well I guess that's begs the question, how many milliseconds does it take for clan UAC's to fire off their volley?
It would probably be good practice for PGI to put that into the weapon information since they clearly do have a delay (functionally same as lasers) yet show zero delay on weapon info.
So... delay on chainfire is either weapons delay (if it has one) or 0.5 seconds if your using weapons that don't have any firing delay (think IS autocannons/LBX).
Also one other interesting thing I noticed (old news I guess) is that while on group fire they wont trigger the "double tap" shot, but when in chainfire they do. Idk if that's intentional or not, be interesting toggle if a single UAC can be changed from "dbl tap" to "hold down" for burst fire just by changing chainfire.
*edit*
So I tested a single UAC5 in training grounds and again in a live match. fired continuously for 60 seconds and got off exactly 36 rounds which I what I was expecting.
60/36 = 1.66 = both cooldown module and the elite skill perk do not work. I want a refund on my 3 mil cbills now thanks
(also sidenote: above idea works, if you put a single UAC on chainfire it will auto repeat without tapping. doesn't work with UAC20 though)
Edited by Asmosis, 03 October 2014 - 01:09 AM.