Pezzer, on 16 October 2014 - 05:04 PM, said:
Russ said this was what they were aiming for in the town hall. For example, all of the AC/20 quirks would be
+15% Range
+15% Velocity
+15% cooldown
While there would also be a +10% bonuses for ballistics in general.
Now the HBK-4G is quite literally only going to be played competitively with the AC/20 build. That's a bit boring, if you ask me.
Least it gets generalized laser bonuses, I guess. So I could go LLs and an AC/5 maybe. That would still kinda suck without those bonus ballistic quirks, though.
Given that currently, it's only played competitively... err, it's not played competitively at all. And if it where, like every other mech used competitively, it'd only have one given build anyways.
This specific quirks increase the odds of varied loadouts in competitive play. Instead of having Weapon Combo X (see: How we had 2xAC5+PPC for so long) equipped to whichever chassis can hold it, we may see "Well, AC20+4ML on the Hunchback 4G", because of it's set of bonuses, and something else entirely on another mech even if it has exactly the same hardpoints available.
So, this at least stands to make more mechs competitive, and more builds competitive. You'll always have ideal builds on a given chassis, but at least they're not all the same.



























