1453 R, on 01 October 2014 - 08:05 AM, said:
...are you from the future? o_o...
If not, KNOCK IT OFF. Crippling/killing any Clan 'Mech that loses a shoulder specifically and solely because the Timber Wolf bothers you is a douchey move. It's hard enough to play most of the second-rung Clan 'Mechs as it is these days. Again, have you ever been faced with a Cute Fox, Badder, Nopeva, Suckoner, or Peacedove which has instilled in you that unholy, atavistic primal terror the Spheroid sides claim to hold for Clan technology? Do you anticipate having any trouble with Missed Lynxes, Nice Hamsters, or Man O'verboards? Even the Lolbringer is only a threat because of the Magic Jesus Box; without MJB, it'd be passable due to its almost Timberwolf-ish mass profusion of hardpoints but its lack of both endo and ferro, as well as its hopeless stock armor, would still pigmonkey bumharm any prospective Lolbringer builds.
Most of these things need CXL durability, as well as any other boost they can get, to make up for their hardlocked deficiencies. This is a trade any Clan pilot worth his salt is willing to take because it's a big part of what makes the tech base interesting and different and fun to play. My Badders are actually among my favorite machines of the Invasion 1 pack despite the chassis being quite solidly Tier 4 simply because they're fun to pilot, and because they remind me of the time and effort I put into making slow Ravens halfway work. A heavily-armed, low-speed gunboat light has no business in MechWarrior Online - which only makes it all the sweeter when I pull off those 600 damage games in my Badders.
Be awfully hard to do that if losing a side torso blew up the 'Mech because IS pilots are bumharmed over the Clans having any actual discernable advantage whatsoever, rather than being strictly worse in any/every given category chassis-wise to make up for all our OH SO OHH-PEE weapons. Like, y'know...those burst-firing autocannons that miss half their damage and spread the other half all over the place. Or those Streak SRM launchers with 6s cycle times. Or...
...yeah. So. Knock it off and wait for the quirk pass already.
Wow you really can't stop going back to your fantasy well where everyone is asking for the Clans to die due to single ST destruction do you? Because you just keep repeating it to make your point when I've clearly pointed out that's not what I and a huge majority are asking for. A change that has no impact is a pointless change, that's the point and there's no denying it. Because that's what this 20% heatsink change is, just something to put on paper when in reality it'll not make a difference. Clans already dominate at range and have lighter weaponry and thus can carry more of them. If they're going to keep tanking damage better without any real disadvantage even when a ST is taken out too it'll give too many advantages to the Clans, which pretty much all IS vs Clans tests have shown thus far.
Frankly you're expecting some ridiculous buffs to IS mechs with the quirks, when in reality it's just to make the worst variants somewhat better so they won't be as useless as they're now. In no way are the devs going to buff the best IS mechs, which would actually be needed to get them up at the same level as the top Clan mechs. So it would just make sense to not lets Clan mechs keep tanking like they all run superlight STD engines.
Edited by Torgun, 01 October 2014 - 09:15 AM.