October Road Map - Feedback Continued
#461
Posted 17 October 2014 - 10:26 AM
#462
Posted 17 October 2014 - 10:28 AM
#463
Posted 17 October 2014 - 10:30 AM
Scop, on 17 October 2014 - 10:26 AM, said:
Yes, I think this is really important particularly for pulse lasers. IS Pulse lasers are already a niche weapon that doesn't see a whole lot of use. I think it would be tragic if they disappeared from the game because only the regular lasers were quirked.
Edited by Jman5, 17 October 2014 - 10:32 AM.
#464
Posted 17 October 2014 - 10:47 AM
#465
Posted 17 October 2014 - 10:50 AM
#466
Posted 17 October 2014 - 10:51 AM
Also, what is the little 25x2 after the AC5 cooldown on the Dragon 1N mean?
#467
Posted 17 October 2014 - 10:52 AM
#468
Posted 17 October 2014 - 10:57 AM
you already showed with the clan engine size fix that you understood that you will not be able to sell infinte ammounts of the ever same mechs so you need restrictions. selling the circumstances here as "buffs" instead of nerfs enabling you to in the end restrict the mechs we already had without annoying anybody now that we get to a point where we have enough (or maybe too much as they became all the same) is a smart move. i was wondering if the game would die at this point or if you would come with some very unliked ideas like : " hey guys look, but we gotta cut on the hardpoint layout of all mechs now because they just to become to similar, sooory .." which wuold not have worked out obviously. we have a lot of mechs now and diversifiing them buy buffing special weapons or playstyles for them, close to canon is a very good idea to deal with this problem imo!
i hope that we can keep continuing the iteration of competetive players rating the current mechs into tiers which are then accordingly balanced. talking to quite some competent players and from my own impression of the list the tiering worked out very well. it exactly hits to nail on the head in many ppls oppinion ive heared. i think this is a very good example of listening to the experience of the comunity and incorporating it in the game in a constructive way. this kind of tier ratings should go on every 6 month or something.
excited to see the changes .
ah i forgot: "mememe ! flame!! troll!!! "
Edited by MadTulip, 17 October 2014 - 11:01 AM.
#469
Posted 17 October 2014 - 11:06 AM
Quote
[color=#FF0000]Large Laser Range +15%[/color]
[color=#FF0000]Large Laser Heat Gen -15%[/color]
Keep in mind that having JJ or ECM will remove a quirk - hence why we have two on the Jester
Wait, then why did this happen?
Quote
[color=#4A86E8]Structure Strength (LL&RL) +10[/color]
[color=#E69138]AC/20 Cooldown +10%[/color]
Edited by Bront, 17 October 2014 - 11:06 AM.
#470
Posted 17 October 2014 - 11:11 AM
#471
Posted 17 October 2014 - 11:15 AM
Edited by MadTulip, 17 October 2014 - 11:17 AM.
#472
Posted 17 October 2014 - 11:17 AM
Bront, on 17 October 2014 - 11:06 AM, said:
You just showed an example that fits exactly what they are saying.
The 733C is Tier-2 with Jump Jets. T2 = 2 Weapon Quirks - 1 Weapon Quirk for JJ = 1 Weapon Quirk.
The non weapon quirks are added on a per chassis basis to help mechs based on hitbox problems mainly it seems so far. They don't apply to the T5 = 5 quirks system, that is only for weapon quirks.
Look at any of the Hunchbacks if you don't believe me.
Macksheen, on 17 October 2014 - 11:11 AM, said:
I think the answer is already there. We've seen the LCT-1V and Dragon-1N specify ER and the FANG specifies Pulse. Its likely that Large Laser means Large Laser only. Though we won't be 100% sure until Russ tells us. There's a slim chance that "Large Laser" means any of the LL family but signs point to no. Someone tweet the man.
