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Note To Light Mech Pilots...don't Run Between A Direwolf And The Target He Is Firing At!


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#101 Mercules

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Posted 01 October 2014 - 08:03 AM

View PostKavoh, on 01 October 2014 - 07:10 AM, said:


Then you can't blame the mech that hits you...

So I can't blame the guy who is already looking in my general direction but instead am expected to look ahead, to the right, and to the left all at the same time and do so with enough awareness to ascertain when my friendly is going to open fire?

#102 Kavoh

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Posted 01 October 2014 - 08:11 AM

View PostMercules, on 01 October 2014 - 08:03 AM, said:

So I can't blame the guy who is already looking in my general direction but instead am expected to look ahead, to the right, and to the left all at the same time and do so with enough awareness to ascertain when my friendly is going to open fire?


Quite the specific scenario you listed there. But in that situation you are in the middle of a firefight and the risk of getting hit is extremely high. You should be prepared. Can't blame someone if they are torso twisting and returning fire against another mech right in front of them.

On the flip side, a pilot is to blame if you zoom in from a blindspot and run right in front of him as he lets loose on the hostile mech 50 meters away?

Because, as you said in your earlier post, its not your job to look where your friendlies are, so it MUST be the mech that can't even see you's fault right?

EDIT: Last part in reference to-

View PostMercules, on 01 October 2014 - 06:54 AM, said:


Note to you: If I am watching my team's gun barrels then my eyes are not on my path and the enemy mechs. At 165+ KPH that is very fatal.

Edited by Kavoh, 01 October 2014 - 08:13 AM.


#103 RussianWolf

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Posted 01 October 2014 - 08:22 AM

I will also point out that the minimap shows the direction of your friendlies feet. Not the direction of their torso and thus their guns.

When I am running lights and am in harrasser mode in the thick of it, I expect to take some Friendly fire. Its a given because of my location and the way I'm moving with no pattern.

When I am running a heavy/assault, I expect that their will be light harrassers and I do what I can to avoid shooting them. Doesn't always work, but I try to minimize it. This is also why I tend to avoid the high alpha meta builds.

#104 Mercules

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Posted 01 October 2014 - 08:30 AM

View PostKavoh, on 01 October 2014 - 08:11 AM, said:


Quite the specific scenario you listed there. But in that situation you are in the middle of a firefight and the risk of getting hit is extremely high. You should be prepared. Can't blame someone if they are torso twisting and returning fire against another mech right in front of them.

On the flip side, a pilot is to blame if you zoom in from a blindspot and run right in front of him as he lets loose on the hostile mech 50 meters away?

Because, as you said in your earlier post, its not your job to look where your friendlies are, so it MUST be the mech that can't even see you's fault right?

EDIT: Last part in reference to-


Note I specifically said gun barrels meaning if I am watching them, not just their general positioning, for signs of firing I am not watching the enemy or my path. Remember the direwolf is cruising along at a hefty 53.5 so I suspect he needs to pay very close attention to the ground and path in front of him at those super fast speeds... oh wait.

Meanwhile I will be going more than 3 times as fast and have to track a LOT more in a given second of play. The Direwolf can also stand still for a few second and it doesn't make him all that much easier to hit while the average light must move or they are easily hit and will die from any solid hit.

So the Direwolf has to track:
His path of movement which is so slow he has multiple chances to adjust.
His immediate target which is in roughly the same LoS as I am.
Teammates.

But you expect me to track:
Enemy on one side of my mech.
Enemy probably following me.
Path ahead.
Friendly on the opposite side as the enemy on the one side.

Now, while moving three times as fast I'm also supposed to predict when he might be firing and avoid his lane of fire during that period... while being shot at and unable to slow down.... while I would have to swing my torso back and forth as quickly as possible and process data from 4 directions simultaneously.

#105 Kavoh

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Posted 01 October 2014 - 08:55 AM

View PostMercules, on 01 October 2014 - 08:30 AM, said:


Note I specifically said gun barrels meaning if I am watching them, not just their general positioning, for signs of firing I am not watching the enemy or my path. Remember the direwolf is cruising along at a hefty 53.5 so I suspect he needs to pay very close attention to the ground and path in front of him at those super fast speeds... oh wait.

