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Russ: Town Hall Question About The Game's Visual Quality


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#121 Impyrium

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Posted 05 October 2014 - 02:22 AM

View PostShalune, on 05 October 2014 - 02:10 AM, said:

A lot of good points, and it's something I'm very interested in too. That said I think you're overstating the footing issue.

At no point in MWO's history would the game show the hunchback on that incline with both feet on the ground. Also in the Catapult picture it's only a very slight incline, and the right foot IS embedded in the ground. The toe closest to us would have thickness to it instead of a slope (just the top of the toe visible) leading directly to the ground. This just looks better because it is a less exaggerated slope.

Refer to some of the bullet-ridden mech pictures someone posted on the first page and you will see feet raised on subtler ground variations just like the old Atlas picture. If there have been any changes to this specific part of the game they've been incredibly subtle.


Erm... you mean IK was never in the game? I wasn't in CB myself, but others seem pretty sure it was in the game. :P That Hunchback pic isn't forged or anything, I don't think.

IK never words perfectly, there's always a bit of clipping, but you can see in the Catapult pic that the main 'contact point' of the foot is definitely lined up with the terrain height. But yes, it's harder to see with a gentle slope. I might be wrong. In fact I'm usually wrong, but that picture is definitely from closed/before beta, right?

Those bullet ridden images most certainly don't have IK in them, though, that much I do know. You can clearly see the legs are entirely level. Watch any 'Mech in the current game and they don't have IK on any slope.

#122 Reitrix

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Posted 05 October 2014 - 03:24 AM

I'm glad Russ took the time to understand what the OP (among other notable posts on the issue) is getting a.

I look forward to the results of the investigation he mentions.

#123 Haakon Magnusson

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Posted 05 October 2014 - 03:59 AM

This topic makes me incredibly sad, so many beautiful things lost... Loss of ik definitely makes this game look as if from earlier Era. I fear hsr is to blame.. Now I am sad, I'll go play some tt games.

#124 Kh0rn

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Posted 05 October 2014 - 04:49 AM

I still hope for the return of the look and feel of close beta it really brought too life the Mechwarrior universe very well.

#125 CMDR Sunset Shimmer

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Posted 05 October 2014 - 05:18 AM

You know one thing I would like to see...

A rework of the whole "cockpit glass" thing... which frankly, was in no way what we were asking for to begin with.

When players asked for Cockpit Glass, what they wanted was like what we got in Mechwarrior 3, with cracking and bullet holes and the like
Posted Image

What we got was something that simply impacts framerate for no real reason. Thank GOD there's a command line to turn it off. because it literally add's nothing. What we wanted was something dynamic that cracked, and spiderwebbed and the like. [preferably accompanied by the wonderful cracking glass sound similar to MW3's].

#126 Kh0rn

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Posted 05 October 2014 - 09:20 AM

I am sure soon they can make a plan and return the look and feel of the closed beta. I am sure there are many many others out there who feel the same. Hence the thread.

#127 Vassago Rain

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Posted 05 October 2014 - 09:44 AM

View PostFlash Frame, on 05 October 2014 - 05:18 AM, said:

You know one thing I would like to see...

A rework of the whole "cockpit glass" thing... which frankly, was in no way what we were asking for to begin with.

When players asked for Cockpit Glass, what they wanted was like what we got in Mechwarrior 3, with cracking and bullet holes and the like
Posted Image

What we got was something that simply impacts framerate for no real reason. Thank GOD there's a command line to turn it off. because it literally add's nothing. What we wanted was something dynamic that cracked, and spiderwebbed and the like. [preferably accompanied by the wonderful cracking glass sound similar to MW3's].


Cockpit glass actually made the game unplayable for me, as I couldn't see what the hell was going on in the game.

The first time I legit got mad with PGI or MWO, as it's one of a handful of modern games I could play with no problem.

