Heavy Mech Poll
#1281
Posted 11 October 2014 - 08:30 PM
#1282
Posted 11 October 2014 - 08:34 PM
Still voted for it though, I'm a sucker for the uglies.
#1283
Posted 11 October 2014 - 08:52 PM
#1284
Posted 11 October 2014 - 09:17 PM
-ST
#1285
Posted 11 October 2014 - 09:32 PM
A Vote for Grasshopper is a vote for your freedom!
#1286
Posted 11 October 2014 - 09:34 PM
The Grasshopper is a CTF-3D with no ballistics and a head mounted missile. And worse locations for its energy mounts.
#1287
Posted 11 October 2014 - 09:34 PM
Timuroslav, on 11 October 2014 - 08:34 PM, said:
Still voted for it though, I'm a sucker for the uglies.
for each jumpjet a mech has, it gets 30 meters more.
120 meters = 4 Jumpjet (class III's)
ATM with how the game works, the CURRENT jumpjets mean this mech only jumps to 18.08 meters ,NOT 120.00 meters.
(Math is done by the forumla MW: O used, don't believe me? go to smurfy, get the Cataphract, (Same weight as Grasshopper) and add 4 Class III jumpjets to it. 18.08 meters is displayed
EDIT: Wow, that looks very sad, 18.08 meters (MW: O) versuse 120.00 meters (BT), that's pretty pathetic if you ask me....
Edited by Nightshade24, 11 October 2014 - 09:54 PM.
#1288
Posted 11 October 2014 - 09:57 PM
Quote from sarna:
"a single Magna Small Laser in the head. The small laser in particular is directly tied-in to the Beagle Active Probe mounted in the center torso, allowing the scanner to piggy-back a low-power laser pulse to travel through any interfering objects. While allowing for a more detailed analysis of objects the limited range of the laser reserves this type of scanning only for nearby targets"
Seems interesting... Something similar to seismic sensor just for being in a black knight?
Would it be the same to seismic sensor but able to pick up close by powered down mechs, mechs that are not moving, and pick them up if like they have direct visuals? (aka a mini UAV attached to the black knight).
I think that sounds quite interesting.
Edited by Nightshade24, 11 October 2014 - 10:07 PM.
#1289
Posted 11 October 2014 - 10:02 PM
Rhinehardt Ritter, on 11 October 2014 - 09:32 PM, said:
A Vote for Grasshopper is a vote for your freedom!
Careful what you say, comrade. You never know who might be watching.
#1290
Posted 11 October 2014 - 10:24 PM
Timuroslav, on 11 October 2014 - 08:34 PM, said:
Still voted for it though, I'm a sucker for the uglies.
No mech jumps 120 meters high. You meant Length?
Nightshade24, on 11 October 2014 - 09:34 PM, said:
BT value is not height, it is distance travelled.
Edited by El Bandito, 11 October 2014 - 10:26 PM.
#1291
Posted 11 October 2014 - 10:28 PM
El Bandito, on 11 October 2014 - 10:24 PM, said:
No mech jumps 120 meters high. You meant Length?
The Grasshopper is MEANT to jump 120 meters high, but sadly as you know MW: O nerfed the jj to pieces...
=
A stock Spider 5V is meant to jump to 240 meters high, (8 jumpjet class V) while in game it should jump up to 360 meters high with max jumpjets (12 jumpjet class V)
Another eg is highlander with 5 class I jumpjets, its' meant to jump to 150 meters, but in game it barely does 20.
For each jumpjet you add to a mech, it jumps 30 meters higher approx (some mechs kind of don't do this rule but it's for special reasons ie poorly placed jumpets/ special placed jumpjets or obsolete jumpjets like having a too weak jumpjet on a big mech)
Edited by Nightshade24, 11 October 2014 - 10:29 PM.
#1292
Posted 11 October 2014 - 10:34 PM
Nightshade24, on 11 October 2014 - 10:28 PM, said:
The Grasshopper is MEANT to jump 120 meters high, but sadly as you know MW: O nerfed the jj to pieces...
=
A stock Spider 5V is meant to jump to 240 meters high, (8 jumpjet class V) while in game it should jump up to 360 meters high with max jumpjets (12 jumpjet class V)
Another eg is highlander with 5 class I jumpjets, its' meant to jump to 150 meters, but in game it barely does 20.
For each jumpjet you add to a mech, it jumps 30 meters higher approx (some mechs kind of don't do this rule but it's for special reasons ie poorly placed jumpets/ special placed jumpjets or obsolete jumpjets like having a too weak jumpjet on a big mech)
WHAT? Are you telling me that a Spider with 12 JJs can jump higher than the Eiffel Tower?
