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Anti-cheat software


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#21 JoeKano

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Posted 23 June 2012 - 05:33 PM

COD is completely ruined when hackers get into a game.

Strong houses, clans are a good option, I know Jurai would not suffer a cheater among its ranks.

I think a Kickban system would be best with a reporting mechanism if say a clan/.house is on server and cheating together to beat the kickban limit. I don't really like the Ricochet used in COD for TK's.

I hope they have a good way of doing it. I think its sad we even need to have a thread worrying about this.

#22 cinco

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Posted 23 June 2012 - 05:41 PM

View PostTymanthius, on 23 June 2012 - 04:50 PM, said:

Was it Rockstar games that instead dumped 'cheaters' to their own dedicated servers? I thought that was brilliant. ;)


rockstar are dolts who have a non functioning multiplayer game 23 days after release. instead of releasing a patch for game breaking issues, they're experimenting with a cheater's arena that will no doubt push the patch back even further. what happened to banning them?

#23 Freyar

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Posted 23 June 2012 - 05:49 PM

I just have to laugh at Rockstar. Left 4 Dead works just fine with peer-hosting, yet for some reason Max Payne 3 requires a boatloat of ports and doesn't support UPnP. Bleh.. Combine that with lag and it's just dumb.

#24 Nairdowell

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Posted 23 June 2012 - 05:50 PM

Cinco.... just noted your forum "rank".... Resident Grump.... hmmm?

Seriously, I have played against many hackers... hate them... I report when I can... but I take note of their names and if play alongside them.... well... Friendly Fire isn't.....

#25 Necrodemus

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Posted 23 June 2012 - 05:52 PM

I agree that something needs to be done. I've had bad experiences with most anti-cheat software, but those hassles don't compare to a game being driven into the ground by cheats/hacks/etc. Punk Buster sucks, but in all fairness I've not had an issue with it since I started manually updating it.

#26 Scav3ng3r

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Posted 23 June 2012 - 06:00 PM

I personally think that people who cheat in PvP games should be punished by castration via butter knife. I think that would work as a better deterrent than anti-hack software.

"What if the hacker is a girl?" You ask? Girls don't play video games stupid! That's right, that hot elf you were hitting on and giving your hard earned gold to for free, was really a guy, GG sucker!

But srsly.... this hacking nonsense in video games needs to stop. I mean whats the point of playing a game against other people if you are going to cheat to win? How does that give you a sense of accomplishment? And when you get *** owned by players who aren't cheating even when you are, doesn't that make you feel like even more of a loser? Just saying.

#27 Clay Pigeon

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Posted 23 June 2012 - 06:06 PM

Punkbuster is a POS. Hopefully they will just implement their own cheat detection system, and combine it with a demo/replay feature so that users can review battles and check for cheating themselves (and then forward on the proof).

#28 SmuttyChiken

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Posted 23 June 2012 - 06:07 PM

Well the first thing they should do is to ban player mods ... if they allow people to create mods that play over the top of the game, the cheating process has already begun ...

#29 Freyar

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Posted 23 June 2012 - 06:07 PM

View PostDijalin, on 23 June 2012 - 06:00 PM, said:

I mean whats the point of playing a game against other people if you are going to cheat to win? How does that give you a sense of accomplishment? And when you get *** owned by players who aren't cheating even when you are, doesn't that make you feel like even more of a loser? Just saying.


People cheat to **** legitimate players off. Hell, Kotaku practically advertised for [a well known cheat group] last week.

#30 XxZylonxX

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Posted 23 June 2012 - 07:28 PM

There better be some good anti cheat software licensed or people will simply refuse to pay money.

When the fun ends due to frustration of cheaters, so does the income.

I remember APB reloaded had some big problems with cheaters.. in the end they used from what it seemed quite effective software. Cheaters where whining that they got banned and their cheats got detected on payed cheats forums.

More like that pls. Keep the tears rolling.