#128 Tekadept

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Posted 05 October 2014 - 04:49 PM

View PostVassago Rain, on 05 October 2014 - 09:44 AM, said:

Cockpit glass actually made the game unplayable for me, as I couldn't see what the hell was going on in the game.
The first time I legit got mad with PGI or MWO, as it's one of a handful of modern games I could play with no problem.

I was one of the unlucky few that cockpit glass made nauseous and hence completely unplayable, Haven't really played the game since, done less then 10 drops since it was removed. Not playing the game for so long and playing other games with better gameplay and graphics gives a real perspective on this game. So I'm thankfull for Cockpit glass, as I would probably still be grinding away at this game if it didnt come along and stop me playing.

People should set aside a 2 week MWO free period & play some AAA games, then come back to the game and if they still think its great they should buy some MC :)

Every 2 months or so I'll do a drop or 2 and see if the game got any better, but I don't hold my breath, as making the game look like CB would be a good start :)

Edited by Tekadept, 05 October 2014 - 04:50 PM.


#129 JohnnyWayne

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Posted 05 October 2014 - 04:57 PM

View PostVassago Rain, on 05 October 2014 - 09:44 AM, said:


Cockpit glass actually made the game unplayable for me, as I couldn't see what the hell was going on in the game.

The first time I legit got mad with PGI or MWO, as it's one of a handful of modern games I could play with no problem.


To be honest, I just turned it off.

First I find it distrubing for playing.

Second in my world there are monitors in Mechs not Windows....

Didn't even bother with performance.

#130 aniviron

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Posted 05 October 2014 - 05:27 PM

View PostFlash Frame, on 05 October 2014 - 05:18 AM, said:

You know one thing I would like to see...

A rework of the whole "cockpit glass" thing... which frankly, was in no way what we were asking for to begin with.

When players asked for Cockpit Glass, what they wanted was like what we got in Mechwarrior 3, with cracking and bullet holes and the like

What we got was something that simply impacts framerate for no real reason. Thank GOD there's a command line to turn it off. because it literally add's nothing. What we wanted was something dynamic that cracked, and spiderwebbed and the like. [preferably accompanied by the wonderful cracking glass sound similar to MW3's].


It'd be nice if the glass interacted with the environment, too- if the drizzle on Forest or Caustic caused raindrops on the windows, the snow accumulated then melted, etc. It's got a nice water effect if your head goes underwater, but only a couple mechs can do that at all.

Edited by aniviron, 06 October 2014 - 10:23 AM.


#131 Vassago Rain

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Posted 05 October 2014 - 05:39 PM

View PostJohnnyWayne, on 05 October 2014 - 04:57 PM, said:


To be honest, I just turned it off.

First I find it distrubing for playing.

Second in my world there are monitors in Mechs not Windows....

Didn't even bother with performance.


Initially, there was no way to turn it off, so I couldn't play MWO for about 3 weeks, then Dimento discovered a cfg command that allowed you to remove the entire cockpit, including the 'glass.'

It's not about performance but me not being able to see what's going on when games are covered in filters, grain, and blur.

#132 KraftySOT

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Posted 05 October 2014 - 05:41 PM

I dont understand whats different about 24 players here, and 64 players in this:



There HAS to be the same number of rounds going all over.

And from a networking standpoint, Battleground Europe, while not graphically that stellar (though its client side, who cares) has 120 people being tracked, using tanks, planes, things with multiple gun systems, real world ballistics and a joule based physics damage engine.

And CRS are turds.

I dont see what the number of players or the subject matter has to do with visual quality.

No one is expecting AAA...but man those old screenshots and videos are clearly better than now.

Why roll back, when you can just wait. People WILL upgrade eventually.

#133 Iron Frost

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Posted 05 October 2014 - 08:18 PM

this thread almost made me spend $700 on new hardware... and then I remembered the game doesnt look that great no matter my hardware... :(

#134 StandingInFire

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Posted 05 October 2014 - 08:36 PM

Reverse leg kinematics are a must have imo.

