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Heavy Mech Poll


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Poll: Heavy Battlemech Poll (4843 member(s) have cast votes)

Which Heavy Battlemech would you prefer

  1. Voted Black Knight (2418 votes [49.95%] - View)

    Percentage of vote: 49.95%

  2. Voted Grasshopper (2423 votes [50.05%] - View)

    Percentage of vote: 50.05%

Vote

#1261 NocturnalBeast

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Posted 11 October 2014 - 10:39 AM

View PostLightfoot, on 11 October 2014 - 08:53 AM, said:

Hammerhands, a never seen mech.


Yeah, because it was technically replaced by the Warhammer long before 3049 and also it looks too much like a Warhammer, so there would be legal issues.

View PostEl Bandito, on 10 October 2014 - 10:40 PM, said:


Ironically, that's what he says after he LOSES.

So vote Grasshopper.


I hit grasshoppers with my lawnmower! Vote Black Knight!

#1262 TheSteelRhino

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Posted 11 October 2014 - 11:11 AM

View PostNightshade24, on 10 October 2014 - 10:54 PM, said:

Grass hopper is also a copy paste template with only 1 of the 3 variant swith a head laser and PGI will make the multiple Black Knights be different.

(Rather that be adding Jump jets to one variant for same reasons we got the highlander 733C and 733P in game.
ECM to another due to a later variant having it, this 'logic' is applied to all mechs in game besides loki, uller, and raven
or just having more energy hardpoints in certain locations)

Getting stuck in a canyon will still happen with the 4 class III jumpjets after the nerf.

Just throwing it out there....

Personally I think we should get black knight as it matches the zues pretty well for the mech pack and say the grasshopper is a bonus if you got both "What ever pack max tier" and Phoenix max tier pack or make it mimic the reinforcement pack from phoenix so the cyclops and grasshopper makes an appearance there =)


How different will they make it? Sorry..grasshopper is going to own the black knight.

Also, you do realize we are likely to get zeus or cyclops anyways.
Sorry..give me jump jets.

#1263 The Mechromancer

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Posted 11 October 2014 - 12:18 PM

Posted Image

2 votes not counted.. TINFOIL HATS ON!

Edited by The Mechromancer, 11 October 2014 - 12:19 PM.


#1264 Hollow Earth

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Posted 11 October 2014 - 01:02 PM

View PostEd Steele, on 11 October 2014 - 10:39 AM, said:


Yeah, because it was technically replaced by the Warhammer long before 3049 and also it looks too much like a Warhammer, so there would be legal issues.



but we are getting the Hellbringer, are we not?

#1265 Nathan Foxbane

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Posted 11 October 2014 - 01:08 PM

View PostHollow Earth, on 11 October 2014 - 01:02 PM, said:

but we are getting the Hellbringer, are we not?

The Hellbringer does not have those issues. Then again it can be argued the Hellbringer is convergent evolution and its alternate configurations are such, it cannot be argued to be a Clan Warhammer very well. The Hammerhands is more a timeline issue than a copyright issue at the moment. Slapping PPCs on it though is asking for trouble.

#1266 Nightshade24

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Posted 11 October 2014 - 05:07 PM

View PostOdanan, on 11 October 2014 - 03:27 AM, said:

It's not me the one delusional.

Highlander 733C has an AC/20 in the right arm. It's on the page 430, Record Sheets 3039 Unabridged.
Highlander 733P has a PPC in the right arm. It's on the page 431, Record Sheets 3039 Unabridged.

PGI is not changing or new creating variants.

But you are right about the ECM capable mechs: PGI created this "ECM hardpoint" and selected some high tech variants to be able to have it. Of all mechs in the game, only Raven 3L and a missing Firestarter (A1) have ECM in the stock variant. Most of these mechs do get an ECM canonical variant later in the timeline, though.

About jumpjets in the Black Knight, I find it unlikely, as they refused to give the hero Banshee jumpjets, even with the code/art ready. And they are not following "field refits" yet.


I didn't say PGI changed anything, I'm saying those are just field modifications, the same way people added jumpjets to the black knight... but keep in mind quite a few black knights did have jumpjets at this time period as propper parts to maintain them is getting very slim and bleak to get.

Hero banshee wish jumpjets would make it more interesting... ATM it's just a normal banshee variant with a 2nd energy arm.

It can be possible to get JJ on BK, it has issues with being unique to each variant ,I wouldn't be surprised if it's only 2 jumpjets on one variant.

View PostEl Bandito, on 11 October 2014 - 03:53 AM, said:


Wrong again, Batman.

From Sarna:


[/list]

read above comment

#1267 El Bandito

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Posted 11 October 2014 - 05:22 PM

View PostNightshade24, on 11 October 2014 - 05:07 PM, said:

Hero banshee wish jumpjets would make it more interesting... ATM it's just a normal banshee variant with a 2nd energy arm.

It can be possible to get JJ on BK, it has issues with being unique to each variant ,I wouldn't be surprised if it's only 2 jumpjets on one variant.



Nope, not happening. PGI had always used hard point inflation or mobility quirks to make identical builds different. Never once they added JJs on a non-JJ mech. Especially on a Hero.

