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High Clan Mech Prices - No Longer Justified?

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#1 MoonUnitBeta

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Posted 29 August 2014 - 11:51 PM

Now that Clan mechs are getting balanced in-line with IS mechs...

Do you still think that the high prices of clan mechs is justified at all? You literally are paying more for... what exactly? Nothing being held to canon, but the prices sure are.

I'd like to hear what you think.

Edit: added tags.....

Edited by MoonUnitBeta, 30 August 2014 - 01:09 AM.


#2 NextGame

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Posted 29 August 2014 - 11:53 PM

In terms of MC: I think that prices should come down across the board, especially given the variety of mechs that are now available.

In terms of cbills: whatever

Edited by NextGame, 29 August 2014 - 11:54 PM.


#3 MoonUnitBeta

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Posted 29 August 2014 - 11:58 PM

Do you think that if they reduce the MC across the board, people who bought the clan invasion packages would want some kickback?

#4 NextGame

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Posted 30 August 2014 - 12:00 AM

Fair point. Personally, I bought a higher tier package and it wouldn't really bother me.

#5 Sandpit

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Posted 30 August 2014 - 12:05 AM

View PostMoonUnitBeta, on 29 August 2014 - 11:58 PM, said:

Do you think that if they reduce the MC across the board, people who bought the clan invasion packages would want some kickback?

someone always wants something. There were founders running around screaming for something special for the PP because they were "here first". There'd be QQ I'm sure.

MC prices on all mechs has always been too high. $25 for a mech that you still have to spend millions of cbills to outfit (or MC is you spend some to snag cbills) that mech is ridiculous. That's my personal opinion. It and the camos and colors need to come down in price across the board. $5-10 just to paint your mech? Really? smh

Anyhow, yes I think they're priced to high MC wise.

Cbills? Who cares, they're free. If you're going to spend cash anyway, spend it on a good hero mech and premium time and rake in 200k+ every match even playing mediocre. That's about 2-3 million cbills an hour. That means in 5 hours of play you'd have enough cbills to buy any mech you want. Then another 3 or so hours and you've got enough to outfit it any way you want. That means if you wanted to, and had the ability to, you could sit downf riday evening after work and be driving your new shiny by saturday night. Premium time is a great example of something in this game reasonably priced. So are mech bays, everything else is just "out of whack". I'll say this, PGI is offly proud of their digital wares.

#6 MoonUnitBeta

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Posted 30 August 2014 - 12:37 AM

Cool, thanks for the thoughts :P

#7 Johnny Reb

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Posted 30 August 2014 - 12:46 AM

Here are the clan mech prices:

[color=#959595]I recorded the prices for all clan mechs and their resell(after all pods stripped) prices.[/color]

[color=#959595]mech resell buy range( cheapest- most expensive)[/color]

[color=#959595]Kitfox 1.77mill 5.84-6.00 mill[/color]
[color=#959595]adder 2,12 6.72- 7.02[/color]
[color=#959595]Nova 3.03 8.8 - 9.97[/color]
[color=#959595]Stormcrow 3.62 11.11- 11.18[/color]
[color=#959595]Summoner 4.69 13.9- 14.07[/color]
[color=#959595]Timber 4.79 4.76- 15.17[/color]
[color=#959595]Direwolf 5.44 17.15 - 17.54[/color]
[color=#959595]Warhawk 4.99 15.3- 16.15[/color]

[color=#959595]I have 100 mill cbills so for me I am only interested in the storm, dire and timber! [/color]

#8 dario03

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Posted 30 August 2014 - 01:34 AM

I think all mechs are to high mc wise. Well at least regular mechs. Personally I would buy regular mechs for MC if they were cheaper but at current prices I don't. I still spend money on the game and keep playing but honestly I think a lot of people probably
Look at getting a mech like the Nova
Go hmmm I need ~3500 MC
Well thats about $15, bit steep but ok
but I will still need more so $15 + $7
but $30 is such a better deal
hmmm but I don't really want to spend $30 right now
I'll just save up cbills by playing these mechs I don't really like
grinds
grinds
loses interest
quits or doesn't play much and never spends any money or only a little bit.

