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Would You Like To See Your Entire Stable Of Mechs In A "hangar"?


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#21 Nathan Foxbane

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Posted 01 October 2014 - 08:44 AM

I would like to have that, but only when they have the free resources. If then have better things to commit resources to then so be it.

#22 Tristan Winter

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Posted 01 October 2014 - 08:46 AM

View PostLexx, on 01 October 2014 - 08:38 AM, said:

Oh yes, PGI should totally drop whatever they are doing and put it on hold for the next 6 months while they work on a giant hanger for all our mechs that will make them no extra profit at all.
Put the second clan pack on hold, delay the freebies and stop working on the new map, the players want a giant mech hanger! Some of us have well over 100 mechs, can you imagine how large it would have to be? If they were to do this, Star Citizen style, it would cost at least $100 just to buy the basic "hanger", with upgraded hanger packages going up into the thousands.
Unless you paid PGI to create this "hanger", why would they do all that extra work just for eye candy?

So you totally misrepresented everything I said, offered a cheap strawman argument and then.... used the word "hanger". Which is something you use to store shirts and jackets in a closet.

I have no time for you, I'm afraid.

#23 Tristan Winter

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Posted 01 October 2014 - 08:51 AM

View PostNathan Foxbane, on 01 October 2014 - 08:44 AM, said:

I would like to have that, but only when they have the free resources. If then have better things to commit resources to then so be it.

This is what I would have said about an American flag or christmas tree cockpit item. I don't want it, but it's something they should do with free resources. But the point is that this sort of content is there to increase profits. Which means PGI has MORE resources. It's a cheap investment. And I believe a hangar / mechbay would be a very cheap investment.

Obviously, this was a huge success for Star Citizen. Their forum is filled to the brim with people saying they just bought a few more ships because they just wanted to look at them in the hangar. And they have no idea when they'll be able to pilot them in the game. The question is just: are MWO players similar to Star Citizen player in this respect? My guess is: yes.

#24 Mercules

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Posted 01 October 2014 - 08:55 AM

View PostNicolai Kabrinsky, on 01 October 2014 - 08:51 AM, said:

And I believe a hangar / mechbay would be a very cheap investment.


That you can walk around in and look at the mechs? No, it is a brand new map, with dynamic mech spawn points that spawn your mechs with their paint schemes(otherwise what is the point?) and has a new "mech" framework in the moving player model that allows you to move around the hangar and look at your mechs. Basically it is a map and a new mech we would have to give up to get this feature.

#25 NextGame

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Posted 01 October 2014 - 08:57 AM

would be a nice to have, but with 170 mechs it would be quite a trek.

#26 Alienized

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Posted 01 October 2014 - 09:01 AM

nicolai i understand this, dont worry.
BUT all the bling is useless if the game itself gets boring.
the clanpacks etc should do alot of income on PGI side along with the current bling-abilities and i doubt that a free-movement hangar can be done quick.

#27 Pendraco

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Posted 01 October 2014 - 09:02 AM

Eventually I would like to see something like this, but it is way, way down the list. Let's get more maps, game modes in then start thinking about "frills".

With the amount of money I have spent on Mechs a hanger like you describe - with the ability to launch on single player missions offline would be cool....because one day (hopefully far into the future) they will shut down the servers and most of us won't have even a t-shirt to show for it.

#28 Kassatsu

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Posted 01 October 2014 - 09:04 AM

Yes I'd like to see it.

Just not at the cost of putting everything else on hold for six months while they get a barely functioning version in place that only shows trial mechs and crashes the game every time you turn around.

#29 Ronan

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Posted 01 October 2014 - 09:05 AM

View PostNicolai Kabrinsky, on 01 October 2014 - 08:38 AM, said:

My OCD is already making me claw at my eyes from looking a the trial mechs in the UI. If PGI did what you said, I would probably go utterly insane. That would be the equivalent of owning a garage full of 99 Porsches 1 Ice Cream truck cemented to the floor. The comedy factor would be lost on me, I'm afraid.


But the ice cream truck trial mechs could be cemented into a corner, with ropes around it...

Wait, why not ice cream trucks? Whole new vanity item PGI could sell... Hanger Decorations. Ice Cream Trucks, Water Coolers, Food Trucks, picnic tables, pilot-sized Christmas trees, water fountains, jacuzzis, vending machines, scout vehicles, hammocks strung from mech to mech...

#30 CDLord HHGD

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Posted 01 October 2014 - 09:05 AM

Considering people are doing this already with regards to star citizen, I don't see how it could hard or expensive. a pet project for one or two developers at most. Not like we have to have it right now and make it a core function of the game.

#31 Alistair Winter

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Posted 01 October 2014 - 09:06 AM

View PostMercules, on 01 October 2014 - 08:55 AM, said:

That you can walk around in and look at the mechs? No, it is a brand new map, with dynamic mech spawn points that spawn your mechs with their paint schemes(otherwise what is the point?) and has a new "mech" framework in the moving player model that allows you to move around the hangar and look at your mechs. Basically it is a map and a new mech we would have to give up to get this feature.

I don't think we know enough about how maps are created. And the process for this "map" would be entirely different, so it's probably hard to compare.

