st1x, on 03 October 2014 - 06:09 PM, said:
Funky, you have NO idea how painful foundering lights were, we were constantly the targets and culprits because our hitboxs were broken, or we could out turn lrms (the boats cried) or net code simply stopped people from hitting us..streak cats were invented specifically to hurt lights...we're recieved the bad end of the stick all the way through and my god you should have heard the bitching when they took out collisions.
This worthy adversaries 2 contest is just a phalus past an unlubricated sphincter for any light pilots at the moment. Is there actually any single pilot out there that has managed to hit the magical 130 points? ive come close. once. but because it is a contest everyone is out bringing the meta to the yard. all evening ive seen just 9% on the queue...it zoomed up to 11% at one time but now its back. It is a horrible horrible time to be a light pilot, all of the promised love has yet to be seen and for the time being we are just being subjected to snuggles with struggles.
Well, I'm probably a special case... ranked #17 now (will obviously lose pace once I sleep) and got 12 of the 20 total at the moment. I need the money, and farming c-bills in a light requires a bit of effort (and not dying so stupidly often, which I still do).
Wraeththix Constantine, on 03 October 2014 - 09:48 PM, said:
So, the fact that lights do a huge amount of damage, get a large number of assists and kill, and can accomplish scouting and running down other mechs, but somehow they're weak, because in group queue you can't charge the 3 DW and 3 TBR front on your own like you can in solo queue?
You're assuming that happens frequently, but it doesn't happen like that often at all.
Quote
Group queue is not somehow better or more validated than solo queue. Plenty of people get carried far more in a group than they can carry in solo queue. The fact that pretty much all game decisions are based around "how does this effect group queue" is partially why solo queue is such a cesspool.
The solo queue is unfortunately influenced by the lack of tutorials. Even the basic skill of using "R" is Lostech. That's reality. It's hard to see progression if the new players don't really know where to begin.
Quote
I'm totally willing to learn from your posts, but your posts and my reality do not line up. Lights are almost always the last mechs standing, they regularly have the highest damage done on the team, or at a minimum are really close to the assaults and heavies. Why do they have the highest damage? Because for the IS lights at least, it's pretty easy to stay around their backs.
Spiders, Firestarters and Commandos regularly run right through the middle of 1-2 lances of heavy and assault mechs and come out with yellow armor while they drop a strike and a UAV.
I expect that maybe in the high ELO games where people's aim is better, then maybe it's an issue; but If you're playing a light mech, that's what you signed up for. Not charging around with an invuln shield on like most of the time.
Generally, there are only 3 possibilities where Light mechs are the last man standing...
1) Players ignore them - this happens a lot, when shooting down the Dire Wolf or the Atlas is easier for the majority of people.
2) The light pilot stays away from combat. Of course, pilots+mechs of all shapes and sizes tend to hide in combat, so don't be surprised to see a Dire Wolf stay hidden and be useless for no particular reason... just as much as a Locust.
3) The light pilot... shockingly knows how to play the mech. If you've ended up at this option, that's a tiny minority to speak out against.