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Getting Lrmed To Death.


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#121 Kilo 40

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Posted 04 October 2014 - 08:33 PM

The thing is about these people who complain about LRMs is, they want it so there is some way that they can NEVER die from LRM fire.

even with radar dep, AMS, AMS overload, ECM, cover ("you got to hide for the majority of the match!" lol!), breaking LOS, etc, etc... they're still upset with LRMs because they can still be damaged by them. They don't want a counter, or a nerf. They want LRM invulnerability.

They only way they will ever be happy is if Russ come up with a God Mode module that completely negates LRMs for any mech that equips it.

#122 Wolfways

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Posted 04 October 2014 - 09:00 PM

View PostKilo 40, on 04 October 2014 - 08:33 PM, said:

They only way they will ever be happy is if Russ come up with a God Mode module that completely negates LRMs for any mech that equips it.

You mean like ECM? :angry:

Yeah i know it has counters but without those counters a T1 LRM launcher (and ammo) is dead weight.

#123 InspectorG

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Posted 05 October 2014 - 08:08 AM

View PostMystere, on 04 October 2014 - 06:43 PM, said:


No. That refers to a Chinese form of torture.

This is what i meant: from the book of Fire,

To Injure the Corners

It is difficult to move strong things by pushing directly, so you should "injure the corners".

In large-scale strategy, it is beneficial to strike at the corners of the enemy's force.
If the corners are overthrown, the spirit of the whole body will be overthrown. To defeat
the enemy you must follow up the attack when the corners have fallen.

In single combat, it is easy to win once the enemy collapses. This happens when
you injure the "corners" of his body, and this weaken him. It is important to know how to
do this, so you must research this deeply.

I think this sums up the newb-lurm-disease, from the book of Wind:

Other Schools Using Extra-Long Swords (Read: LRM)

Some other schools have a liking for extra-long swords. From the point of view of my
strategy these must be seen as weak schools. This is because they do not appreciate the
principle of cutting the enemy by any means. Their preference is for the extra-long sword
and, relying on the virtue of its length, they think to defeat the enemy from a distance.

In this world it is said, "One inch gives the hand advantage", but these are the idle
words of one who does not know strategy. It shows the inferior strategy of a weak sprit
that men should be dependant on the length of their sword, fighting from a distance
without the benefit of strategy.

I expect there is a case for the school in question liking extra-long swords as part
of it's doctrine, but if we compare this with real life it is unreasonable. Surely we need not
necessarily be defeated if we are using a short sword, and have no long sword?

It is difficult for these people to cut the enemy when at close quarters because of
the length of the long sword. The blade path is large so the long sword is an
encumbrance, and they are at a disadvantage compared to the man armed with a short
companion sword.

From olden times it has been said: "Great and small go together." So do not
unconditionally dislike extra-long swords. What I dislike is the inclination towards the long
sword. If we consider large-scale strategy, we can think of large forces in terms of long
swords, and small forces as short swords. Cannot few men give battle against many?

#124 cSand

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Posted 05 October 2014 - 08:11 AM

INSPECTOR G SHINES HIS WISDOM UPON US ALL

#125 InspectorG

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Posted 05 October 2014 - 08:31 AM

View PostcSand, on 05 October 2014 - 08:11 AM, said:

INSPECTOR G SHINES HIS WISDOM UPON US ALL


Wisdom? Hah.

Just cut and paste.

#126 Pika

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Posted 05 October 2014 - 09:02 AM

View PostcSand, on 05 October 2014 - 08:11 AM, said:

INSPECTOR G SHINES HIS WISDOM UPON US ALL


So now you've got no argument you're attacking people?

Hm.

#127 elde

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Posted 05 October 2014 - 09:55 AM

I am so tired of the constant LRM rain. The maps are small enough for the LRM boats to flank everyone so it's nigh impossible to find cover, there's always some ECM spotter in a corner leading their fire, and after two minutes, my AMS ammo is depleted.

It's impossible to enjoy the game with the constant INCOMING MISSILES warning flashing on the screen, there is no brawling since once you step out of the cover, there are missiles flying your way from all around you, and you're dead again.

Give us some sort of pulse laser AMS, something without the need for ammo. Or nerf the **** lrms. This is getting so old and boring.

#128 Sean von Steinike

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Posted 05 October 2014 - 07:56 PM

View Postelde, on 05 October 2014 - 09:55 AM, said:

I am so tired of the constant LRM rain. The maps are small enough for the LRM boats to flank everyone so it's nigh impossible to find cover, there's always some ECM spotter in a corner leading their fire, and after two minutes, my AMS ammo is depleted.

It's impossible to enjoy the game with the constant INCOMING MISSILES warning flashing on the screen, there is no brawling since once you step out of the cover, there are missiles flying your way from all around you, and you're dead again.

Give us some sort of pulse laser AMS, something without the need for ammo. Or nerf the **** lrms. This is getting so old and boring.

The unskilled that don't know how to defeat a marginal weapon system, then come here to whine are old & boring.

#129 Mechwarrior Buddah

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Posted 05 October 2014 - 08:11 PM

I just cant say a weapon system that requires an upgrade (artemis), at least one module slot (advanced radar decay), a energy weapon slot (TAG or NARC), requires that you keep lock from when fired to when hit, requires boating and teamwork just to do average damage and can be completely negated by a single 1.5 ton item is OP

Also the part where even when you lock you have to then wait a few more seconds for no real reason to fire or the missiles land 5 feet in front of you

Yeah, real OP there

View PostPika, on 05 October 2014 - 09:02 AM, said:


So now you've got no argument you're attacking people?

