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At What Point Did Mwo Stop Being Fun?


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#21 Joseph Mallan

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Posted 01 October 2014 - 04:16 AM

Somewhere around the 3rd month of fighting for nothing but Poke'mon.

#22 BattleBunny

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Posted 01 October 2014 - 04:25 AM

For me a big part of the fun is playing with the people I enjoy playing with. When I come online I look for them, group up, and never fail to have fun.

I play 100% group queue.

#23 MeiSooHaityu

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Posted 01 October 2014 - 04:26 AM

Tactical can be what you make of it.

People say it lacks tactics because it is; load up the biggest mech, march towards the enemy, and out-fire them for the most damage and kills.

I can understand that when +70% of the players are running assaults and heavies.

However, run mediums and lights and now tactics become more important. Now I'm not saying Heavy and Assault pilots aren't good players, but their roles CAN be more straight forward.

If you want 600 DMG figures and 4 kills in a light mech (like I did with my Raven 3L the other night), it requires so ingenuity on the battlefield...and luck too.

Plus, if you have ECM, you may want to shield your team. Bring UAVs to highlight enemy movements. Run a good short range brawler, and defend your friendly missile boat or dire whale from light or medium harassers.

There is tactics and strategy in this game, but the game won't tell you how to play that way. Many times you define how much tactics you want to employ.

#24 RockmachinE

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Posted 01 October 2014 - 04:33 AM

View PostMeiSooHaityu, on 01 October 2014 - 04:26 AM, said:

Tactical can be what you make of it.

People say it lacks tactics because it is; load up the biggest mech, march towards the enemy, and out-fire them for the most damage and kills.

I can understand that when +70% of the players are running assaults and heavies.

However, run mediums and lights and now tactics become more important. Now I'm not saying Heavy and Assault pilots aren't good players, but their roles CAN be more straight forward.

If you want 600 DMG figures and 4 kills in a light mech (like I did with my Raven 3L the other night), it requires so ingenuity on the battlefield...and luck too.

Plus, if you have ECM, you may want to shield your team. Bring UAVs to highlight enemy movements. Run a good short range brawler, and defend your friendly missile boat or dire whale from light or medium harassers.

There is tactics and strategy in this game, but the game won't tell you how to play that way. Many times you define how much tactics you want to employ.



I love this, you hit the nail on the head. I would just add that really fast heavies, such as the 100+ kph Dragon need to be played in the same way. I play like this all the time. You can add your own depth to the game and its actually not easy playing MWO smart.

#25 Mechteric

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Posted 01 October 2014 - 04:42 AM

View PostJoseph Mallan, on 01 October 2014 - 04:16 AM, said:

Somewhere around the 3rd month of fighting for nothing but Poke'mon.


Gotta catch'em all to defeat the Evil Power!

#26 DaZur

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Posted 01 October 2014 - 04:42 AM

MW:O is one dimensional?!

You mean two years of "kill-or-be-killed" with no greater goal other than "stand in a box" has become repetitive?... Thou doth protest too much! :P

Seriously... Until PGI makes a concerted effort to create some form of protracted goal oriented mission design... This is all we got. :rolleyes:

Thankfully for me I'm extremely careless with my assets and my bank account and consistently find myself "grinding with a goal" so I at least have a destination... I feel sorry for folks who have all the mechs they want and all the bank they will ever need because without purposeful grinding I'd be bored shiteless...

Edited by DaZur, 01 October 2014 - 04:42 AM.


#27 STEF_

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Posted 01 October 2014 - 04:49 AM

I still have fun but the game was better when MWO was more BT related than now.

1) Strategical movements made sense because mechs were slower (or at least I felt them slower). So it was more important than now to get a better position ot find enemy mechs in a wrong position, flanking, ecc.

Now, I find the game more speedy.

2) Given the point 1, now I also see that fire power is the main thing. It quite doesn't matter movements, if you have an alpha that destroy anything... who cares about strategies or tactics?

Imho, MWO derailed when PGi decided to screw bt rules in too many matters

#28 Hoax415

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Posted 01 October 2014 - 04:54 AM

You should group queue. Its a completely different game and if bad/no tactics are what is making things unfun its the best way to get away from those things.

inb4 excuses about how only 10-year olds with no wife/job/life have time to be yelled at and pretend they are in the military because that's what is required to play video games with other human beings.

Edited by Hoax415, 01 October 2014 - 04:54 AM.


#29 Tuefel Hunden

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Posted 01 October 2014 - 04:59 AM

It's a game. If you aren't having fun, you're doing it wrong. You are responsible for your own happiness.

