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Is It Time To Increase Xp And C-Bill Rewards?


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#61 dario03

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Posted 01 October 2014 - 03:51 PM

View PostAliisa White, on 01 October 2014 - 03:45 PM, said:

it IS a bad thing if you flood the game with players that have no damn idea.
or have nothing to do with battletech since this is based on TableTop.
do you really think the majority of new players even knows what TableTop is?
i highly doubt this, they wont understand how mechanics work.
they wont understand why things are like they are now.
more forum-crying will appear.
and i am sick of players that want to know everything better on a game they dont understand.
and why should i not compare it with WoW? you had to grind there as well. alot.
and it went worse and worse with more people leaving the raids after they got what they wanted.
and other stuff.
if you dislike the grind so much, get out of it. no one forces you.
if you want to gather a playerbase around to force PGI to do stuff they dont want to do then just gtfo.
because no game company needs this.


You do not need to know about TT to play this game.
Larger player base means more people playing and paying.
More people playing means shorter queues more diverse and hopefully better match ups of skill and mechs
More people paying means more money to pgi.
More money to pgi means a increase in chances of them wanting to continue to improve the game and keep it going.

Edited by dario03, 01 October 2014 - 04:00 PM.


#62 Milt

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Posted 01 October 2014 - 03:56 PM

Aliisa, does this feel like an attack on PGI? Because that is not my intent in the least. This is an observation and discussion about the in game economy. Nothing more, nothing less. Do I believe that the current grind is detrimental to the game: yes. Do I hope that my voice is heard about it: yes. Will I stop playing the game if it doesn't change: thb idk (but doubtful) If I feel like this and bring it to the forum, how many other ppl feel the same way I do? I understand your point: don't make the game too easy, fair enough I don't want it too easy either. This game needs to feel goal oriented but it doesn't need to feel like a job either.

#63 Zolaz

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Posted 01 October 2014 - 04:01 PM

I thought PGI said that we would be earning more C-bills after tweaking the system for CW, but that was like a year ago. We got the economy squeezed first so that everyone is making less then nothing for over a year.

#64 Alienized

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Posted 01 October 2014 - 04:01 PM

thats the obvious and easy thing to do...
and it snot ever going to happen.
MWO got so many nice critics all over the place.
its not been popular because its a bad game or the grind is terrible or whatever.
simply because it has mechs and most people have dont like that.
new players that dont share the passion for this game will leave again. its the core of players that needs to be kept alive. those that love the whole battletech thing.
we dont play tanks that have many admirers, that are real and here in history.
we dont play in space where everyone has a dream to fly to ince in a lifetime.
we have to deal with the fact that mechs are simply not popular as we want them to be.
i wish we have more players. but not at all costs.
and i doubt PGI can handle a massive burst of new players at this time.
it would be far better to regain those that played after open beta and left due to bad decisions back then.
always getting more and more in less time is symptomatic for this time. and leaves nothing but troubles in the end.
the server needs to be overhauled, the whole connection-network needs to be overhauled.
consider it before wanting more and more and more.

#65 Alienized

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Posted 01 October 2014 - 04:13 PM

and no Milt, i dont look at it like this. but some people always try to take position to gather a driving force and push things into a direction they love to.
and abuse the power they got.
no thats not you but its happening already at some point.

LOL cavale, you know that PGI cant do it right to everyone. so there are ALWAYS unhappy people. regardless what they do.
if they change something someone else would be unhappy. people are forcded to post their opinions and thats a good thing but its on PGI to change stuff.
and if it takes a year.

you looked at WoT? i explain you something:
there are mechanics that arent easy to understand.
few players try to understand them.
most just rage about how terrible it is because they never want to understand why it is like that.
so they only sit n forum and cry. this is bad that is bad.

btw, i never said something like i woudl tell players to fk off if they ask me what i do there, i just tell them to fk off if they dont want to understand anything or go crazy for no reason. because they dont understand it.

and if PGI said they rework most parts while heading towards CW, why are so many threads like this around instead of waiting of what happens?