MadTulip, on 17 October 2014 - 11:15 AM, said:
Yes I certainly hope so. Obviously Quirks and Modules should stack multiplicatively as well as these double value Quirks. Another thing for Russ to confirm.
Edited by Hoax415, 17 October 2014 - 11:23 AM.
#474
Posted 17 October 2014 - 11:23 AM
The "buff" to the Jenner D is 10% SRM range. First, most run SSRM and second, anyone who is firing SRM from 270M out is crazy so extra range brings nothing.
Same for 732C and Atlas D; they are all useless buffs so no benefit to the Tier 2/3 mechs that some people had hoped would become more competitive.
Bottom Line: So if you run obsolete mechs, you are happy but in terms of this impacting clan vs IS balance, not so much.
Edited by Chemie, 17 October 2014 - 11:24 AM.
#475
Posted 17 October 2014 - 11:25 AM
I will pre-order a Mist Lynx pack next month though, to get the Beer Stein cockpit item!
#476
Posted 17 October 2014 - 12:00 PM
Therefore, you are penalizing them TWICE for jumpjets and/or ECM. This is short-sighted and unfair in terms of the quirk system.
Many of these mechs (I'm looking at you CTF-3D) are no longer relevant after the jump sniper meta nerf, yet they are still T1? Currently I would take my Ilya or 4X over the 3D any day of the week.
Edited by Triban, 17 October 2014 - 12:15 PM.
#477
Posted 17 October 2014 - 12:41 PM
And my poor AS7-K...It'd be nice to insouciantly swat LRMs from the sky.
Edited by Gauvan, 17 October 2014 - 12:41 PM.
#478
Posted 17 October 2014 - 12:53 PM
Triban, on 17 October 2014 - 12:00 PM, said:
Therefore, you are penalizing them TWICE for jumpjets and/or ECM. This is short-sighted and unfair in terms of the quirk system.
Many of these mechs (I'm looking at you CTF-3D) are no longer relevant after the jump sniper meta nerf, yet they are still T1? Currently I would take my Ilya or 4X over the 3D any day of the week.
Um...the CTF-3D is the cataphract I see most often in competetive play. Watch the vids of RHOD and MRBC drops, tell me the CTF-3D is no longer relevant again.
Chemie, on 17 October 2014 - 11:23 AM, said:
The "buff" to the Jenner D is 10% SRM range. First, most run SSRM and second, anyone who is firing SRM from 270M out is crazy so extra range brings nothing.
Same for 732C and Atlas D; they are all useless buffs so no benefit to the Tier 2/3 mechs that some people had hoped would become more competitive.
Bottom Line: So if you run obsolete mechs, you are happy but in terms of this impacting clan vs IS balance, not so much.
Again, these lists were compiled with the aid of COMPETETIVE players, most of whom run SRMs in Jenners for accuracy since you can't aim streaks (if they even run SRMs...really the 6ML jenner is king). Also of note, the IS mechs are getting quirks based on their STOCK loadouts...think "The hunchbacks have been designed to carry an AC20 for the last 200 years...so we made them REALLY good at it"
Edited by Trede, 17 October 2014 - 12:54 PM.
#479
Posted 17 October 2014 - 01:22 PM
As PGI continues refining the quirk system, I have a suggestion for another class of quirk to implement: ammo capacity. For example, any given Commando that runs SRMs will struggle with equipping enough ammo to sustain a fight. A good quirk for one or more of those variants would be +15% SRM ammo capacity, meaning that 1 ton of SRM ammo becomes 115 missiles instead of 100. Would also be helpful for medium LRM boats and CPLT-K2 with 2 gauss (assuming you even quirk gauss on the K2), as well as any mech with no energy hardpoints.
Just another direction you might go. Take for what you will.
#480
Posted 17 October 2014 - 01:36 PM
Macksheen, on 17 October 2014 - 11:11 AM, said:
Edited by Yoseful Mallad, 17 October 2014 - 01:37 PM.
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