Meanwhile I will be going more than 3 times as fast and have to track a LOT more in a given second of play. The Direwolf can also stand still for a few second and it doesn't make him all that much easier to hit while the average light must move or they are easily hit and will die from any solid hit.

So the Direwolf has to track:
His path of movement which is so slow he has multiple chances to adjust.
His immediate target which is in roughly the same LoS as I am.
Teammates.

But you expect me to track:
Enemy on one side of my mech.
Enemy probably following me.
Path ahead.
Friendly on the opposite side as the enemy on the one side.

Now, while moving three times as fast I'm also supposed to predict when he might be firing and avoid his lane of fire during that period... while being shot at and unable to slow down.... while I would have to swing my torso back and forth as quickly as possible and process data from 4 directions simultaneously.


Paragraph 1: Gun barrels are generally in the direction they are facing. In the example given, the DWF, its the way the tanker is facing. So all you need to see is the general direction the mech is facing. If thats hard for you... well... If you get FFd, its almost always going to be during a firefight. You will see "signs of firing" from the enemy as well. The DWF is slow, exactly. he has to watch his position or get killed instantly because he can't maneuver and escape from pursuing enemies. He can only fight/rely on his team or find a great position.

2. So what you are saying is, you want the 53 kph oil tanker to maneuver for your 160kph light mech. Sounds reasonable. He has to (READ: Should) constantly torso twist and trade shots with probably another assault mech, possibly another DWF. Stand still... lmao. "Track a LOT more in a given second of play." Settle down, piloting a light mech is a different breed and requires different skills, but don't make it out to be something extremely taxing and harcore, as its not. You track the same things everyone else should be, you just get punished harder by not abiding by it. But no, its the freight trains fault if someone rides their bike out on the track as its racing along.

3. The DWF has to track just as many things as everyone else, but unlike you, and despite having higher armor, has to commit to what he chooses as he can't break off and disappear like most other mechs. If he overextends or goes too far over or around a corner/hill, he will not be able to react quickly enough to the pounding he is going to take. So when you mindlessly cut him off during a confrontation because you are "so important" with your taxing job as a light mech pilot and can't pay attention to a massive 100 ton mechs position, you are screwing him over hard. (You wonder why so many get upset and say they just fire anyway).

4. All things everyone else has to track. Welcome to normal tactics.

5. Don't run through lanes of fire without the acceptance that you can POSSIBLY be shot. It's as simple as that. The world doesn't stop for you because you don't want to take the time to think about that chance. There are 11 other people trying to live and fight just as hard as you are. You are no snowflake. You make it sound as if watching the location on radar and watching your immediate surroundings is overly hard. If you can't see your surroudings from any of the light mech cockpits without great difficulty and MISS the direction 100t assault mechs are facing, you might want to stop playing on a 5 inch screen.

#106 Angel of Annihilation

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Posted 01 October 2014 - 08:58 AM

View PostNextGame, on 30 September 2014 - 11:57 PM, said:



I've killed a couple of friendlies by accident in my direwolf so far due to them walking directly in front of my during an engagement, im talking 50-100 metres max. Burst fire is rolling and there's nowhere else for it to go. These teamkills usually aren't at significant range in my experience. It's someone hanging around the direwolf who knows it's there and decides for some bizarre reason to walk directly into the line of fire.



This was my point exactly. Both times I was firing down a narrow corridor at targets less than 100m a way from me. Both time a friendly light mech walks out from either a side corridor or alley, not 50m in front of me, directly into a solid wall of UAC shells and laser beams in order to try to finish off the enemy I am moments from finishing myself.

I mean I don't know why they do it either because it has to be obvious that alot of fire is being put down range and that they are walking into it. Maybe they think that because I am so tall and they are so short that my fire is going to go over their heads or something but what they forget is all my weapons are in low slung arms or mid lower torso which is perfectly in line with their heads and upper torsos. The only other thing that I can think of that might be going through their minds is that they believe that I am going to see them and manage to stop firing/adjust fire off them, thus allowing them to steal the kill without any negative consequences. Either way, they are in the wrong.

