AM

View PostHatachi, on 29 September 2014 - 05:51 AM, said:

You would think so, but it's not as often as it would seem. Agricultural based societies had greater populations growth, this lead to larger competition for land and also expendable men compared to hunter/gatherers. Agricultural societies also settle in one location allowing them to create more complicated forms societal ranks. This leads to societal temperament much more likely to accept an army style structure to war. Most of the big empire cultures we look back on were the first people in their area to master agriculture to a high enough degree they could devote time to things other than just getting food, like war.

Yes, but empires are something else, surely?

When I think about warrior cultures, I think about Samoans, Maori and vikings. In modern times, I was thinking about Prussia, which, from what I understand, developed a strong warrior culture as a direct consequence of their lack of natural resources. This is different from, say, the Roman Empire or the British Empire. I do know that agriculture has traditionally been a good foundation for empires by allowing the society to form large standing armies. But I had thought that proper warrior cultures, where warfare is ingrained in every facet of their society, has a high correlation with poor natural resources. I'm no historian, so I'm happy to be enlightened on this topic.

#57 Johnny Z

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Posted 29 September 2014 - 10:57 AM

View PostBishop Steiner, on 29 September 2014 - 09:57 AM, said:

3025. Well, anything 3rd Succession War-3039 really. But 3025 level 1 rules.

Game was largely balanced, and had great flavor, as a drawn out battle against each other and entropy. Lostech was what gave the game it's feel.

No Clans, no Power Creep, just good, plain old and busted SHS mechs fighting the good fight.

I did have a real fun Fall of the Star League, 1st Succession War campaign going for quite some time, though.


I always hoped Lostech would make it into this game as rare high end tech in some way. If the game somehow brought the ability to loot or gain salvage........

Edited by Johnny Z, 29 September 2014 - 11:01 AM.


#58 Bishop Steiner

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Posted 29 September 2014 - 11:04 AM

View PostJohnny Z, on 29 September 2014 - 10:57 AM, said:

I always hoped Lostech would make it into this game as rare high end tech in some way. If the game somehow brought the ability to loot or gain salvage........

whining over things like RnR and all the other forms of butthurt entitled whining pretty well killed any chance of that. Just look at the sniveling over the Mad Dog and King Crab.

We aren't allowed nice things, unless EVERYBODY has instant access to it. No one should ever have to work for it, or "it's a barrier for new players".

I guess players need to grow a pair, as most older gamers were used to having to work for something and realized that if you were late to the party, you were gonna be fighting an uphill battle for some time. And we actually embraced that, because you know, challenges, are actually fun?

#59 JackPoint

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Posted 29 September 2014 - 11:14 AM

3053, bring me that lovely http://www.sarna.net/wiki/Bushwacker

or 3049 http://www.sarna.net..._(Cauldron-Born) still waiting pgi :)

Edited by Jackpoint, 29 September 2014 - 11:16 AM.


#60 Hospy

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Posted 29 September 2014 - 11:38 AM

3050 Clan Invasion is my favorite, but for non main time line, 3061-3062 when the stuff starts flying after the Clans are stopped would be my pick.





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