Hm.


I think the phrase youre looking for is GG close

#130 Mechwarrior Buddah

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Posted 05 October 2014 - 08:14 PM

View PostGorgo7, on 04 October 2014 - 08:19 PM, said:

LRM should be fire and forget. Acquire a target, fire.
No keeping your target locked once the missiles are flying. Should your target break the lock (of the missiles) while in flight well and good for him. They should travel at twice the speed they do now.
You should not be able to lock indirectly unless there is a NARC of TAG involved.

As it stands now;
-they are a heavy weapon system, they do a form of splash damage, their rate of fire is slow, they require copious amounts of ammo, they give away your position to all who would see.

Moan, groan, pull hair. LRM, LRM, LRM...save it for the Daily Whine post!


The gereral player base will not allow LRMs to be an effective weapon. Too many tears.

#131 zortesh

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Posted 05 October 2014 - 08:16 PM

View PostMechwarrior Buddah, on 05 October 2014 - 08:11 PM, said:

I just cant say a weapon system that requires an upgrade (artemis), at least one module slot (advanced radar decay), a energy weapon slot (TAG or NARC), requires that you keep lock from when fired to when hit, requires boating and teamwork just to do average damage and can be completely negated by a single 1.5 ton item is OP

Also the part where even when you lock you have to then wait a few more seconds for no real reason to fire or the missiles land 5 feet in front of you

Yeah, real OP there



I think the phrase youre looking for is GG close


Agreed cept for the Artemis part, Artemis is the worst waste of tonnage in the game, it is never more useful then a extra ton of ammo... and its lack of stacking with narc... makes it really pointless.

#132 Mechwarrior Buddah

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Posted 05 October 2014 - 08:19 PM

View Postzortesh, on 05 October 2014 - 08:16 PM, said:

Agreed cept for the Artemis part, Artemis is the worst waste of tonnage in the game, it is never more useful then a extra ton of ammo... and its lack of stacking with narc... makes it really pointless.


and yet streaks do stack lol

#133 Abivard

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Posted 05 October 2014 - 08:22 PM

How come the person using LRM's is called an idiot but the person getting killed by the idiot weapon aren't?

#134 zortesh

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Posted 05 October 2014 - 08:22 PM

View PostMechwarrior Buddah, on 05 October 2014 - 08:19 PM, said:


and yet streaks do stack lol


I always forget that, artemis is good for streaks, and for srms..... but terribad for lrms.

#135 Kilo 40

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Posted 05 October 2014 - 09:57 PM

View PostAbivard, on 05 October 2014 - 08:22 PM, said:

How come the person using LRM's is called an idiot but the person getting killed by the idiot weapon aren't?


Because it's a way for the person who got killed by LRMs to protect their ego.

"I was killed by LRMs. Obviously I'm not the problem because I'm a VERY skilled player. The problem must be that LRMs are wildly OP. And being as wildly OP as they are, only the unskilled use them. That's how that scub was able too take down a 1337 player like myself. I should go start a thread about it."

#136 Hades Trooper

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Posted 05 October 2014 - 10:22 PM

View PostWilliam Conrad, on 04 October 2014 - 04:58 AM, said:

Recently, with the Mad Dog and a whole heap of clan mechs, with Clan LRMs having half the tonnage of the IS LRM...

Every game I played.. LRMed and LRMed.. to Death.

This is not a fun game to play anymore.

We need better protections against these LRM rains. Like more AMS on mechs or chaff pods.


idk how about just putting ams on in the 1st place?

dual ams will kill ALL missiles from 1 clan mech due to there stream firing mechanics unlike IS lrms thats are huge death balls.

suck it up buttercup

#137 Nachtigall

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Posted 05 October 2014 - 10:47 PM

Stoppt indirekt fire for everybody! Indirekt fire only with narc or Tag!

#138 Farix

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Posted 06 October 2014 - 03:38 AM

The irony of the 33% hit rate is if line of sight is required for an LRM lock, that hit rate will actually increase. LRM boats will be less likely to fire indiscriminately on targets they can't see because they can't get a lock on them in the first place. This makes using cover while maneuvering more valuable.

On top of that, this change actually encourages teamwork and role warfare in that someone has to specificly configure their mech to act as a spotter for indirect fire and not simply let any mech on the team be a spotter by simply hitting the R key.

Edited by Farix, 06 October 2014 - 03:45 AM.


#139 The Amazing Atomic Spaniel

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Posted 06 October 2014 - 03:43 AM

View PostHades Trooper, on 05 October 2014 - 10:22 PM, said:

suck it up buttercup


This.

#140 Willard Phule

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Posted 06 October 2014 - 04:11 AM

The best way to avoid LRMs this weekend...or however long this event lasts....is to simply not play in the solo queue.

Right now, we've got an influx of group players trying to dominate the solo queue. Since they don't have their teammates to coordinate maneuvers with, they tend to go for whatever will give them the most damage/kills/assists....which happens to be LRMs.

Since they're a cut above what we normally get as far as LRM boats are concerned (ie: new players that can't unzoom, stand still to shoot, etc), we're feeling the effects.

None of the standard countermeasures will help you much...cover, ams, etc...not with the sheer number of LRMs out there. Basically, it all boils down to who have the most ECM. Both teams will tend to have equal amounts of LRM launchers...but the team with the targets to lock on to will always win.

I'll die down in a few days and go back to the same "no Elo" derpfest we're used to.





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