#66 Milt

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Posted 01 October 2014 - 04:13 PM

oops, got a bit pissy

Edited by Milt, 01 October 2014 - 04:15 PM.


#67 Alienized

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Posted 01 October 2014 - 04:15 PM

where did i say this milt? link it. this gtfo sentence is about someone else.

#68 Alienized

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Posted 01 October 2014 - 04:19 PM

the main thing people should consider is this: do you want to trade the risk of a bigger community you eventually cant handle infrastructure wise or whatever but bursting your wallet before leaving the game again for the community you have and acknowledges your work and will always put money on ya for good work?

#69 Milt

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Posted 01 October 2014 - 04:23 PM

Ok PGI has made a lot of changes. This is a concern of mine that I believe they should take a look at. If I'm considering leaving how many have already left. For every 2 that leave 1 won't come back. So we need new players regardless. And we need to do a better job of retaining the ones we have.

#70 Alienized

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Posted 01 October 2014 - 04:28 PM

trust me, people that left this game will look back, it's still unique.
as i mentioned you cant do it right to anyone but imho, PGI should just do what they think is good for us and the playerbase needs to calm down with stuff that isnt even out. calm down, chill, see what they have on their current *in progress* list
and give feedback there.

#71 Soul Tribunal

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Posted 01 October 2014 - 04:42 PM

So Now Aliisa because someone doesn't know TT they should leave?
Sorry I am not going Anywhere and last time I checked, PGI didn't care if I knew it either.
You're attitude is an affront to keeping good population, and that is not in PGI's interest since they like making money. So, take that attitude elsewhere please, its not welcome in a thread that strives to HELP our player base.

-ST

#72 Deathlike

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Posted 01 October 2014 - 04:47 PM

View PostRedshift2k5, on 01 October 2014 - 06:13 AM, said:

I've always had a comfortable c-bill income, and have never felt exping my mechs was a chore. I frequently play with premium time (especially if I buy a set of new mechs I'll usually buy or activate some premium time)


See the thing is, when you play with premium time ALL THE TIME, it changes dramatically how you view things, especially if you buy in (hero mechs as well).

While I spent most of my time playing without a hero mech or premium, I earn like 500k per hour (assuming things go well).. of course that's affected by consumables quite a bit.

When I spent this weekend with the free 3-day premium from the challenge AND ran exclusively the Kitfox-Prime(I) variant, I was earning along the lines of 1.5m per hour... which more or less covers consumables and then some. Even in a bad match, I recoup more than a half-arsed match.

The difference is night and day, and paying to minimize that god awful threshold doesn't not feel worthwhile.

Once I collect the 30-day premium from buying the Wave 2 early (looks to be given by this Friday due to the alacarte extension), I'll enable it, and try to cash in as much as I can with it.. only because I play so much that I'll gain something out of it.. but this is only to make up for the ~78m minimum I'll spend in C-bills for the Timberwolf+Stormcrow (I have enough C-bills as is). For the player that doesn't have my degenerate rate of playing matches (although I've played less overall due to being bored), others will certainly not feel the benefits provided unless they buy in often and early.

That's what makes the semi-active player not feel the benefits of premium... you have to play a whole lot to make out of it... or just buy into more hero/packs to make up for that deficiency. While some have the time to push through it, putting it with heros+premium time would be icing on said cake... that's what's makes this rather broken.

It's not about investing.. it's whether you are forced to invest due to lack of time vs investing to "suppress" much of the grind (generally C-bills). Many people would prefer to invest "because they don't mind supporting the game", but not generally to "reduce" the grind that does exist (and I still don't mean XP rewards).

Not everyone feels the same about this, but the base rewards as currently constituted only works for the people that know how to milk the system... and most new players don't have the slightest clue on how to maximize (and I don't mean premium time, I'm talking about how match rewards work).

Edited by Deathlike, 01 October 2014 - 04:49 PM.


