October Road Map - Feedback Continued
#581
Posted 28 October 2014 - 12:16 PM
#582
Posted 28 October 2014 - 01:07 PM
#583
Posted 28 October 2014 - 04:45 PM
DoctorDetroit, on 28 October 2014 - 12:16 PM, said:
Keep in mind that the Victors are currently considered Tier 1 after their myriad agility nerfs are removed, while Vics in the tournament (and right now, for that matter) still handle like a Barn with 3 wheels. So come Nov. 4th Victors will simply be denerfed.
#584
Posted 28 October 2014 - 07:21 PM
As usual, good idea, terrible (planned) implementation. Generalize the perks, or mech customization for all affected chassis is dead.
#585
Posted 28 October 2014 - 08:22 PM
...sigh.
#586
Posted 28 October 2014 - 08:24 PM
The mech will continue to be Tier V trash.
And for those who want to say "the mech still gets half of the bonus for other weapons.." yea and every other IS mech also gets the equiv of half the perks so relatively speaking - the GI will still be Tier V trash.
Edited by Kirkland Langue, 28 October 2014 - 08:28 PM.
#587
Posted 29 October 2014 - 12:09 AM
#588
Posted 29 October 2014 - 12:23 AM
Additional Armour (LA) +16
Additional Structure (RA) +16
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
SRM/4 Range +7.5%
Missile Weapon Range +7.5%
Laser Duration -10%
Regarding the CN9-A quirks, being classified as a tier 3 it received no bonuses for it's gun arm which is kinda disappointing. I'd exchange the energy weapon or even SRM quirk for AC10/ballistic. Most quirks tend to support stock loadouts while the proposed CN9-A quirks clearly encourage the current meta SRM-bomber loadout with the ballistic arm empty, which is IMO slightly inconsistent. If Centurions were meant to run around without arm mounted weapons they would have shields on both arms
#589
Posted 29 October 2014 - 12:52 AM
#590
Posted 29 October 2014 - 01:17 AM
Maccasimus, on 29 October 2014 - 12:52 AM, said:
Russ finally admitted that there are no scouts in this game. It's all about killing the other team. And tagging your laservomits just to get more C-Bills.
#591
Posted 29 October 2014 - 01:45 AM
Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown -12.5%
Energy Weapon Cooldown -12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Missile Weapon Heat Gen -15%
Movement:
- Acceleration +25%
- Deceleration +50%
can I have those movmeent quirks for my Nova pls.
Edited by Lily from animove, 29 October 2014 - 02:26 AM.
#592
Posted 29 October 2014 - 03:01 AM
Kmieciu, on 29 October 2014 - 01:17 AM, said:
Now that I think of it, is TAG affected by the general energy weapon range quirk?
#593
Posted 29 October 2014 - 03:31 AM
Awesome Pretty Baby - Tier 5 Skirmisher
Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
Large Laser Cooldown +25%
Energy Weapon Cooldown +25%
Large Laser Range +12.5%
Energy Weapon Range +12.5%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Movement:
- Torso yaw speed +10%
- Torso pitch speed +10%
- Turn rate +5%
#594
Posted 29 October 2014 - 04:20 AM
#595
Posted 29 October 2014 - 04:48 AM
Quote
Medium Laser Range +7.5%
Energy Weapon Range +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%
Ballistic Weapon Cooldown +10%
CPLT-K2 is about PPC's not lasers. This quirk is nearly useless for canonic K2.
Edited by Dimitry Matveyev, 29 October 2014 - 04:49 AM.
#596
Posted 29 October 2014 - 04:49 AM
Second, when you do your next pass (and I hope you do a tuning one very quickly) I'd love it if you looked at things a bit differently and consider for what they are worth.
Love that you've got a buff specifically for AC2s (talking the Dragon here) - and while the heat on those is a problem and thanks for looking at that - it's the ghost heat that is the real killer. Any chance you could change the heat-scale for AC2s but also reduce their impulse/impact?
Consider replacing all instances of "cooldown" with "recharge rate".
It amuses me for mechs that come standard with lots of different weapons which one you pick to buff. AC10 on the Ilya is one of those head-scratching choices. It's kinda lore-ish but again, it comes with multiple AC5s and a single 10. Like the K2, you're buffing a secondary and less-used weapon ... and like the K2 if you give it perks based on some sort of tier ranking remember it's not in that tier because of that secondary weapon and one that is somewhat behind the curve at that. A better bet on these maybe is a comprimise - drop the AC10 specifics entirely and boost the generics a hair across the board. Drop the AC10 rate (keep ballistic rate) and add an energy weapon heat gen reduction.
When boosting a mech, even if you can't find a good way to really do so numerically still boost the primary weapons. Boosts to ML on things that aren't boating them (like Jenners) but on something like a K2 is harsh. You didn't go lore ok the K2 - that would have been PPCs - the whole point of the mech is those high-mounted PPCs (or lasers). Boosting MLs is kinda the wrong way. Boost instead heat gen or something that would apply to those high arm-mounts whether or not they are of the xLL or xPPC variety ... range and heat gen.
Some mechs are where they are still with the most optimum weapons. Boar's Head is a prime example - you stuck to the default mode, but it won't be enough to bring it in-line. If people ran the default build and weapon set it'd be tier ... what ... 7 maybe? You've got your standards, but I wager it won't be enough.
The boosts to the Grid Iron big, though it infuriates me, and it does give you a choice - I just don't know if the math works out. Dual AC5 on an XL, AC20 / Gauss or a single UAC and the MPLs ... irritating, as a single UAC5 bugs me (and many people) but understandable ... and irritating. A single UAC5 and 3xMPL Grid Iron isn't going to move far out of Tier 5 but maybe the boosts are good enough so that a 3xML AC20 one can do a bit better.
Same with the Boar's Head - and I think with these three in particular (Grid Iron, Boar's Head, K2) you have a bit of identity crisis ... are you boosting the default build, but ensuring you could put other weapons on that match close enough and can benefit ... or are you boosting builds that you feel are usually played. Pick one and stick to it, even if "because, lore" is the answer - at least you'll have something to stand on.
#597
Posted 29 October 2014 - 04:54 AM
Macksheen, on 29 October 2014 - 04:49 AM, said:
I agree. AWS-8Q gets PPC quirks and the CPLT-K2 does not? Why? Because you already know that PPC are so bad that nobody uses them?
#598
Posted 29 October 2014 - 06:15 AM
#599
Posted 29 October 2014 - 06:27 AM
Dimitry Matveyev, on 29 October 2014 - 04:48 AM, said:
CPLT-K2 is about PPC's not lasers. This quirk is nearly useless for canonic K2.
I like most quirks, but the K2 really feels strange.
Not only is it one of the few PPC heavys, it also has this strong canon flare arround it.
Kurita could still produce PPCs in numbers after 4. succesion war, but not alot else.
So they were searching for chassises they could outfit with PPCs.
That´s how the CPLT-K(urita)2 came to life.
So, keeping it connected to the PPC would be a good thing for variety in MWO and a nice nod to all Kurita faction Players out there.
Please consider a change.
#600
Posted 29 October 2014 - 06:31 AM
Macksheen, on 29 October 2014 - 04:49 AM, said:
It looks like the build to start out with will be something like:
STD250
UAC5 w/2T ammo
SRM6 w/1T ammo
2x MPL
1x TAG
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