#107 Mercules

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Posted 01 October 2014 - 09:19 AM

View PostKavoh, on 01 October 2014 - 08:55 AM, said:


Paragraph 1: Gun barrels are generally in the direction they are facing. In the example given, the DWF, its the way the tanker is facing. So all you need to see is the general direction the mech is facing.
Mini-Map doesn't show what direction they are facing. Arms do not always link up directly to where the torso is meaning not all the gun barrels are firing in the same direction all the time.

Also I use a Track-IR system with follows my head movements and allows me to look out the side windows of my mech. Much of the time when I am in a light I twist to one side while being chased and glance back and forth between the side windows quickly so I can see where I am going and where the following mech is in relation to me to avoid his fire. I tend to turn so that I can also see the other enemies. If I am crossing between I can now NOT see the Direwolf. I can swing my torso around and give that light a shot at my back... or I can hope that he is a team player and not an ass and will hold fire for a second and then let rip as the mech following me is passing.

View PostKavoh, on 01 October 2014 - 08:55 AM, said:

2. So what you are saying is, you want the 53 kph oil tanker to maneuver for your 160kph light mech.
Nope, I get out of their way and don't run where they are headed. However.... I am constantly shot by Direwolves and then in spectating them watch them fairly consistently zoom in and continue to FF teammates. Blaming me for tunnel vision is a bit too much.

Look, I can't pilot assaults. I try and I can't. What I have noticed from trying is that everything is in slow motion. You have more time to make decisions but like you said once they are committed they are committed. They are scanning the battlefield, just like I am only the section they are scanning is changing every 5-10 seconds not every second. If it takes a Direwolf 15 seconds to move to another location it takes me 5. I can circle smaller battle fields in less than a minute which means the terrain layout I am covering is updating every few seconds.

View PostKavoh, on 01 October 2014 - 08:55 AM, said:

3. The DWF has to track just as many things as everyone else, but unlike you, and despite having higher armor, has to commit to what he chooses as he can't break off and disappear like most other mechs. If he overextends or goes too far over or around a corner/hill, he will not be able to react quickly enough to the pounding he is going to take. So when you mindlessly cut him off during a confrontation because you are "so important" with your taxing job as a light mech pilot and can't pay attention to a massive 100 ton mechs position, you are screwing him over hard. (You wonder why so many get upset and say they just fire anyway).
And when he continues firing and cuts off my escape from the couple mechs chasing me because I just cut off the side torso of a BoomJagger that was sneaking up on him... he is screwing me over hard.

View PostKavoh, on 01 October 2014 - 08:55 AM, said:

4. All things everyone else has to track. Welcome to normal tactics.
But that still updates 1/3 less quickly for the slower pilot. I have to do all that 3 times faster at the speed I am traveling.

View PostKavoh, on 01 October 2014 - 08:55 AM, said:

5. Don't run through lanes of fire without the acceptance that you can POSSIBLY be shot. It's as simple as that. The world doesn't stop for you because you don't want to take the time to think about that chance. There are 11 other people trying to live and fight just as hard as you are. You are no snowflake. You make it sound as if watching the location on radar and watching your immediate surroundings is overly hard. If you can't see your surroudings from any of the light mech cockpits without great difficulty and MISS the direction 100t assault mechs are facing, you might want to stop playing on a 5 inch screen.
I accept that it is possible I might get shot. I don't accept the fact that the direwolf pilot is then going to ***** about and/or purposefully continue to fire to "punish me" for being so audacious as to challenge his supremacy of the battlefield.

I am sorry, there are going to be times where I screw up or the enemy was more clever than I and now I am forced to move in the direction that a Direwolf is firing. I can't stop and patiently wait until he takes a break, given the nature of some maps I can't go a different route to the side, and I probably can't survive running back through the entire enemy team like I did to drop that UAV that our team is now using to their advantage, so I am going to have to go through the area the Direwolf is firing through. It would be really nice if he would not take it as a personal offense to himself and purposefully continue to fire.

#108 Kassatsu

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Posted 01 October 2014 - 09:40 AM

This happens no matter what mech you pilot.