I am very sure that BT value stands for distance travelled--Length.
Edited by El Bandito, 11 October 2014 - 10:34 PM.
#1293
Posted 11 October 2014 - 10:45 PM
Cool, will we have a mech pack with two heavies for the price of one?
#1294
Posted 11 October 2014 - 11:21 PM
El Bandito, on 11 October 2014 - 10:34 PM, said:
I am very sure that BT value stands for distance travelled--Length.
That's what he's saying, but that's not really how it works. You need 1 JJ for each change in level, which iirc, is about 6 meters, so 12 JJs can clear 72 meters vertically. Then again, to get that in CBT, well, you need 12 tons of Improved Jump Jets, which well doesn't leave much tonnage for weapons or armour.
#1296
Posted 12 October 2014 - 01:02 AM
Hospy, on 11 October 2014 - 09:34 PM, said:
The Grasshopper is a CTF-3D with no ballistics and a head mounted missile. And worse locations for its energy mounts.
The energy boating part is actually lack luster, and not a good argument for the BK, since that's a field dominated by the clans. On the other hand, the Grasshopper is extremely mobile, mostly due to it's JJs, and packs a wallop that can be threat.
Nightshade24, on 11 October 2014 - 09:34 PM, said:
for each jumpjet a mech has, it gets 30 meters more.
120 meters = 4 Jumpjet (class III's)
ATM with how the game works, the CURRENT jumpjets mean this mech only jumps to 18.08 meters ,NOT 120.00 meters.
(Math is done by the forumla MW: O used, don't believe me? go to smurfy, get the Cataphract, (Same weight as Grasshopper) and add 4 Class III jumpjets to it. 18.08 meters is displayed
EDIT: Wow, that looks very sad, 18.08 meters (MW: O) versuse 120.00 meters (BT), that's pretty pathetic if you ask me....
That's actually travel distance, not jump height. 4 JJs elevate it about 24 meters in TT (if they were used just to jump up), or 120 meters forward.
#1297
Posted 12 October 2014 - 01:09 AM
Edit: you also forget that it's MW: O that added the extra jump jet hardpoints to the Spider 5V, not the standard one. (8 max, it was legendary for it's jumping in BT the same way the dasher is for it's running)
However... anyone know what gravity and atmosphere these JJ values are at? there is quite a lot of difference in JJ'ing in a no atmosphere environment or a low / high gravity area and/or winds...
Edited by Nightshade24, 12 October 2014 - 01:14 AM.
#1298
Posted 12 October 2014 - 01:18 AM
#1299
Posted 12 October 2014 - 01:23 AM
It's not an easy transition. Things like no torso turning mechs, machine guns, jump jets, speed and max speed and masc, etc...
There is a reason why a no torso spinning cicada can do well in TT or mechs with no arms while in games they would be the joke of the game...
#1300
Posted 12 October 2014 - 01:24 AM
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
Exactly! We already have a 70 ton jump capable mech.
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
and we kinda need more than one particular variant of one mech.
No we dont. We want.
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
Not to mention the 3D is not really the best choice against clan mechs. (Flashman, Hammerhands, and a few others come to mind as significantly superior, mainly because they can slap XL 350+, and lots of dakka)
And another bulkie 70 ton would be a good choise....... how? I mean compared to the 70t CFT? Because you can use some more M-Laser? YEY Terra Terma GO!
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
Right now the BK offers nothing new, but the GHR does. Simple as that.
Currently I cant think of a 75t Laservomit Mech. Unless you can name one, I would consider the BK as a new option.
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
I would love to have both mechs in here,
Here we agree.
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
but if I had to choose, I would go with the one that is gonna make an impact in the heavy department, since that's where the IS is starting to trail
I would agree, if JJ were indeed at superior on a Heavy as pp claims they are. I dont say they are useless or bad. I always curse when i hit a pixel that prevents me from moving, and in general i prefer JJ too, but calling the GHR superior is vastly exaggerated. He is more versatile, more of a Jack of all traits (Minus the ballistic and Missile options - yes i dont count a head mounted LRM Hardpoint as an option in MWO), while the BK is more like an specialist.
IraqiWalker, on 11 October 2014 - 08:18 PM, said:
(though in all fairness, the current heavies can hold their own, but they need good pilots, which 80% of the player base, isn't).
Here we agree.
Edited by Troopwe, 12 October 2014 - 01:28 AM.
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