#1268 Code Name George

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Posted 11 October 2014 - 05:52 PM

since I can't have my ax-man I would like to have my black knight

#1269 Anthony Kufahl

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Posted 11 October 2014 - 06:14 PM

i prefer the versatility of the grasshopper

#1270 Nightshade24

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Posted 11 October 2014 - 06:33 PM

View PostEl Bandito, on 11 October 2014 - 05:22 PM, said:



Nope, not happening. PGI had always used hard point inflation or mobility quirks to make identical builds different. Never once they added JJs on a non-JJ mech. Especially on a Hero.

well the blackknight isn't a non jumpjet mech.

So your point?

#1271 Jeon Ji Yoon

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Posted 11 October 2014 - 06:59 PM

View PostEl Bandito, on 11 October 2014 - 05:22 PM, said:


Never once they added JJs on a non-JJ mech. Especially on a Hero.



There is a Banshee Hero that has JJs its a modification of the 5S

#1272 El Bandito

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Posted 11 October 2014 - 07:11 PM

View PostNightshade24, on 11 October 2014 - 06:33 PM, said:

well the blackknight isn't a non jumpjet mech.

So your point?


You will have better luck finding the Loch Ness monster than finding a JJ equipped BK. None of the variants have them. A handful of custom modified BKs do not count.

View PostJeon Ji Yoon, on 11 October 2014 - 06:59 PM, said:


There is a Banshee Hero that has JJs its a modification of the 5S


It doesn't matter. Since it will be deemed P2W to let only the hero to have JJs, PGI released La Malinche -- a non JJ Banshee hero--instead.

Edited by El Bandito, 11 October 2014 - 07:15 PM.


#1273 Jeon Ji Yoon

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Posted 11 October 2014 - 07:13 PM

View PostEl Bandito, on 11 October 2014 - 07:11 PM, said:


That doesn't matter, since it will be deemed P2W, PGI released La Malinche instead.



Except they have nerfed JJs, so, yeah it isn't even useful on an assualt now

#1274 IraqiWalker

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Posted 11 October 2014 - 07:17 PM

We really need the Grasshopper in the game. The Black Knight right now offers nothing new, or useful. It's an energy boat, which means most people are gonna use it in long range combat, and that's just a hindrance against clan lasers.

Grasshopper on the other hand offers some great versatility, and fantastic mobility. If I had to pick one to fight the clans, it would have to be the Grasshopper.

No, lore citations are not very helpful here, because the black knights that the DCMS got were tech 2 in a sea of tech 1. Hence why they were considered so powerful.

#1275 Nightshade24

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Posted 11 October 2014 - 07:37 PM

View PostEl Bandito, on 11 October 2014 - 07:11 PM, said:


You will have better luck finding the Loch Ness monster than finding a JJ equipped BK. None of the variants have them. A handful of custom modified BKs do not count.


Most of the variants had them at least once in it's life time.

Including all the ones within the MW: O timeline of 3049 (soon 3050, seeing the timberwolf S and Kitfox S I think 3050 mechs should appear more often now)

#1276 Uncle Totty

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Posted 11 October 2014 - 07:52 PM

Wow, this is a close one. I vote Black Knight.

(Not sure why I am voting though. I only pilot Timber Wolfs any way.)

#1277 Troopwe

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Posted 11 October 2014 - 08:00 PM

View PostIraqiWalker, on 11 October 2014 - 07:17 PM, said:

We really need the Grasshopper in the game. The Black Knight right now offers nothing new, or useful. It's an energy boat, which means most people are gonna use it in long range combat, and that's just a hindrance against clan lasers.

Grasshopper on the other hand offers some great versatility, and fantastic mobility. If I had to pick one to fight the clans, it would have to be the Grasshopper.

No, lore citations are not very helpful here, because the black knights that the DCMS got were tech 2 in a sea of tech 1. Hence why they were considered so powerful.


CTF-3D

#1278 ManDaisy

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Posted 11 October 2014 - 08:02 PM

I wouldn't be anywhere near surprised if there was poll manipulation going on. Grasshopper is the better mech hands down.

What would make this decision EASY, would be the true hardpoints after PGI modifies them. Please Russ?
Saxie smells like old cheese.

Edited by ManDaisy, 11 October 2014 - 08:06 PM.


#1279 WarHippy

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Posted 11 October 2014 - 08:06 PM

WTH Grasshopper was ahead by 6 earlier today now its behind by 10? I don't believe it at this point as that more votes today than we have had in last couple. :angry: The Black Knight is not the right choice people. I want them both but it needs to be the Grasshopper.

#1280 IraqiWalker

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Posted 11 October 2014 - 08:18 PM

View PostTroopwe, on 11 October 2014 - 08:00 PM, said:


CTF-3D


We already have the CTF 3D, and we kinda need more than one particular variant of one mech. Not to mention the 3D is not really the best choice against clan mechs. (Flashman, Hammerhands, and a few others come to mind as significantly superior, mainly because they can slap XL 350+, and lots of dakka)

Right now the BK offers nothing new, but the GHR does. Simple as that. I would love to have both mechs in here, but if I had to choose, I would go with the one that is gonna make an impact in the heavy department, since that's where the IS is starting to trail (though in all fairness, the current heavies can hold their own, but they need good pilots, which 80% of the player base, isn't).





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