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Missing Omnipods
#1
Posted 30 September 2014 - 02:02 PM
List of unique omnipods not in-game:
Variant | Section | Hardpoints
Kit Fox A | Right Arm | 1B (Possibly quirks for larger bore ballistics?)
Kit Fox C | Left Arm | 2E 2B (Allows the Kit Fox to emulate the Ember in all but speed)
Adder C | Left Arm | 1B (Allows for 2 UAC5 or something weird like that if you were crazy)
Nova A | Right Arm | 1E (ERPPC boost right here)
Nova A | Left Arm | 1E (ERPPC boost right here)
Nova A | Left Torso | 1E (Allows for chin ERPPCs if you wanted to)
Nova C | Right Arm | None (Only added because it is unique)
Nova C | Left Arm | 1B
Nova C | Left Torso | 1M (Yay, some missiles for the Nova)
Nova D | Right Arm | 1M (Yay, some missiles for the Nova)
Stormcrow A | Left Arm | 4E (It would need some pretty hefty negative quirks)
Stormcrow A | Left Torso | 1M (Positive quirks for this or negative quirks for the D LT)
Stormcrow B | Right Arm | 6E (More negative quirks than the A's LA)
Mad Dog C | Right Arm | 1B (Dual Gauss isn't as threatening when you realize the sacrifice to pull it off)
Mad Dog C | Right Torso | None
Mad Dog C | Left Torso | None
Timberwolf A | Right Arm | 1E
Timberwolf A | Left Torso | 3E (Serious negative quirks for that shoulder pod)
Timberwolf D | Right Torso | 2M
Timberwolf D | Left Torso | 2M
Warhawk C | Left Arm | 2E (For those who like their symmetry)
Dire Wolf S | Left Arm | 1E
Dire Wolf S | Left Torso | 2E 1B (1 JJ, probably doesn't even need to be added for that reason)
Dire Wolf S | Right Torso | 2E 1B (1 JJ, probably doesn't even need to be added for that reason)
Dire Wolf S | Head | 1E
Dire Wolf W | Right Arm | 1E
Dire Wolf W | Right Torso | 1B
As you can see, some powerful mechs get better if all pods were added, but some of the oddballs get some good omnipods as well (Nova in particular). Some of them also get omnipods that would require a lot of positive quirks to be worthwhile additions.
#2
Posted 30 September 2014 - 02:07 PM
#3
Posted 30 September 2014 - 02:15 PM
Metus regem, on 30 September 2014 - 02:07 PM, said:
I'd just give the Right Arm a similar bonus to that of the S Left Arm since they both have 1E and that's it. I'd prefer some sort of bonus to the large energy weapons in general that a little bit extra lateral movement.
#4
Posted 30 September 2014 - 04:05 PM
#5
Posted 30 September 2014 - 05:08 PM
#6
Posted 30 September 2014 - 05:24 PM
Xarian, on 30 September 2014 - 05:08 PM, said:
No on this, unless it has a unique CT, no more passed the 3 should ever be added, I don't want more variants to grind through, just more options (there are only 2 unique CTs left out of the current lineup).
As for the silly omnipods, like the Dire Wolf S torsos and Stormcrow arms; they should be passed up on, they were only included because they are unique, balancing them on the other hand would be a bit on the difficult side.
Edited by WM Quicksilver, 30 September 2014 - 05:25 PM.
#7
Posted 30 September 2014 - 06:27 PM
Also I think we can leave any additional DW pods out all together (there already op) especially the S pods last thing we need is a jump sniping DW PPC/Gauss noob
#8
Posted 30 September 2014 - 06:45 PM
#9
Posted 30 September 2014 - 09:33 PM
Kodiak Jorgensson, on 30 September 2014 - 06:27 PM, said:
Also I think we can leave any additional DW pods out all together (there already op) especially the S pods last thing we need is a jump sniping DW PPC/Gauss noob
To be fair, the Dire Wolf would only get 2 JJs, without the CT from that variant it can't mount the full 3.
As for the TROs, this list is compiled from all variant available up to 3050 (minus the Dire Wolf "Widowmaker") that have unique hardpoints (ie not redundant like the Warhawk Prime and A Left Arms).
