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What Ever Happened To The Razer Artemis?


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#1 RacerX

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Posted 13 October 2014 - 09:24 AM

As the title says. What ever happened to this joint development project between PGI and Razer?Posted Imagehttp://www.2dayblog....warrior-online/

#2 Bilbo

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Posted 13 October 2014 - 09:27 AM

My guess is the lack of early joystick support killed it dead.

#3 Thorqemada

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Posted 13 October 2014 - 09:38 AM

Its dead Jim!

Joystick seems to be a thing of yesterday - you would be less good at aiming compared to a Mouse anyway...but yeah, it would be more immersive with a Joystick.

#4 Lightfoot

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Posted 13 October 2014 - 09:41 AM

Maybe. Joystick support is awesome in MWO now though. You can make a bad stick good and a good stick great. I will be needing a new Joystick eventually too, my Logitech Force Pro is 7 years old which is the record for me. If Razer is still thinking about this I would say go for accurate axii above all else. Software with Gain and Sensitivity sliders. A big keypad on the side is nice too or throttle with additional triggers, buttons.

#5 Vassago Rain

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Posted 13 October 2014 - 09:42 AM

It was vaporware, same with the mek-fu.

Even if it had gotten made, ECM would have likely made it incompatible with the game.

#6 AlexEss

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Posted 13 October 2014 - 09:43 AM

It is in the name,
it was just a concept.

Basicly a proof of concept designed to test the waters. But i guess not enough buzz was created to make it worth it, Especially as it is fairly specific. Most likley the cost to produce the central screen would have made it to expensive,

But i guess you can poke Russ about it.

View PostVassago Rain, on 13 October 2014 - 09:42 AM, said:

It was vaporware, .


Men snälla lilla... Vaporware is a product that is "sold" but never delivered. A concept is not the same thing.

Edited by AlexEss, 13 October 2014 - 09:45 AM.


#7 Odins Fist

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Posted 13 October 2014 - 09:43 AM

View PostRacerX, on 13 October 2014 - 09:24 AM, said:

"What Ever Happened To The Razer Artemis?"
What ever happened to this joint development project between PGI and Razer?
Posted Image


You are a couple years late... It was abandoned almost as soon as it was announced as a possible product.

#8 Sadist Cain

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Posted 13 October 2014 - 09:44 AM

Considering that some board back in the day decided that "Simulator" wasn't to be used to describe mwo in any way I'm guessing that's why it died away.

Broken dreams man...

#9 Lightfoot

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Posted 13 October 2014 - 09:45 AM

View PostThorqemada, on 13 October 2014 - 09:38 AM, said:

Its dead Jim!

Joystick seems to be a thing of yesterday - you would be less good at aiming compared to a Mouse anyway...but yeah, it would be more immersive with a Joystick.


Joystick is on the comeback with all the new space-sims and MWO. If you build it they will come. That's all it ever was. The Mouse sucks for Mech games and Flight Sims, we all know it. I run circles around the Mouse users in MWO and the dead give-away that you are facing a Mouse pilot is when they ram into you out of desperation at close range.

#10 Odins Fist

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Posted 13 October 2014 - 09:49 AM

View PostLightfoot, on 13 October 2014 - 09:45 AM, said:


Joystick is on the comeback ...
The Mouse sucks for Mech games and Flight Sims, we all know it.
I run circles around the Mouse users in MWO and the dead give-away that you are facing a Mouse pilot is when they ram into you out of desperation at close range.


You're F_O_B... Full of BEANS.. The mouse for AIMING beats a Joystick any day of the week, month or year.

You DO NOT run circles around mouse users when it comes to precision aiming, and the speed at which they can get that precision.

I like the Flight stick for movement, BUT it fails terribly against a Mouse for Precision/Speed.
That is a fact, there is no discussion to be had.

EDIT: I can always spot the guy using a Flight Stick/Joystick for aiming, he will drift past his target when trying to AIM and fire spreading his damage like penut butter on bread (with energy weapons)..
Spectated when I died, and it was painful to watch.

Edited by Odins Fist, 13 October 2014 - 10:00 AM.