The game doesn't feel the same without them, seeing mechs float/partially clipped into the terrain breaks immersion for me more then anything else in this game.

As someone with a outdated gaming computer who only gets ~25-45 fps, I would still give up 5 fps just to get back reverse leg kinematics, heck I would even lower the resolution to have them, just put it in the cfg as well so don't worry about the ui for it for now.

Damage textures are semi-pointless to me, depending on the paint job/map light you can't even see them, I would rather have clearly defined visual states such as; Has Armour, Down to Structure, Part Gone, for all the targetable areas. I hate that in a frenzied brawl for example you pretty much have to rely on targeting data to know when a section is exposed or which leg is 'gone' (or you wait a long time for the animation) as the visual cues arn't obvious unless you pretty much 'humping' them.

#135 Impyrium

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Posted 06 October 2014 - 01:53 AM

View PostKraftySOT, on 05 October 2014 - 05:41 PM, said:

I dont understand whats different about 24 players here, and 64 players in this:





... you're kidding, right? :P

View PostVassago Rain, on 05 October 2014 - 05:39 PM, said:


Initially, there was no way to turn it off, so I couldn't play MWO for about 3 weeks, then Dimento discovered a cfg command that allowed you to remove the entire cockpit, including the 'glass.'

It's not about performance but me not being able to see what's going on when games are covered in filters, grain, and blur.


I guess I'm one of the few that kept it on then. While it's not quite what we wanted for cockpit glass, to me immersion is a key factor for the game so I kept it on. Doesn't look that bad to me anyway. But to each his own.

#136 Karamarka

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Posted 06 October 2014 - 01:53 AM

My favourite screenshots are the one where the guy ported all the MWO mechs into the crysis game and he could run around as a soldier. It looked amazing, so much better and cleaner.

http://imgur.com/a/bvxiD#0

Posted Image

#137 Impyrium

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Posted 06 October 2014 - 01:57 AM

View PostKaramarka, on 06 October 2014 - 01:53 AM, said:

My favourite screenshots are the one where the guy ported all the MWO mechs into the crysis game and he could run around as a soldier. It looked amazing, so much better and cleaner.

http://imgur.com/a/bvxiD#0

Posted Image


Those shots are still unfair due to obvious reasons. :P

#138 SmokinDave73

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Posted 06 October 2014 - 06:18 AM

Hey guys, I was the person who asked Russ the question during the last town hall meeting you can see my follow up response here http://www.reddit.co..._to_russclosed/ Big thanks to the OP for making this thread as I have been really busy and did not get time to make one myself.

#139 Zultor

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Posted 06 October 2014 - 08:05 AM

We all would like the graphics to be 10x better and have MWO cure cancer, etc. There are a lot of very thoughtful posts in this thread but what surprised me is the almost complete lack of anyone saying "this is so far down the priority list I hope Russ and the folks at PGI don't waste 1 sec on stuff like this". Seriously, stuff like IK is your biggest problem with the game right now?

There are a ton of things that are needed either fixed or added which would drastically improve the game experience and none of them are graphics related. The graphics in this game are very good compared to other online combat games and remember it is a 3+ year old game. Trying to compare it to Armored Warefare is just being unfair. That game isn't even released yet!

PGI is a small company with very finite resources. Deciding where those resources get spent is one of the most important factors in a game (or software for that matter) being successful. I hope the powers at be realize that the issues raised in this thread are irrelevant to the success of the game. We already have had enough wasted development time yielding unwanted or poorly implemented features lets not waste more dev cycles especially ones that can only be used by such a small percentage of the player base.

#140 MeiSooHaityu

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Posted 06 October 2014 - 08:18 AM

The lack of graphic fidelity never really bothered me much.

Some of my favorite newer games (Minecraft and FTL) aren't known for their state-of-the-art graphics.

Still, it is a bummer to know that a graphics engine is capable of far more than what is being delivered.





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