I am not going to spaz my aim out to avoid taking your arm off if you're dumb enough to run into a stream of SSRMs or lasers from me. You're losing that arm or side torso and you're going to LIKE IT. God forbid you miss a chance at a kill shot after all.

If you're paying attention, no matter what mech you're piloting, the example in the post above wouldn't even happen. I'm generally quite aware of what's going on around me even when I'm focusing my fire on a single enemy mech, or targeting a specific weak component. I also don't pilot a DW very often and I very rarely run in front of one, if I do I know what to expect and it's generally the only way to get where I'm going.

Edited by Kassatsu, 01 October 2014 - 09:42 AM.


#109 Lucy Cameron

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Posted 01 October 2014 - 09:40 AM

I accidentally tk a light roughly every other week due to people popping in front to get the kill or just do damage. The C-streak 28 on my Mad Dog is very unforgiving to those that jump between me and my target.

That being said, it's happened to me as well. As long as you're not making a habit of it (either way), learn from your error and move on. This is not a new thing.

#110 Rofl

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Posted 01 October 2014 - 09:41 AM

Gotta agree with Viktor on this one. As a pilot of both a Dire Wolf and a Raven with max speed, it's often difficult to gauge where the little ones are going to pop up. If you see laser and/or autocannon fire between your friend and ANYTHING, don't walk in front until YOU are certain that they have no need to continue firing. It is your responsibility to keep yourself alive. Doing something so perilous as to jump in between crossfire and not expect damage is utterly stupid, and you will get what you deserve.

That being said, know your mech. Know your friends mech. Can a Jenner walk in front of a friendly jager while he's unloading delicious ballistic death to a target? Probably. But a Dire Wolf has low slung arms, and you should not expect the same amount of clearance.

#111 Mercules

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Posted 01 October 2014 - 09:44 AM

See guys, I don't hop in front of you to "get the kill". My K/D ratio is in the toilet because I mostly pilot lights, I don't scavenge kills, and if I leg or leave a mech a stick I walk away from it to attack a more dangerous mech. Yet I still get FF from people.

#112 Bishop Steiner

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Posted 01 October 2014 - 09:56 AM

View PostCavale, on 29 September 2014 - 06:35 PM, said:

Piloting a locust, I am peeking around a corner. I see a 'Phract. Begin backing away, only to find that a friendly Timby has come up behind me. As I am small, and he is panicy, he finds he's "stuck" on something (He can't see me) and Fires His Gauss to try and scare away the enemy Mech.

I die from a rifle round through the left torso. This is not an isolated event. I also, In almost any 'mech, get shot by team-mates if I'm within 200M of an opponent.


You Heavy and assault players should mind your firing lanes and what's around you.


That said, Piloting a Stalker, I find everyone and their dog will walk right in front of you. Narrow passage? PILE IN FRONT OF THE STALKER. OH ****, ENEMY! BACK UP INTO THE STALKER! MAKE SURE YOU'RE RIGHT IN FRONT OF HIM. MAKE SURE HE CAN'T FIRE.

I think you inadvertently hit the real issue.

Light, Medium, Heavy or Assault? 99% of players have ZERO situational awareness, and are so focused on their own fight, their own stats, etc, that they are totally oblivious to what's going on, until it interferes with them.

I see high scoring Assaults just keep shooting thru anything in front of them. Lights who seem to be totally oblivious to where their own team is (hint: USE YOUR MINIMAP) Medium Mechs congesting passages and then not understanding why they are not getting the Assault support they keep calling for (because I am stuck behind you, you nit!) and conversely Assaults who come to support, without realizing that the mechs in front may not be in any condition to push, and need to fall back to let fresh armor in to face the enemy (q tells you what percent the guys are at, though it only tells part of the story. I was totally cored by Gauss to my CT once, flashing red internals.....and still above 85% because that was the only place I was hit)


The moral of the story is, that even in group queue, most players are absolutely horrible at actually being TEAM players.

Then when you add in the intentional Killstealers, Statwhores, etc, well, you get what we see.

Or, in short, welcome to online gaming.