#11 stjobe

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Posted 13 October 2014 - 10:00 AM

I thought the ideal setup was
* Mouse for aiming (much more precise than a joystick can ever be)
* Joystick for torso movement (since we need it for something since it's connected to the)
* Throttle for ... well, throttle (I guess we get a joystick with it too)
* Foot pedals for leg movement (left/right steering)

And from there it's a short hop, skip, and jump to just get rid of the joystick altogether:
* Mouse for aiming and torso movement
* Joystick for torso movement
* Throttle for ... well, throttle.
* Foot pedals for leg movement

In short, I'd rather have foot pedals and a throttle than a joystick :)

#12 Dock Steward

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Posted 13 October 2014 - 10:03 AM

View Poststjobe, on 13 October 2014 - 10:00 AM, said:

I thought the ideal setup was
* Mouse for aiming (much more precise than a joystick can ever be)
* Joystick for torso movement (since we need it for something since it's connected to the)
* Throttle for ... well, throttle (I guess we get a joystick with it too)
* Foot pedals for leg movement (left/right steering)

And from there it's a short hop, skip, and jump to just get rid of the joystick altogether:
* Mouse for aiming and torso movement
* Joystick for torso movement
* Throttle for ... well, throttle.
* Foot pedals for leg movement

In short, I'd rather have foot pedals and a throttle than a joystick :)


My throttle has a mini joystick for turning the legs, so I use a mouse and throttle only. It might be the best...

Edited by Dock Steward, 13 October 2014 - 10:03 AM.


#13 Odins Fist

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Posted 13 October 2014 - 10:03 AM

View Poststjobe, on 13 October 2014 - 10:00 AM, said:

* Mouse for aiming (much more precise than a joystick can ever be)


This has been accepted as a non debatable fact.

Edited by Odins Fist, 13 October 2014 - 10:03 AM.


#14 PappySmurf

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Posted 13 October 2014 - 10:05 AM

It looked cool to bad it died because MWO does not have true analog joystick function. The game engine CryMEaRiverEng sadly was designed for FPS games with mouse and keyboard.

What's funny and sad is I can load up any 10+ year old MechWarrior game and the joystick functions works great very compatible but a brand new game engine and game MWO wont correctly support any joysticks I have tried and function very well in actual gameplay.

#15 Duncan Jr Fischer

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Posted 13 October 2014 - 10:12 AM

The more you look, the more you understand that the chosen engine for this game was a complete disaster. All it does is restricting too many things you need for a good MechWarrior game.

As for Razer Artemis, personally I thought from the start that the design really sucked. Moreover, I had three expensive Razer mice broken in half a year, so I decided not to deal with this brand anymore anyway. That's why I thought of taking HOTAS, but the lack of support and shallowness of the sim-part in MWO made me save this money)

#16 Hospy

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Posted 13 October 2014 - 10:15 AM

Would have been neat, but yeah, mouse is probably better in all respects.

Would have been super fun though.

#17 Scryed

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Posted 13 October 2014 - 10:16 AM

View PostDuncan Jr Fischer, on 13 October 2014 - 10:12 AM, said:

The more you look, the more you understand that the chosen engine for this game was a complete disaster. All it does is restricting too many things you need for a good MechWarrior game.

As for Razer Artemis, personally I thought from the start that the design really sucked. Moreover, I had three expensive Razer mice broken in half a year, so I decided not to deal with this brand anymore anyway. That's why I thought of taking HOTAS, but the lack of support and shallowness of the sim-part in MWO made me save this money)


Its not the engines fault, it is the programmers faults, MW:LL had decent joystick support and it was on cryengine. Blame the programmers that got lazy and hurried bugged ****.

Cryengine 1 and 2 had great ****** joystick support.

#18 CMDR Sunset Shimmer

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Posted 13 October 2014 - 10:29 AM

View PostPappySmurf, on 13 October 2014 - 10:05 AM, said:

What's funny and sad is I can load up any 10+ year old MechWarrior game and the joystick functions works great very compatible but a brand new game engine and game MWO wont correctly support any joysticks I have tried and function very well in actual gameplay.


I used to outduel keyboard/mouse players using my HOTAS setup in Mechwarrior 4 Mercs.

once Joystick Support got decent in MWO, I attempted to use it... and it just doesn't work. One of the things I noticed is because of the nature of lasers here, you simply cannot do the kind of damage you need to with the DOT lasers.

That was one of the things I relied on in MW4, was taking snap shots as I ran past with my lasers, thus vaporizing armor in an area as I've already passed you. You just can't do that in MWO due to the nature of the weapons.

I guess it works okish for ballistic and missile weapons, but joysticks just do nothing for lasers.

And yeah, I was excited for the Artemis... shame it never came out.

#19 stjobe

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Posted 13 October 2014 - 11:11 AM

View PostScryed, on 13 October 2014 - 10:16 AM, said:

Its not the engines fault, it is the programmers faults

My pet theory is that the dev team that built the original MWO build is long gone, and the ones we have now aren't up to the task of redoing anything that original team did.

#20 Khobai

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Posted 13 October 2014 - 11:16 AM

Razer Artemis wouldve been way more viable if it had a steering wheel instead of a joystick.





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