1. Make a mech's sensor range proportional to its weight or weight class. This allows a dire wolf to still shoot at targets that are far away, but he won't have the magical red dorito or targeting info to know if/where the mech is injured and what weapons it will be firing back with. He'll need a light spotting to give that info. Similarly, it makes it less likely that a light mech will be spotted by the whole enemy team while trying to flank.
2. Make heavy and assault mechs less agile. Heavies and assaults without the agility basics are about where they should be.
3. Nobody will agree with this one, but really the game should be more like 3/5/2/2 instead of 3/3/3/3. It would give lights and mediums a better chance of finding a fair fight or working together to create 2v1s vs superior heavies/assault. Plus, if you're the one playing that heavy/assault mech you'll feel like more of a badass.
To expand on #3, I'd even go so far as to say you have to do something to earn the right to deploy as a heavy/assault or that you can only deploy in a given weight class a certain number of times per day above your lowest weight class deployment count.
For example, you can have a maximum disparity of 5 between your high weight (heavy/assault) and low weight (light/medium) deployment amounts. So when you start the day you have 0/0/0/0 deployments and you can go up to 0/0/0/5. If you want to play assault more you'd have to play one round as a light or medium then you could go up to 1/0/0/6. The obvious problem with this particular example is that some people would just play 5 games in a day then call it quits but my point is that we need to have some way to control this, not that this particular way is what should be done.
They're trying to make every weight class viable/equivalent and they're doing a pretty good job of it (compared to old mechwarrior titles and games like world of tanks) but they can only go so far and in the end it's hard to deny that the heavier guys are going to be better. And they should be, because buffing lights/mediums so much that they would become equivalent to heavies/assaults isn't flavorful and doesn't keep in line with tabletop/lore (which I don't play or care about, but respect that that's how the story of the game goes and quite enjoy it).
For those who only want to play heavy or assault, I would say that's just too bad. In all the mechwarrior games you always started out in smaller mechs and had to work your way up. In counter-strike and natural selection you have to earn money to use the big guns. In battlefield there's only so many tanks to go around.
There's been tons of games with 4 or 5 assault mechs on each team this weekend. You can't just let everyone play huge mechs. A chess game where every piece is a queen is not chess anymore. And those who chose to remain pawns feel the most difference.
Edited by oneproduct, 05 October 2014 - 07:09 AM.