#113 Angel of Annihilation

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Posted 01 October 2014 - 10:09 AM

View PostBishop Steiner, on 01 October 2014 - 09:56 AM, said:

I think you inadvertently hit the real issue.

Light, Medium, Heavy or Assault? 99% of players have ZERO situational awareness, and are so focused on their own fight, their own stats, etc, that they are totally oblivious to what's going on, until it interferes with them.

I see high scoring Assaults just keep shooting thru anything in front of them. Lights who seem to be totally oblivious to where their own team is (hint: USE YOUR MINIMAP) Medium Mechs congesting passages and then not understanding why they are not getting the Assault support they keep calling for (because I am stuck behind you, you nit!) and conversely Assaults who come to support, without realizing that the mechs in front may not be in any condition to push, and need to fall back to let fresh armor in to face the enemy (q tells you what percent the guys are at, though it only tells part of the story. I was totally cored by Gauss to my CT once, flashing red internals.....and still above 85% because that was the only place I was hit)


The moral of the story is, that even in group queue, most players are absolutely horrible at actually being TEAM players.

Then when you add in the intentional Killstealers, Statwhores, etc, well, you get what we see.

Or, in short, welcome to online gaming.


Yep. 100% right. I mean nothing is more frustrating than seeing a Dire Wolf push straight up the middle of the tunnel or through one of the doors to the Caldera on Terra Thema thus preventing any one else from being able to fire around them or pass by them. Same goes for when people follow right on your heels thus preventing any room to maneuver. Instead you need to pick one side or the other and if your following stagger your approach a bit to allow a faster mech to zig zag around you. Honestly just basic situational awareness is all that is required.

#114 Kavoh

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Posted 01 October 2014 - 10:38 AM

View PostMercules, on 01 October 2014 - 09:19 AM, said:

Mini-Map doesn't show what direction they are facing. Arms do not always link up directly to where the torso is meaning not all the gun barrels are firing in the same direction all the time.

You have a rough estimate. You are just splitting hairs now.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

Also I use a Track-IR system with follows my head movements and allows me to look out the side windows of my mech. Much of the time when I am in a light I twist to one side while being chased and glance back and forth between the side windows quickly so I can see where I am going and where the following mech is in relation to me to avoid his fire. I tend to turn so that I can also see the other enemies. If I am crossing between I can now NOT see the Direwolf. I can swing my torso around and give that light a shot at my back... or I can hope that he is a team player and not an ass and will hold fire for a second and then let rip as the mech following me is passing.

Once again, is he suppose to be pyshcic and know you are coming from a blindspot? No. Just as you don't want to turn your torso to look where you are going, why should he and risk his potentially vital areas to see if the nascar raven is going to cut around and right past him? Or if you are running straight at him, the time you get hit is when you initially swing around into his LoS. If he shoots you when you are in his LoS long before the firing begins, then its a case of a new players/inexperienced player and this example is pointless as he probably doesn't even know you are friendly.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

Nope, I get out of their way and don't run where they are headed. However.... I am constantly shot by Direwolves and then in spectating them watch them fairly consistently zoom in and continue to FF teammates. Blaming me for tunnel vision is a bit too much.

Generalizing specific cases of stupidity is too much. You seem to just hate DWFs. I've never seen anyone consistinently FF people unless it involved the IFF bug (which I had a case of happening too). And even then its extremely rare. I don't want to be -that- guy as its a bit much but... what ELO are you playing at? Solo que? Look back at my new players/inexperienced players comment.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

Look, I can't pilot assaults. I try and I can't. What I have noticed from trying is that everything is in slow motion. You have more time to make decisions but like you said once they are committed they are committed. They are scanning the battlefield, just like I am only the section they are scanning is changing every 5-10 seconds not every second. If it takes a Direwolf 15 seconds to move to another location it takes me 5. I can circle smaller battle fields in less than a minute which means the terrain layout I am covering is updating every few seconds.

