At What Point Did Mwo Stop Being Fun?
#21
Posted 01 October 2014 - 04:16 AM
#22
Posted 01 October 2014 - 04:25 AM
I play 100% group queue.
#23
Posted 01 October 2014 - 04:26 AM
People say it lacks tactics because it is; load up the biggest mech, march towards the enemy, and out-fire them for the most damage and kills.
I can understand that when +70% of the players are running assaults and heavies.
However, run mediums and lights and now tactics become more important. Now I'm not saying Heavy and Assault pilots aren't good players, but their roles CAN be more straight forward.
If you want 600 DMG figures and 4 kills in a light mech (like I did with my Raven 3L the other night), it requires so ingenuity on the battlefield...and luck too.
Plus, if you have ECM, you may want to shield your team. Bring UAVs to highlight enemy movements. Run a good short range brawler, and defend your friendly missile boat or dire whale from light or medium harassers.
There is tactics and strategy in this game, but the game won't tell you how to play that way. Many times you define how much tactics you want to employ.
#24
Posted 01 October 2014 - 04:33 AM
MeiSooHaityu, on 01 October 2014 - 04:26 AM, said:
People say it lacks tactics because it is; load up the biggest mech, march towards the enemy, and out-fire them for the most damage and kills.
I can understand that when +70% of the players are running assaults and heavies.
However, run mediums and lights and now tactics become more important. Now I'm not saying Heavy and Assault pilots aren't good players, but their roles CAN be more straight forward.
If you want 600 DMG figures and 4 kills in a light mech (like I did with my Raven 3L the other night), it requires so ingenuity on the battlefield...and luck too.
Plus, if you have ECM, you may want to shield your team. Bring UAVs to highlight enemy movements. Run a good short range brawler, and defend your friendly missile boat or dire whale from light or medium harassers.
There is tactics and strategy in this game, but the game won't tell you how to play that way. Many times you define how much tactics you want to employ.
I love this, you hit the nail on the head. I would just add that really fast heavies, such as the 100+ kph Dragon need to be played in the same way. I play like this all the time. You can add your own depth to the game and its actually not easy playing MWO smart.
#25
Posted 01 October 2014 - 04:42 AM
Joseph Mallan, on 01 October 2014 - 04:16 AM, said:
Gotta catch'em all to defeat the Evil Power!
#26
Posted 01 October 2014 - 04:42 AM
You mean two years of "kill-or-be-killed" with no greater goal other than "stand in a box" has become repetitive?... Thou doth protest too much!
Seriously... Until PGI makes a concerted effort to create some form of protracted goal oriented mission design... This is all we got.
Thankfully for me I'm extremely careless with my assets and my bank account and consistently find myself "grinding with a goal" so I at least have a destination... I feel sorry for folks who have all the mechs they want and all the bank they will ever need because without purposeful grinding I'd be bored shiteless...
Edited by DaZur, 01 October 2014 - 04:42 AM.
#27
Posted 01 October 2014 - 04:49 AM
1) Strategical movements made sense because mechs were slower (or at least I felt them slower). So it was more important than now to get a better position ot find enemy mechs in a wrong position, flanking, ecc.
Now, I find the game more speedy.
2) Given the point 1, now I also see that fire power is the main thing. It quite doesn't matter movements, if you have an alpha that destroy anything... who cares about strategies or tactics?
Imho, MWO derailed when PGi decided to screw bt rules in too many matters
#28
Posted 01 October 2014 - 04:54 AM
inb4 excuses about how only 10-year olds with no wife/job/life have time to be yelled at and pretend they are in the military because that's what is required to play video games with other human beings.
Edited by Hoax415, 01 October 2014 - 04:54 AM.
#29
Posted 01 October 2014 - 04:59 AM
Edited by Tuefel Hunden, 01 October 2014 - 05:00 AM.
#30
Posted 01 October 2014 - 05:08 AM
The solo queue is hit and miss. Always has been. Some people get increasingly frustrated with that, because you keep getting better and new players stay the same. But if you don't like the solo queue.... play the group queue.
#31
Posted 01 October 2014 - 05:25 AM
MWO would have been 100x better with just stock loadouts.
#32
Posted 01 October 2014 - 05:30 AM
#33
Posted 01 October 2014 - 05:31 AM
FatYak, on 30 September 2014 - 10:35 PM, said:
there are no flanking maneuvers, its just facetanking until you or your team is dead
That is the fun. When you step up and lead and take (relatively) more complex maneuvers or fight in unconventional locations it is fun to see the enemy desperately re-organize to try and fight you.
#34
Posted 01 October 2014 - 05:42 AM
Quote
MWO would have been 100x better with just stock loadouts
You are out of your ******* mind!!!
#35
Posted 01 October 2014 - 05:43 AM
DavidHurricane, on 01 October 2014 - 05:31 AM, said:
That is the fun. When you step up and lead and take (relatively) more complex maneuvers or fight in unconventional locations it is fun to see the enemy desperately re-organize to try and fight you.
^This.
If you are tired of the deathball then don't be part of the deathball. Makes for some interesting matches. Of course, it also makes for some interesting deaths.
#36
Posted 01 October 2014 - 05:44 AM
Joseph Mallan, on 01 October 2014 - 05:30 AM, said:
You should come play in the stock league. It will open your mind to a whole new world of MWO and those concerns you listed aren't really an issue. What you consider "hot mechs, low ammo, and poor armor" do very well when faced against similar mechs. Hell we even do IS stock vs clan prime skirmishes and some tech 1 pilots were mopping the floor with the clanners. The mech lab has made pilots LAZY and worthless when they jump back into stock expecting things like air conditioning and free road head. Stocks actually USE their back armor offensively as well as defensively. Shots are conserved for the right moment because nobody is spamming for LoLBills. Everyone is on voice with the goal of winning and there are even scenario matches such as escort and extraction we play out. It's a lot of fun and held 3 times a week. Hope to see you there.
#37
Posted 01 October 2014 - 05:47 AM
Edited by King Arthur IV, 01 October 2014 - 06:16 AM.
#38
Posted 01 October 2014 - 05:58 AM
Usually requires someone to have made an effort to herd the team in a specific direction instead of wandering forward to familiar parts of the map.
#39
Posted 01 October 2014 - 06:01 AM
lockwoodx, on 01 October 2014 - 05:25 AM, said:
MWO would have been 100x better with just stock loadouts.
There's not a single game in this franchise that I'd have played without loadout customization. All the way back to TT that's always been a huge part of the fun.
#40
Posted 01 October 2014 - 06:01 AM
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