Edited by Tuefel Hunden, 01 October 2014 - 05:00 AM.


#30 Tristan Winter

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Posted 01 October 2014 - 05:08 AM

If you're not enjoying high level tactics and cooperation in the group queue, you're playing with the wrong people. That's easy to fix.

The solo queue is hit and miss. Always has been. Some people get increasingly frustrated with that, because you keep getting better and new players stay the same. But if you don't like the solo queue.... play the group queue.

#31 A banana in the tailpipe

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Posted 01 October 2014 - 05:25 AM

The game stopped being fun the moment I realized that the mechbay is the root of all evil and the single biggest mistake PGI ever made.

MWO would have been 100x better with just stock loadouts.

#32 Joseph Mallan

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Posted 01 October 2014 - 05:30 AM

you do know that if we couldn't modify the Mechs... There would be 3-5 choices to play right? Jenners and Spiders would die to a stiff breeze, Jagers would be crap thanks to Heat (not even Ghost Heat). Pults would be out of ammo in in a minute of spam. There would be so much rage the game would have lost it's player base in CB!

#33 990Dreams

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Posted 01 October 2014 - 05:31 AM

View PostFatYak, on 30 September 2014 - 10:35 PM, said:

There are no tactics any more

there are no flanking maneuvers, its just facetanking until you or your team is dead


That is the fun. When you step up and lead and take (relatively) more complex maneuvers or fight in unconventional locations it is fun to see the enemy desperately re-organize to try and fight you.

#34 Koda Shy

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Posted 01 October 2014 - 05:42 AM

Quote

The game stopped being fun the moment I realized that the mechbay is the root of all evil and the single biggest mistake PGI ever made.


MWO would have been 100x better with just stock loadouts




You are out of your ******* mind!!! :angry:

#35 Bilbo

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Posted 01 October 2014 - 05:43 AM

It hasn't.

View PostDavidHurricane, on 01 October 2014 - 05:31 AM, said:



That is the fun. When you step up and lead and take (relatively) more complex maneuvers or fight in unconventional locations it is fun to see the enemy desperately re-organize to try and fight you.

^This.
If you are tired of the deathball then don't be part of the deathball. Makes for some interesting matches. Of course, it also makes for some interesting deaths.

#36 A banana in the tailpipe

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Posted 01 October 2014 - 05:44 AM

View PostJoseph Mallan, on 01 October 2014 - 05:30 AM, said:

you do know that if we couldn't modify the Mechs... There would be 3-5 choices to play right? Jenners and Spiders would die to a stiff breeze, Jagers would be crap thanks to Heat (not even Ghost Heat). Pults would be out of ammo in in a minute of spam. There would be so much rage the game would have lost it's player base in CB!


You should come play in the stock league. It will open your mind to a whole new world of MWO and those concerns you listed aren't really an issue. What you consider "hot mechs, low ammo, and poor armor" do very well when faced against similar mechs. Hell we even do IS stock vs clan prime skirmishes and some tech 1 pilots were mopping the floor with the clanners. The mech lab has made pilots LAZY and worthless when they jump back into stock expecting things like air conditioning and free road head. Stocks actually USE their back armor offensively as well as defensively. Shots are conserved for the right moment because nobody is spamming for LoLBills. Everyone is on voice with the goal of winning and there are even scenario matches such as escort and extraction we play out. It's a lot of fun and held 3 times a week. Hope to see you there.

#37 King Arthur IV

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Posted 01 October 2014 - 05:47 AM

after the 10,000 drops in skirmish and skirmish 2.0 aka assault there's nothing exciting about game play.

Edited by King Arthur IV, 01 October 2014 - 06:16 AM.


#38 Redshift2k5

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Posted 01 October 2014 - 05:58 AM

The matches where you fight "off the beaten path" is always so much richer, even if you get wailed on. Having to make snap decisions based on your location and surroundings in unfamiliar and having mechs pop up in unexpected places is a real treat.

Usually requires someone to have made an effort to herd the team in a specific direction instead of wandering forward to familiar parts of the map.

#39 UnsafePilot

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Posted 01 October 2014 - 06:01 AM

View Postlockwoodx, on 01 October 2014 - 05:25 AM, said:

The game stopped being fun the moment I realized that the mechbay is the root of all evil and the single biggest mistake PGI ever made.

MWO would have been 100x better with just stock loadouts.


There's not a single game in this franchise that I'd have played without loadout customization. All the way back to TT that's always been a huge part of the fun.

#40 Lily from animove

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Posted 01 October 2014 - 06:01 AM

looks like i missed that point.





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