This is true yes. Its all about predicting movements while in assaults/heavies. Which is what it should come down to you for as well in situations where you want to run and zigzag through multiple mechs. This leads to unpredictable behavior coming from you as you are forced to make quick decisions, which leads to random oh shi- moments where you roar into the crosshairs of a friendly mech just releasing 2 gauss rounds as you turn the corner.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

And when he continues firing and cuts off my escape from the couple mechs chasing me because I just cut off the side torso of a BoomJagger that was sneaking up on him... he is screwing me over hard.

That is a very rare occurence in which you are completely unable to find an escape. I would say it would be more likely that the mechs filling the escape chokepoint rather than blocking it with fire.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

But that still updates 1/3 less quickly for the slower pilot. I have to do all that 3 times faster at the speed I am traveling.

Yes. The world moves around you slower in a heavier mech. There is no denying that. But the information you will be processing and the tactics you will be utilizing based on the info you are all gathering (positioning of enemy/friendly forces, etc) will be much different. While you worry about whats around this corner in 2.5 seconds, he is worrying about the movements of the hostile mechs and where he can position himself in the next 10 seconds where he can be the most efficient when they crest the ramp/bridge. When he crests the ramp they will be trading pinpoint shots in the quickest and most efficient manner because whoever hits the other hardest/the most with the most accuracy will win in tanker vs tanker. Thats when the wrench of a light mech gets thrown in to the plans and we end up here on the forums.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

I accept that it is possible I might get shot. I don't accept the fact that the direwolf pilot is then going to ***** about and/or purposefully continue to fire to "punish me" for being so audacious as to challenge his supremacy of the battlefield.

I've never seen someone ***** about them shooting someone else besides "get the f- out of the way!". And the only times I have seen people continuely fire on someone else is, as said before, either with the bug to IFF or if they are intentionally griefing, which is a WHOLE other story. And in the case you gave me, thats griefing, not your normal FF.

View PostMercules, on 01 October 2014 - 09:19 AM, said:

I am sorry, there are going to be times where I screw up or the enemy was more clever than I and now I am forced to move in the direction that a Direwolf is firing. I can't stop and patiently wait until he takes a break, given the nature of some maps I can't go a different route to the side, and I probably can't survive running back through the entire enemy team like I did to drop that UAV that our team is now using to their advantage, so I am going to have to go through the area the Direwolf is firing through. It would be really nice if he would not take it as a personal offense to himself and purposefully continue to fire.


We are straying more away from what we were talking about. Generally the only time the shooters actually say something is when people do as you said and run through their fire because they HAD to (or didn't have to, as lots of people just don't pay attention...) and then cry out "STOP WITH THE FF" "STOP SHOOTING FRIENDLIES" "WTF MAN IM FRIENDLY", etc.

I personally just think in my head that natural selection will run its course when people mindlessly back up/walk into my alphas on something 5 meters away. Why waste my time shooting them more or complaining? But you can bet if he tries to play it off like its all my fault that I will respond.

Edited by Kavoh, 01 October 2014 - 10:45 AM.


#115 Kavoh

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Posted 01 October 2014 - 10:49 AM

View PostBishop Steiner, on 01 October 2014 - 09:56 AM, said:

I think you inadvertently hit the real issue.

Light, Medium, Heavy or Assault? 99% of players have ZERO situational awareness, and are so focused on their own fight, their own stats, etc, that they are totally oblivious to what's going on, until it interferes with them.

I see high scoring Assaults just keep shooting thru anything in front of them. Lights who seem to be totally oblivious to where their own team is (hint: USE YOUR MINIMAP) Medium Mechs congesting passages and then not understanding why they are not getting the Assault support they keep calling for (because I am stuck behind you, you nit!) and conversely Assaults who come to support, without realizing that the mechs in front may not be in any condition to push, and need to fall back to let fresh armor in to face the enemy (q tells you what percent the guys are at, though it only tells part of the story. I was totally cored by Gauss to my CT once, flashing red internals.....and still above 85% because that was the only place I was hit)


The moral of the story is, that even in group queue, most players are absolutely horrible at actually being TEAM players.

Then when you add in the intentional Killstealers, Statwhores, etc, well, you get what we see.

Or, in short, welcome to online gaming.