I really think they would get more people to start spending money if mechs were MC cheaper. They could even raise the cbill cost of the mechs (though increase the cadet bonus as well). Get more customer retention too, since I'm guessing getting people to make that initial purchase is a big thing for f2p games and people are more likely to stay if they spent money.

#9 Kutfroat

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Posted 30 August 2014 - 01:44 AM

View PostMoonUnitBeta, on 29 August 2014 - 11:51 PM, said:

Now that Clan mechs are getting balanced in-line with IS mechs...

Do you still think that the high prices of clan mechs is justified at all? You literally are paying more for... what exactly? Nothing being held to canon, but the prices sure are.

I'd like to hear what you think.

Edit: added tags.....


even if they bring down the weapons damage and ranges on IS levels, they would still be better. they have usually more hardpoints AND lighter/smaller weapons and still go faster without dying the xl death. a timberwolf with same damage and range per weapon as a cataphract would still be far better, just becaue he would have far more of them and be faster/ more agile and runs cooler.

Edited by Kutfroat, 30 August 2014 - 01:47 AM.


#10 Satan n stuff

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Posted 30 August 2014 - 01:49 AM

View PostSandpit, on 30 August 2014 - 12:05 AM, said:

someone always wants something. There were founders running around screaming for something special for the PP because they were "here first". There'd be QQ I'm sure.

Well thanks to those whiners I got a nice founders medallion, so it's all good.
As long as packages will still be cheaper than buying each mech separately for MC, I don't mind PGI lowering the prices, and the only reason I care about that is because they are still selling clan packs. I don't particularly like PGI focusing almost exclusively on MC items and packages because I feel it stops them from actually improving the game and increasing the size of the playerbase that way, ( a hint for PGI and IGP, that increases revenue too ) but if that's what they're going to do, they may as well do it right.
Dropping the prices on clan mechs further some time in the future might encourage more people to buy them, and you know there's going to be big sales eventually, but right now they shouldn't want to discourage people to buy clan packs.

Edited by Satan n stuff, 30 August 2014 - 01:51 AM.


#11 Jonny Taco

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Posted 30 August 2014 - 01:50 AM

View PostMoonUnitBeta, on 29 August 2014 - 11:58 PM, said:

Do you think that if they reduce the MC across the board, people who bought the clan invasion packages would want some kickback?


IMO pgi should not be held hostage by the notion of "kick back" which I think they currently are... There is no doubt that the overall current pricing is too high and pricing out the majority of players... These extremely high prices have pushed away loads of new blood resulting in the rather small game and server population you see today. Now IF PGI dropped prices, there is no doubt that some of the more entitled players will kick and scream about how they want a refund... I know it's not a perfect comparison, but I can't remember the last time I purchased something then demanded to get a partial refund when it goes on sale 2 years later...

#12 Koniving

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Posted 30 August 2014 - 01:52 AM

Honestly for competitive play, I've ditched Clan mechs for IS ones.

The Clans have okay weapon sets, but lets be real. Inner Sphere is overpowered. No matter what, Clans can't one shot kill anymore, leaving that privilege entirely to the IS side. Why bother with a Clan mech except for the few who have warped hitboxes where the rear is nearly impossible to hit and so they put all their armor on the front?

Though truth be told, if the heat system was done right (locked thresholds) we wouldn't need ghost heat and the Clan mech twin ER PPC + Gauss Rifle build would never actually work as neither side could ever fire 2 ER PPCs at once. The PPC and Gauss meta wouldn't have worked too well on the IS side either, nor the PPC and AC/5 meta due to a single PPC being a third of the potential heat you could endure.

#13 Koniks

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Posted 30 August 2014 - 02:02 AM

Even with the Public Test changes, they're still flat out superior and worth the cost.

I.S. meta is better than it was since Ballistics+PPCs are now joined by AC20+MLs, lasers+SRMs, ER Large Lasers, and lights. With niche usefulness for dual AC20s, dual gauss, and LRMs+spotters. But most builds rely on an XL engine to get enough firepower. And they're still slower than their Clan counterparts and at least twice as fragile. There really isn't anything overpowered in the Inner Sphere arsenal right now.

