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Town Hall Meeting On Twitch.tv With Russ - Oct. 2Nd.


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#81 Chronojam

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Posted 02 October 2014 - 09:32 PM

I had to step out about halfway in, but there were some good questions in there. A lot of people were trying to propose some stuff covered in the first townhall meeting, though, and the first question was quite the eye-roller.

#82 Nacon

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Posted 02 October 2014 - 09:32 PM

Where's the recorded video? Anyone made transcript or what?

#83 Chronojam

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Posted 02 October 2014 - 11:02 PM

Reviewing notes, it sounds like some of the Transverse people will be coming over to help with MWO development. If I've got that down right, that's actually really promising, some of those guys seemed very sharp and would surely be able to contribute a lot.

#84 Sudden

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Posted 03 October 2014 - 12:41 AM

View PostNacon, on 02 October 2014 - 09:32 PM, said:

Where's the recorded video? Anyone made transcript or what?

what he said

#85 Oggelboggel

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Posted 03 October 2014 - 02:38 AM

View PostNacon, on 02 October 2014 - 09:32 PM, said:

Where's the recorded video? Anyone made transcript or what?

At least the audio recording is available at http://www.twitch.tv/ngngtv/profile

#86 Reno Blade

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Posted 03 October 2014 - 03:16 AM

The full recording (~3h) is available here:
http://www.twitch.tv/ngngtv/c/5226034

It was very interesting to listen to, even for this lenght.
I'm looking forward to all the things mentioned and happy to have heard about the background of past decisions.
Thanks for all the information and your time, Russ!

#87 Winter Frostfire

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Posted 03 October 2014 - 05:43 AM

I actually admire these guys for their resilience and dedication, when they could just walk away(mwtactics). Fully appreciate it, guys.

#88 Lucky Noob

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Posted 03 October 2014 - 07:01 AM

i was realy impressed about the Meeting, Russ stud Ground for all Questiions and damm there where some hard ones :)

And to the End hearing Russ talking so releaxed about the Game give me real Hope in the Future.

#89 Dagorlad13

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Posted 03 October 2014 - 11:58 AM

So glad Russ hates "cone of fire", that spray-n'-pray silliness can stay in COD!

#90 Mechwarrior Buddah

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Posted 03 October 2014 - 12:00 PM

View PostChronojam, on 02 October 2014 - 09:32 PM, said:

I had to step out about halfway in, but there were some good questions in there. A lot of people were trying to propose some stuff covered in the first townhall meeting, though, and the first question was quite the eye-roller.


Also the one where they asked "why when you do good things are there always ppl who will *****" was a pretty stupid one

I did like how Russ finally admitted that his stubbornness was to fault for why they just plowed on when we told them we didnt want something... Then he backslid and missed the point entirely, saying they may look into 3pv.

3PV was never the problem. The fact that they didnt listen when ppl were screaming at them not to put it in and then "position at the time"ed us WAS.

Edited by Mechwarrior Buddah, 03 October 2014 - 12:02 PM.


#91 Gauvan

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Posted 03 October 2014 - 12:56 PM

I was only able to catch the first part of the live broadcast but finished the rest today. It was interesting to hear some of the behind the scenes and development process events that shaped the current state of the game. Thanks for taking the time.

#92 Chronojam

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Posted 03 October 2014 - 04:35 PM

View PostNikolai Lubkiewicz, on 03 October 2014 - 03:35 PM, said:

The recordings of the town hall are now available on the OP! Please check them out. :)

Thanks.

#93 rangergord

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Posted 04 October 2014 - 11:41 AM

Russ talked about the YLW getting an AC20 buff, but that we won't be penalized for not running an AC20. If I'm in a YLW not running an AC20 and I meet another YLW running an AC20 I'm at a disadvantage. That's a penalty.

But the $64 question, what about community warfare? If I read everything correctly, each faction will have only a faction specific mech variant list available to use. How restrictive is this list going to be? If we want to maximize the effectiveness of our favorite playstyles are we going to have to choose our faction based not just by available variants, but on a combination of variants and weapon specific quirks?

