Can you give us some set of GUIDELINES that viable alternatives for in-game systems have to follow?
For example, my guess for the criteria that Ghost Heat alternatives would need to meet. A viable GH alternative cannot:
* Rework the engine's underlying systems;
* Prohibit builds or cramp open customization;
* Remove the ability to effectively target components of a mech;
* Revamp the balance landscape of all weapons and force the entire community to relearn the game;
* Create imbalance between classes
* Be impenetrable to new players
Is that an accurate summing up of the problems with Ghost Heat alternatives? I'm perfectly open to having things added or removed, of course; this was just my own ideas combined with some things from PGI's mouth. It would just be nice to be able to theorycraft with an awareness of the obstacles involved.
Edited by Rebas Kradd, 03 October 2014 - 04:14 PM.