Just about any Clan build is viable and several are overpowered. There are a lot of ways to put together 40-80 point alphas while still being able to hit at or near the Inner Sphere's max range. Plus the durability advantages. Plus the speed advantages on 5 of the 8 mechs.

Edited by Mizeur, 30 August 2014 - 02:04 AM.


#14 Kilo 40

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Posted 30 August 2014 - 02:10 AM

even if they nerfed all clan weapons down to the exact same as IS, clans still have a HUGE advantage in tonnage.

so yeah, I don't regret what I spent.

#15 Darzok

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Posted 30 August 2014 - 03:01 AM

The MC cost of most items in game is to HIGH.

None Hero/Champ mech MC price is FAR to high buying a standard Mech for MC is silly the cost is to high given you need to do a full refit most of the time better to pay for a a perm account for a month and grind it out Cbill wise.

The Hero/Champs price is a little questionable.

The paint is just silly a Mech bay 300MC paint 500-1000MC each thats 1500 to 3000MC before you count the cost of the Camo patten you can buy some Hero mechs for less,

#16 Wieland

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Posted 30 August 2014 - 03:06 AM

Be happy that they dont have lockboxes and such ****.
Getting a Jem Hadar Attack Ship in STO for example could cost you thousands of dollars if you are unlucky.

#17 Darzok

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Posted 30 August 2014 - 03:12 AM

View PostWieland, on 30 August 2014 - 03:06 AM, said:

Be happy that they dont have lockboxes and such ****.
Getting a Jem Hadar Attack Ship in STO for example could cost you thousands of dollars if you are unlucky.


I left as soon as that **** started as it became a utter joke the scambox.

I told people not to open them as it would just mean we get a flood of them but people was like it might be a ship got to open 1000+ or more and now the game is infested with the scambox bs.

Edited by Darzok, 30 August 2014 - 03:14 AM.


#18 El Bandito

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Posted 30 August 2014 - 05:55 AM

View PostMoonUnitBeta, on 29 August 2014 - 11:51 PM, said:

Now that Clan mechs are getting balanced in-line with IS mechs... Do you still think that the high prices of clan mechs is justified at all? You literally are paying more for... what exactly? Nothing being held to canon, but the prices sure are. I'd like to hear what you think. Edit: added tags.....


C-Bill wise, they are pretty even with IS mechs, if you consider the XL engine, the DHS, the Endo and FF upgrades.

Just go to Smurfy, buy a Spider, replace the engine with XL180, add DHS, FF and Endo and compare that with Kit-Fox C-Bill price.

Edited by El Bandito, 30 August 2014 - 06:07 AM.


#19 Murcheson

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Posted 30 August 2014 - 09:37 AM

I wonder how much money PGI netted from the clan packs? At first I thought the notion of paying real money for virtual toys was stupid - but having said that, after playing the game for a month (I'm a noob) - I bought 2 clan packs anyway.

The problem with lower prices with no kick backs is they send a message for people to wait, which could impact future launches. Lower prices with kick backs is essentially refunding money (something most businesses don't like to do) - and doing nothing doesn't help gain more players, which is critical for survival - it is a tough call.

#20 Sandpit

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Posted 30 August 2014 - 10:00 AM

View PostMurcheson, on 30 August 2014 - 09:37 AM, said:

I wonder how much money PGI netted from the clan packs? At first I thought the notion of paying real money for virtual toys was stupid - but having said that, after playing the game for a month (I'm a noob) - I bought 2 clan packs anyway.

The problem with lower prices with no kick backs is they send a message for people to wait, which could impact future launches. Lower prices with kick backs is essentially refunding money (something most businesses don't like to do) - and doing nothing doesn't help gain more players, which is critical for survival - it is a tough call.

After the initial sale it was estimated based on the numbers they released that it was roughly 3.5 million IIRC. Founders netted just over 5 million





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