Somehow I think its just a matter of how much money they want to invest in decent anti cheat software?

Edited by XxZylonxX, 23 June 2012 - 07:30 PM.


#31 Freyar

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Posted 23 June 2012 - 07:34 PM

APB:R uses Punkbuster. The [well known cheating framework] was finally detected on Evenbalance's side.

#32 Hexenhammer

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Posted 23 June 2012 - 07:38 PM

A way to stop cheaters is to have server side checks and not let the client do it. But I'm not worried. Every game has cheaters, Piranha will do what it came to get rid of them because the cheaters chase of customers.

#33 Team Leader

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Posted 23 June 2012 - 07:39 PM

I think we should just report people for cheating and if a mod reviews game recordings and sees they are, the player gets locked into an empty world all by themselves with no weapons and a super slow mech

#34 Robovski

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Posted 23 June 2012 - 07:45 PM

Punkbuster is a worse than useless piece of software IMO, and about as popular as Starforce with gamers.

So in-house solutions please, combined with a reporting system. I'd also like to report for other reasons, like TK and language.

#35 Atomfire

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Posted 23 June 2012 - 07:48 PM

After reading this thread I have come to the opinion that PunkBuster and the people who made it should die by fire. I would also like to know what the devs plan on anti-cheat software.

#36 Shivus

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Posted 23 June 2012 - 07:54 PM

Punkbuster is a terrible program. No anti cheat program works because there are always ways around it. Like DRM they punish legitimate players that follow the rules while hackers and cheaters can just get around the system in place.

Say whatever you will towards world of tanks, but in this area it has the best anti cheat system on record with everything being handled by the server, the only way to cheat is to hack the server. Which is why to this date there have been zero recorded hacks and only one or two known exploits that were patched out soon after discovery. The most damaging of these was using photoshop or gimp to modify the tracer files so that you could see their exact point of origin more easily.

As long as all calculations are handled via the server and PGI is smart in what assets they allow the client to access, there will be no issue with cheating.

#37 Freyar

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Posted 23 June 2012 - 08:05 PM

View PostRobovski, on 23 June 2012 - 07:45 PM, said:

Punkbuster is a worse than useless piece of software IMO, and about as popular as Starforce with gamers.

So in-house solutions please, combined with a reporting system. I'd also like to report for other reasons, like TK and language.


I wouldn't equate Starforce with Punkbuster.

#38 IronGoat

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Posted 23 June 2012 - 08:11 PM

simple solution really, keep ALL core game files sever side only
these are the files that need to be affected bt trainers and hacks.
if they are server seide they get constant hashchecks for mis matches.
this is the No 1 thing WOT does correctly

its not impossible to hack a server side game, BUT the people with the talent and the equipment cant be bothered to do so just to cheat at a f2p game.

hacking and game cheating isnt black magic, it happens it a set regulated way and is defeated in the same manner..

too many people hear "hacker" and think "wizard".

#39 ChaoticSin

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Posted 23 June 2012 - 08:16 PM

I would like to see some sort of LeaverBuster/Tribunal system implemented where the peers can report and vote if that report was legitimate or not.

Edited by ChaoticSin, 23 June 2012 - 08:18 PM.


#40 Darkener

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Posted 23 June 2012 - 08:16 PM

im not that technical so please if my assumptions are incorrect then let me know but i quite like what WOT of tanks does and also eve online , it verifies your client build when you load it up which checks for patches or in some cases errors but also picks up any modified files. so any changes to the game client directly on your end are going to flag up , but wont show any third party apps you might use in conjunction , but WoT i know for certain has all the calculations done on the WG server , you tell the server you have fired a round , the server decides if that round is a hit or miss and if it did any damage or not which i imagine would negate the vast majority of cheating you can bring about you cant alter the info in text files to make your atlas do 200kph with 50 tons of armour and 50 ppc's running 200 heatsinks nor can you tell it your weapons hit with a force of 1.21 jigawatts.





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