TVMA Doc, on 01 October 2014 - 02:11 PM, said:
Thanks for the useful info for clan/non-allied faction mechs.
This can be true, although a light can help the team with more than just damage. Spotting and enemy distraction/disruption can turn a battle faster than a few hits with MLs, etc.
that can be done at lower speed as well, my raven does 130kph and i ran in between 2 dire wolves and a orion, legging the orion with his other leg cherry red. timing is everything and you can do some damage too. the least thing a team expects is a raven blasting 2 srm4's into them while facing their assaults or just stay in between them.
and i propably could not have done that in the middle of frozen city at 160 kph. close-turning ability is really bad at this speed and once you hit the building its over. so too much speed is bad the same way as not enough. if you can handle it, fine. if not (and that is far often the case) its worse than beeing too slow.