Pls Make A Deactivate Button For Premium Time
#21
Posted 05 October 2014 - 01:17 PM
You don't get to just, turn it off. you pay for it, and it counts down. like gametime in any subscription model.
#22
Posted 05 October 2014 - 01:22 PM
Flash Frame, on 05 October 2014 - 01:17 PM, said:
You don't get to just, turn it off. you pay for it, and it counts down. like gametime in any subscription model.
No its not like a subscription at all. Not even close lol.
"LOL" I chuckled a bit.
#23
Posted 05 October 2014 - 02:09 PM
It MIGHT be nice if they stopped everyones premium time right now and let us start it up again as we choose
but im happy at the moment
#24
Posted 05 October 2014 - 02:24 PM
Powder Puff Pew Pew, on 05 October 2014 - 01:22 PM, said:
No its not like a subscription at all. Not even close lol.
"LOL" I chuckled a bit.
Oh? You can buy, you know, 30 days of premium time, which counts down like a subscription.
If I buy Gametime in The Old Republic, or Star Trek Online, or any other F2P game, it does NOT have a "stop counting down my time" button. You buy it, it starts, it runs out when the time you bought is up.
It's literally, no different here. This is actually, one of the most entitled requests I've seen on this forum. and I've been here since the beginning. AND I don't ever call people entitled, but god damn man...
#25
Posted 05 October 2014 - 02:54 PM
Flash Frame, on 05 October 2014 - 02:24 PM, said:
Oh? You can buy, you know, 30 days of premium time, which counts down like a subscription.
If I buy Gametime in The Old Republic, or Star Trek Online, or any other F2P game, it does NOT have a "stop counting down my time" button. You buy it, it starts, it runs out when the time you bought is up.
It's literally, no different here. This is actually, one of the most entitled requests I've seen on this forum. and I've been here since the beginning. AND I don't ever call people entitled, but god damn man...
I don't know if they still do, but LoL used to sell per-match boosts. So you could essentially buy premium time that is applied for your next 10 wins. Of course, buying 10 wins of premium time cost roughly the same as buying two months of premium time, but it's good to give players options. Basically, there are people that simply won't buy constantly active premium time but may buy per-match time, even if it costs significantly more. PGI just has to find the right price.
#26
Posted 05 October 2014 - 02:58 PM
AEgg, on 05 October 2014 - 02:54 PM, said:
I don't know if they still do, but LoL used to sell per-match boosts. So you could essentially buy premium time that is applied for your next 10 wins. Of course, buying 10 wins of premium time cost roughly the same as buying two months of premium time, but it's good to give players options. Basically, there are people that simply won't buy constantly active premium time but may buy per-match time, even if it costs significantly more. PGI just has to find the right price.
Yeah. no.
THe system is fine, the only people who complain, are people who buy tons of premium time, then never play the game, expecting their time to still be there after they played for the 1 hour before logging out for a month, then they come back and their time's all gone.
If you play the game, regularly, then you should be buying premium time, if not, buy the smaller time packs and eat the loss.
because NEWSFLASH, that's how the company makes money. The entire idea of selling gametime, is to make money off the product while the player ISN'T PLAYING!
#27
Posted 05 October 2014 - 03:11 PM
Flash Frame, on 05 October 2014 - 02:58 PM, said:
Yeah. no.
THe system is fine, the only people who complain, are people who buy tons of premium time, then never play the game, expecting their time to still be there after they played for the 1 hour before logging out for a month, then they come back and their time's all gone.
If you play the game, regularly, then you should be buying premium time, if not, buy the smaller time packs and eat the loss.
because NEWSFLASH, that's how the company makes money. The entire idea of selling gametime, is to make money off the product while the player ISN'T PLAYING!
Well, there's no harm in taking peoples money if they're willing to pay significantly more for time that ticks down as they use it. It's not like it costs PGI anything to give you premium time, particularly to people who will simply not buy it if they know they can't use it.
#28
Posted 05 October 2014 - 06:12 PM
Flash Frame, on 05 October 2014 - 02:58 PM, said:
lol wow and you called me "entitled" Now Im calling you "stupid" btw I'm a girl not a guy if you read my profile. If game company's relied heavily on nonplaying gamers, do you think theyd make money? lol I think PGI's biggest income is from mech deals, and new Content like Clan wars and wave 1-2. **** like that sells good. PT isnt a huge seller from my guess but I've never had to buy it. I just get the premium time from the mech deals. They make more money off that than they would selling scrub 1 month deals which is what, $12.0? Correct me if i'm wrong here.
#29
Posted 05 October 2014 - 06:42 PM
Edited by Rick Rawlings, 05 October 2014 - 07:48 PM.
#30
Posted 05 October 2014 - 06:45 PM
Rick Rawlings, on 05 October 2014 - 06:42 PM, said:
lol no I live in the boonies, in a Minute Man Missle Bunker. So ya, its only like 2 miles of cable but they want a half mill for the ****** line.
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