View PostViktor Drake, on 01 October 2014 - 10:09 AM, said:


Yep. 100% right. I mean nothing is more frustrating than seeing a Dire Wolf push straight up the middle of the tunnel or through one of the doors to the Caldera on Terra Thema thus preventing any one else from being able to fire around them or pass by them. Same goes for when people follow right on your heels thus preventing any room to maneuver. Instead you need to pick one side or the other and if your following stagger your approach a bit to allow a faster mech to zig zag around you. Honestly just basic situational awareness is all that is required.

Great posts that detail the most common situations in which we end up in FF arguments.

#116 Lyoto Machida

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Posted 01 October 2014 - 10:50 AM

View PostHashtagComStarWasRight, on 29 September 2014 - 08:17 PM, said:


Difficult for you, maybe. But apparently not difficult for the multiple Dire Wolf pilots I drop with daily.


All the Dire Wolf pilots you've dropped with in the last three days?

View PostHashtagComStarWasRight, on 29 September 2014 - 09:58 PM, said:


So many people advocating team killing in here, it's kind of depressing.


Post on your real account and maybe people will take you more seriously, September 26th 2014 join date guy.

View PostBishop Steiner, on 01 October 2014 - 09:56 AM, said:

I think you inadvertently hit the real issue.

Light, Medium, Heavy or Assault? 99% of players have ZERO situational awareness, and are so focused on their own fight, their own stats, etc, that they are totally oblivious to what's going on, until it interferes with them.

I see high scoring Assaults just keep shooting thru anything in front of them. Lights who seem to be totally oblivious to where their own team is (hint: USE YOUR MINIMAP) Medium Mechs congesting passages and then not understanding why they are not getting the Assault support they keep calling for (because I am stuck behind you, you nit!) and conversely Assaults who come to support, without realizing that the mechs in front may not be in any condition to push, and need to fall back to let fresh armor in to face the enemy (q tells you what percent the guys are at, though it only tells part of the story. I was totally cored by Gauss to my CT once, flashing red internals.....and still above 85% because that was the only place I was hit)


The moral of the story is, that even in group queue, most players are absolutely horrible at actually being TEAM players.

Then when you add in the intentional Killstealers, Statwhores, etc, well, you get what we see.

Or, in short, welcome to online gaming.


Well, there's no real penalty for TK'ing. Up the penalty to 100,000 cbills for a TK death and 1,000 cbills for every point of TK damage and see how everyone's behavior changes...until then, accidental or othewise TKs are just a minor economic nuisance to the person who chalks one up.

Again...don't hate the player, hate the game. Last I checked, we didn't make this game or the rules behind it.

#117 Bishop Steiner

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Posted 01 October 2014 - 11:35 AM

View PostLyoto Machida, on 01 October 2014 - 10:50 AM, said:


All the Dire Wolf pilots you've dropped with in the last three days?



Post on your real account and maybe people will take you more seriously, September 26th 2014 join date guy.



Well, there's no real penalty for TK'ing. Up the penalty to 100,000 cbills for a TK death and 1,000 cbills for every point of TK damage and see how everyone's behavior changes...until then, accidental or othewise TKs are just a minor economic nuisance to the person who chalks one up.

Again...don't hate the player, hate the game. Last I checked, we didn't make this game or the rules behind it.

just remember that when or if I TK you, no complaining, OK?

#118 HashtagComStarWasRight

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Posted 01 October 2014 - 08:26 PM

View PostBishop Steiner, on 01 October 2014 - 11:35 AM, said:

just remember that when or if I TK you, no complaining, OK?


No reason to complain, just report.

#119 Sadist Cain

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Posted 01 October 2014 - 08:40 PM

Ahhh of course everyone has suddenly decided the new mech is the one to stand in front of!

Two words

Perception Bias :P

it's not the light mechs that are the new toy ;)

#120 Stonefalcon

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Posted 01 October 2014 - 09:26 PM

View PostWhaler, on 29 September 2014 - 06:04 PM, said:

Those same pilots are probably the ones crying for clan nerfs.

Well really they should be asking for a buff to the Whale's torso twist so pilots like myself and OP can turn towar... I mean away from said light faster.





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