For a "hangar", you don't need any of this:
  • New textures, new buildings or any similar resources. It's already made.
  • Playtesting to see if the map is properly balanced for 3 different game modes.
  • Extensive playtesting to see if geometry is working properly, if it's blocking shots or if mechs will get stuck in certain areas.
  • Public testing with PGI employees reading through thousands of bug reports. (I'm not saying that a hangar won't have bugs, but I don't think they need so much input from the fans, because it's not as complex as a map used for gaming)
But you do need this:
  • A new map with a map designer copy-pasting existing resources from their library, adding light, sound effects, etc.
  • A whole lot of coding to ensure that all a player's [selected] mechs are being deployed in the right places, with the proper loadouts and camo.
  • [Optional] A dynamic map that changes size and content based on how many mechs are being added
  • [Optional] A human model to let the player walk around on foot.
I think the coding is what would require most work.

Edited by Alistair Winter, 01 October 2014 - 09:08 AM.


#32 Nathan Foxbane

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Posted 01 October 2014 - 09:13 AM

View Postcdlord, on 01 October 2014 - 09:05 AM, said:

Considering people are doing this already with regards to star citizen, I don't see how it could hard or expensive. a pet project for one or two developers at most. Not like we have to have it right now and make it a core function of the game.

It actually took CIG a good bit of time to get a bug free hangar. I think I recall a dev statement somewhere that MWO uses a different scaling than the defaults for CryEngine, but don't quote me on that.

#33 CDLord HHGD

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Posted 01 October 2014 - 09:16 AM

View PostNathan Foxbane, on 01 October 2014 - 09:13 AM, said:

It actually took CIG a good bit of time to get a bug free hangar. I think I recall a dev statement somewhere that MWO uses a different scaling than the defaults for CryEngine, but don't quote me on that.

Still, a circular hangar (to represent 12 bays) of the Union class dropship. Get one made and the rest is copy/paste. Really depends on how elaborate you go. To go for SC quality would be nice, but even I deem it unnecessary unless they make it important to the game (like a unit hangar where our avatars can go hang out).

#34 5LeafClover

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Posted 01 October 2014 - 09:42 AM

Thanks OP. I really would love this. Perhaps it could be a perk of premium time? WoT had a nicer hangar for premium payers.

A first person pilot model requires nothing new. No skins animation etc. I like the idea of raised steel walkways so you can get different perspective on mechs. I think a limited drop deck or drop ship would work best.

To all the haters, not one person has suggested postponing CW or clan2 for this. It would make a very valuable addition after.

Edited by 5LeafClover, 01 October 2014 - 09:43 AM.


#35 Splatshot

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Posted 01 October 2014 - 09:46 AM

I would rather have them make so you can sort the current mech lab easier.

There are too many issues with this game to waste time on items that have no real use.

#36 Kassatsu

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Posted 01 October 2014 - 09:50 AM

View Post5LeafClover, on 01 October 2014 - 09:42 AM, said:

A first person pilot model requires nothing new. No skins animation etc. I like the idea of raised steel walkways so you can get different perspective on mechs. I think a limited drop deck or drop ship would work best.


Oh but it would require new assets... They would add elementals to the game so you can run around your mech bay in style. Gold suits for gold mech owners as well, customize your camo, even invite friends into your hangar so you can stare in awe at that AC40 jager or ancient relics (founder mechs, old meta builds that are god awful today, 6 PPC stalkers...) together.

#37 King Arthur IV

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Posted 01 October 2014 - 09:52 AM

as long as it doesn't increase save time :D

#38 terrycloth

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Posted 01 October 2014 - 09:56 AM

You'd also need to be able to get into one of the mechs in the hangar and blow up all your other mechs, for the lulz.

#39 Rebas Kradd

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Posted 01 October 2014 - 09:57 AM

Quote

Oh yes, PGI should totally drop whatever they are doing and put it on hold for the next 6 months while they work on a giant hanger for all our mechs that will make them no extra profit at all.
Put the second clan pack on hold, delay the freebies and stop working on the new map, the players want a giant mech hanger! Some of us have well over 100 mechs, can you imagine how large it would have to be? If they were to do this, Star Citizen style, it would cost at least $100 just to buy the basic "hanger", with upgraded hanger packages going up into the thousands.
Unless you paid PGI to create this "hanger", why would they do all that extra work just for eye candy?


Quote

So you totally misrepresented everything I said, offered a cheap strawman argument and then.... used the word "hanger". Which is something you use to store shirts and jackets in a closet.

I have no time for you, I'm afraid.


It wasn't a misrepresentation. It was the logical consequence of what you've suggested. Perhaps a little exaggerated in the "drop everything" line, but PGI does have very limited resources and needs to devote them to the game's most urgent needs. PGI does not have Star Citizen's hundreds of developers and ridiculous cash flow. I'll bet that if you asked players what they wanted even MORE than a hangar, there would be probably thirty other things on their lists - like new maps, new game modes, bug fixes, redesigned UI, better role/information warfare, tanks, elementals, melee weaponry, etc.

I realize you REALLY want a hangar and are arguing very hard for it, even to the point of delving into gamer psychology. :) But there's no need to be abrasive and jump on EVERY argument to the contrary.

Edited by Rebas Kradd, 01 October 2014 - 10:02 AM.


#40 Mercules

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Posted 01 October 2014 - 09:58 AM

View Post5LeafClover, on 01 October 2014 - 09:42 AM, said:

A first person pilot model requires nothing new. No skins animation etc. I like the idea of raised steel walkways so you can get different perspective on mechs. I think a limited drop deck or drop ship would work best.


Yes it does, It is scaled to a different frame than any of the mechs. I am going to see my feet when I look down so It will require a skin.

Once again I am going to point out that the cost would not be worth it for something most people will use all of ONCE.





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