#73 Alienized

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Posted 01 October 2014 - 04:52 PM

are you a new player? no. you are common with the battletech history.
why are you even talking about that sentence when its purely aimed at new players knowing nothing about the battletech universe? or do you still consider yourself a new player?

or are you any new to this universe?

and where did mention EVERY new player? i said the majority because lets face it: a high percentage is not willing to think behind anything than just play the game. and if they dont understand it they go nuts on the forum. some can be reasoned by explanations but most will simply leave.

Edited by Aliisa White, 01 October 2014 - 04:54 PM.


#74 Zolaz

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Posted 01 October 2014 - 06:33 PM

lol ... MWO is a mech warrior game. Mech Warrior is based on Battletech. PGI is only just now realizing that making the IP closer to the original vision makes more people happy. It is never smart to reinvent the wheel.

#75 Tezcatli

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Posted 01 October 2014 - 06:51 PM

If you are a casual player. You should get premium time. Or better yet they need to implement per battle boosters. So that people without the time can still enjoy the game.

The last few days I've barely gotten to play. That gives little reason to get premium time. But if they had like a booster for 10 battles that doesn't disappear at the end of the month. Then I can justify buying it. Because I'll eventually use it up.

#76 Alienized

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Posted 01 October 2014 - 06:55 PM

oh and just to inform:
i dont have a hero mech
i didnt spend a single euro into here YET (which will happen this month)
the challenges they pull out early are a good thing (wait there was free GXP to grab there!)
i am totally fine with how the game is and how it continues.

and zolaz is right.

#77 ImperialKnight

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Posted 01 October 2014 - 07:02 PM

View PostMilt, on 01 October 2014 - 05:02 AM, said:

I'm a casual player with very limited play time and limited funds. Before the increase in mechs and modules I felt comfortable with the current rewards. Now with the recent increase in new toys and components I'm finding the grind to be incredibly daunting. I get on to play and mess around a bit with builds but I become quickly depressed at the length of time it will take me just to acquire some of the basic items and mechs I really want, so I end up not playing at all. Is it just me or are other players experiencing the same feelings?


When I started playing, all i had was a CN9-A with weird builds. I'd be lucky to get above 50k CBills a game. Now, I seldom get less than 100k.

Get better at the game and your earnings will increase. and learn the little things that get you more CBills. here's a tip, if you're scouting and find the enemy team, sweep them with one medium laser before getting out. if any one of them dies, you get an Assist bonus.

The grind in MWO is easy peasy, compared to a lot of other F2P games

#78 Corbon Zackery

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Posted 01 October 2014 - 07:57 PM

I'm looking for a huge c-bill increase. However when you have to play 10 matches just to buy a ER Large laser. Welfare warrior.

I'm looking for more a reward for participation increase. So more money for limbs, and components destroyed, and if you kill something you should get a bigger chunk of cash.

I don't want increase overall win loss money very much so we can keep AFK farming to a minimal. If your participating and blowing mechs arms off killing mechs. Even TAG Spot bonuses. You should get more bonus cash.

Right now your bonus cash is what gets you to 124,000 avg. c-bills.

So slight tweeks.

5% increase to overall win/loss
10% increase to bonus for participation, kills, component destruction. That's not huge increase.

So your looking to bump the avg. up to:
$130,200 c-bills seems like a better avg. Probably be more if we get a 10% increase to participation rewards.

Edited by Corbon Zackery, 01 October 2014 - 08:00 PM.


#79 Alek Ituin

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Posted 01 October 2014 - 08:36 PM

I remember when you could net 250k C-Bills on a bad victory, 150k average on a total loss. No R&R to ruin gameplay or take 75% of your income, and it was glorious.

You bought the Mechs you wanted, when you wanted them. You bought the equipment you wanted, when you wanted it. You could afford to make stupid builds and just have fun... No need to min-max for maximum income.


I wish we could go back to those days. :C

#80 M0rpHeu5

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Posted 01 October 2014 - 08:48 PM

I think the CB earning would be ok ik we could buy a mech and strate up master it without buying too trash variants





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