Sparks Murphey, on 04 October 2014 - 04:35 AM, said:
The formula for the 130 points to get the c-bill bonus is heavily skewed towards the heavies and assaults that can pack that amount of damage. For lights and mediums who generally have to, y'know, AIM to get their kills, this is a problem. Sure, if you manage to do some damage to everything on the field, you only need to score 100 points of damage, but when you're competing with Dire Wolves that are racking up 600-1000 points of damage a match, things are dying well before you can see them all.
As a result, we get matches like this:
4 Dire Wolves. 4 heavies of various descriptions. 3 mediums. And a sole light, which is of course an ECM Kit Fox.
So far I've had 10 130 point matches (the game only says I have 8, and I know it missed one of them unless I somehow managed to do almost 120 points of team damage, which I doubt, the other may have been in a loss), 7 of them are in lights (6 in IS lights, 1 in a Kitfox), and 3 of them are in Assaults (2 in a Stalker-F, 1 in my new Dire Wolf on my second outing). It's a different thought process. Strangely, I think I only had more than 1 kill in 5 of them.
Assaults and Heavies need to kill stuff and do damage to get the 130 point game. Lights need to tag most of the enemy (farm assists), and try to get a kill and do some reasonable damage (around 300). Given it's so fast to drop in lights since the queue is almost nothing (It's often hit drop and get a game), it's been easy to farm games (and CBills) in it for the 130 goal.
Mediums are kinda screwed. Generally too slow to farm dedicated assists, and too poorly armed to farm damage or kills.
On a side note, why add 20 points for a win when scores don't count if you don't win? (nice addition btw, it does reward good games in a team concept most of the time.