Another thing, after the IS get quirks and the Clan XL gets its rightful nerf, the Clan mechs outside the major 3 will all be pretty bad, not that these would really save some of them, like the Summoner which has no other unique hardpoints until later, but still wouldn't hurt to add them. Same with the upcoming clan mechs. Though the Ice Ferret and Gargoyle don't see a whole lot of diversity with their possible loadouts, and all timeline Hellbringer variants are represented so that really just leaves the Mist Lynx (which doesn't get awesome until Jihad era tech comes along).
#10
Posted 08 February 2015 - 12:03 AM
*sorry for the Necro. it was very late and I forgot to check the last date posted.
Edited by Alias72, 08 February 2015 - 12:04 AM.
#11
Posted 08 February 2015 - 12:04 AM
Alias72, on 08 February 2015 - 12:03 AM, said:
It's in, but behind a paywall until April.
https://mwomercs.com/gifts
#12
Posted 08 February 2015 - 12:07 AM
#13
Posted 08 February 2015 - 12:22 AM
Then of course there is the Hellbringer which has to wait until 3054 for its fourth variant.
#14
Posted 08 February 2015 - 12:26 AM
WM Quicksilver, on 08 February 2015 - 12:22 AM, said:
Then of course there is the Hellbringer which has to wait until 3054 for its fourth variant.
Least we mention the God tier pods for the God tier mechs again.
I wonder if they'll ever release those, or how they would go about it.
#15
Posted 08 February 2015 - 12:33 AM
Mcgral18, on 08 February 2015 - 12:26 AM, said:
Least we mention the God tier pods for the God tier mechs again.
I wonder if they'll ever release those, or how they would go about it.
At least we didn't get the Timby A shoulder energy pod, the ability to shoot up to 3 energy weapons from that high up would have been disgusting.
#16
Posted 08 February 2015 - 12:35 AM
WM Quicksilver, on 08 February 2015 - 12:33 AM, said:
That is the God pod in question. Along with the 6E for the Crow.
Only other one as significant, to a lesser degree, is the Suckonner-M. But that's a single high mounted one on a worse chassis.
#17
Posted 08 February 2015 - 12:47 AM
Mcgral18, on 08 February 2015 - 12:35 AM, said:
That is the God pod in question. Along with the 6E for the Crow.
Only other one as significant, to a lesser degree, is the Suckonner-M. But that's a single high mounted one on a worse chassis.
I can only hope they decide to just give us another NopeVa (C) and the D pod or just release all the remaining NopeVa pods for sale since really that's only remaining non-god tier without all unique pods (outside the Kit Fox A arm).
#18
Posted 08 February 2015 - 12:58 AM
They are too powerful as it is and there is no need to give them more powerful options and the inability to balance those new pods.
#19
Posted 08 February 2015 - 01:05 AM
WM Quicksilver, on 08 February 2015 - 12:33 AM, said:
We're going to get that omnipod whether we like it or not.
The laservomit king will be born (and I'll have some use for the Timberwolf-Prime and Timberwolf-D's "cooling omnipod" because of it).
#20
Posted 08 February 2015 - 01:06 AM
Ace Selin, on 08 February 2015 - 12:58 AM, said:
They are too powerful as it is and there is no need to give them more powerful options and the inability to balance those new pods.
Oh, they shouldn't, but they already exist.
They have since, I believe, Clam launch.
The other 6E arm:
![Posted Image](http://i1254.photobucket.com/albums/hh619/mcgral18/SCRvsNOVA_zps7e194bdf.png)
Dem high mounts:
![Posted Image](http://i1254.photobucket.com/albums/hh619/mcgral18/Mech Rendered images/Timberwolf-A_Stock_zps50573c8f.png)
But hell, the Victor 9-A has been in there for quite possibly the better part of two years (July '13) and it's yet to be implemented.
Fear the dual Gauss 80 tonner! Tri-UAC and AC40 also available.
(forgive the terribly broken textures....but it took too long to try and fix)
![Posted Image](http://i1254.photobucket.com/albums/hh619/mcgral18/Mech Rendered images/Victor-9Abroken_zpscphtebjo.png)
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