Chuck YeaGurr, on 20 October 2014 - 12:25 AM, said:
SO my point is whether by intentional design or "exploiting" a "BUG", I am happy that I have learned to jump turn and spread damage and easily see where that has buffed my game play by more than 15% in any area.
On a related note they are nerfing JJ turn rates in the near future. And glossing past the fact that the JJ's equation is what landed mechs in their respective tier, already costing them a quirk or two, how many people won't use the JJ spam exploit? Whether it's because they don't know about it, chose not to exploit, or whatever other reason it sucks to even consider using it as a reason to deny them a quirk.
I know squat about fixing the actual code but it does seem they could at least hit the exploit with a penalty by making JJ's immediately start generating full heat when spammed. Maybe a heat penalty for tapping? Would making the landing animation only kick in after a certain fall speed help? And, now I've wandered off topic... weee