For instance, let's say I want to play a 2PPC 2AC5 battlemaster. My options are the 1D and 1G. According to what seems to be the lists, if the 1G gets a PPC quirk, then I'm good. If it's the 1D, then my options are play Davion, play less than optimally, change my loadout and probably play style, or buy and grind a different mech.

Then I have to try to find a faction with a variant in each weight class that has hard points and quirks that match what I want to play. The end result I can see this heading to is a meta faction based on combination of available mechs and favored weapons.

Edited by rangergord, 04 October 2014 - 12:13 PM.


#94 Darth Futuza

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Posted 04 October 2014 - 11:55 AM

BTW, if you guys want JUST audio for these things (listen while you drive, etc...), they usually put them up here: http://nogutsnogalaxy.net/podcast.php

#95 Nick Makiaveli

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Posted 04 October 2014 - 12:03 PM

Sorry, but the 42nd time I heard someone say "umm...err... I guess I want to say...umm...err, well I mean do you...uh....." I said #@*& this and moved on. Sadly this was like 7 mins in and I skipped ahead a few times.

Synopsis of the new info, or a version that is edited for time? No? Ok then. kthanxbai

#96 IceSerpent

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Posted 04 October 2014 - 12:04 PM

View PostMechwarrior Buddah, on 03 October 2014 - 12:00 PM, said:

I did like how Russ finally admitted that his stubbornness was to fault for why they just plowed on when we told them we didnt want something... Then he backslid and missed the point entirely, saying they may look into 3pv.

3PV was never the problem. The fact that they didnt listen when ppl were screaming at them not to put it in and then "position at the time"ed us WAS.


On the contrary, 3PV is nothing but a newb trap. It indeed was (and remains) a problem.
We would be better off with it disabled in all public queues, although it should still be available as an option in private matches for folks who want to make screenshots, videos, etc.

#97 Rebas Kradd

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Posted 04 October 2014 - 12:08 PM

View PostIceSerpent, on 04 October 2014 - 12:04 PM, said:


We would be better off with it disabled in all public queues


I don't think it would matter either way.

#98 Rebas Kradd

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Posted 04 October 2014 - 12:36 PM

View PostMechwarrior Buddah, on 03 October 2014 - 12:00 PM, said:

3PV was never the problem. The fact that they didnt listen when ppl were screaming at them not to put it in and then "position at the time"ed us WAS.


If 3PV wasn't a problem, they didn't have any need to listen to us.

#99 Ovion

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Posted 04 October 2014 - 01:13 PM

View Postrangergord, on 04 October 2014 - 11:41 AM, said:

Russ talked about the YLW getting an AC20 buff, but that we won't be penalized for not running an AC20. If I'm in a YLW not running an AC20 and I meet another YLW running an AC20 I'm at a disadvantage. That's a penalty.

But the $64 question, what about community warfare? If I read everything correctly, each faction will have only a faction specific mech variant list available to use. How restrictive is this list going to be? If we want to maximize the effectiveness of our favorite playstyles are we going to have to choose our faction based not just by available variants, but on a combination of variants and weapon specific quirks?

For instance, let's say I want to play a 2PPC 2AC5 battlemaster. My options are the 1D and 1G. According to what seems to be the lists, if the 1G gets a PPC quirk, then I'm good. If it's the 1D, then my options are play Davion, play less than optimally, change my loadout and probably play style, or buy and grind a different mech.

Then I have to try to find a faction with a variant in each weight class that has hard points and quirks that match what I want to play. The end result I can see this heading to is a meta faction based on combination of available mechs and favored weapons.
It was said if you go into the Factions Tab and play CW it's 'hardcore RP mode' with some pretty big restrictions.

Standard Match-Maker = anything goes.
CW = Lore based limits.

#100 van Uber

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Posted 04 October 2014 - 03:02 PM

View Postrangergord, on 04 October 2014 - 11:41 AM, said:

But the $64 question, what about community warfare? If I read everything correctly, each faction will have only a faction specific mech variant list available to use. How restrictive is this list going to be? If we want to maximize the effectiveness of our favorite playstyles are we going to have to choose our faction based not just by available variants, but on a combination of variants and weapon specific quirks?.


Russ have gone over this. Factions in this case means Clans and IS. There will be no limits to what Inner Sphere chassi you can pilot when fighting for the Inner Sphere in CW.





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