Russ Bullock, on 03 October 2014 - 10:48 AM, said:
Some really good thoughts in here - its likely true that some of the optimizations removed stuff that should still be present on High or Very high settings.
People are looking into that now.
But Vassago lets not show screen shots of CryEngine with a solo player in view, its similar to those screen shots that were floating around with one mech standing amongst trees. That is one thing but then put 24 of them in the same scene all firing lasers, missiles and so on with player connected from Australia to Germany.
I have not doubt there is plenty of room for both optimization/performance increases and making things a lot prettier. We will let you know what we find in our investigation.
The new damage texture for the mechs was much more about time to develop. Basically the old method added entire days and days to the modeling process for results that in most cases were fairly poor and nowhere near worth the time and effort.
I think we need to put more time into model swapping destroyed components like we do with the arms. The code supports that for the legs, torsos etc. Just need the models.
I think the one mech, it was an atlas in the original skin, in the forest was one of mine.
It was never intended to be taken as what MWO should look like
(I hope nobody did) as it is just a "pre-set" scene I made with the cryengine sdk, with no call budget to watch out for in a map concept thread i think it was.
(im sure people could make one a ton better than I did too.)
Theres no way that area could have been used
(or it repeated over a 4km x 4km map) in an actual game like MWO as it uses way to many calls and if you add another 23 mechs + weapons + actually moving....well.......... Its just like you said.
I would never expect mwo to try and do a map exactly like that
Swamp / jungle hopefully will get somewhat close tho.
As to the OP, I agree it seems the quality has changed.
From those river city shots the lighting / sun has been changed there, as someone else already has mentioned.
Same with forest colony, the lighting / sun effects have been adjusted or changed, or maybe the engine update changed a few things they didnt fix up yet.......
Also the fog settings are probably different. (amount, distance, colours etc etc)
All these things can change the look of a scene a ton
(from terrible to omg that looks real) from my experience playing around in the SDK. Even without changing textures or assets etc etc.
Edited by Fooooo, 03 October 2014 - 09:03 PM.