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Lrms Need To Go Back To 1.1 Dmg


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#1 Monkey Lover

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Posted 11 November 2014 - 02:22 PM

They're such junk you can't kill anything with them without half you team raining lrms down on 1 mech.


Just remove targeting without los or something. Half my mechs have lrms quirks and they're useless junk,

#2 Apnu

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Posted 11 November 2014 - 02:25 PM

Funny I hauled out my AWS-8T, which is only a LRM30 and did fine with it last night.

Dunno what you're talking about.

Edited by Apnu, 11 November 2014 - 02:26 PM.


#3 Fajther

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Posted 11 November 2014 - 02:28 PM

???? Sorry to hear that you are having issues. To be honest with you, I used them all weekend. (did fairly well.) It's not the lrms. Most of the maps have cover. Dare i say half of the maps have substantial cover to hid from lrms. They are just a high risk weapon. Sorry. I really like them how they are. I just need to be careful how I use them. If you want more kills maybe it is time to change to something with pinpoint damage. Coming from a Davion lover I would have to ask if you have tried ballistics lately.\?

Edited by Fajther, 11 November 2014 - 02:29 PM.


#4 Malcolm Vordermark

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Posted 11 November 2014 - 02:29 PM

LRMs need a rework. But 0.1 damage hasn't made that much difference.

#5 JohnnyWayne

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Posted 11 November 2014 - 02:30 PM

View PostMonkey Lover, on 11 November 2014 - 02:22 PM, said:



Lrms Need To Go Back To 1.1 Dmg



http://z0r.de/4551

#6 Burktross

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Posted 11 November 2014 - 02:30 PM

Buff damage, change tracking and indirect fire.

#7 Jin Ma

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Posted 11 November 2014 - 02:34 PM

no thanks

#8 Artgathan

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Posted 11 November 2014 - 02:34 PM

View PostRouken, on 11 November 2014 - 02:29 PM, said:

LRMs need a rework. But 0.1 damage hasn't made that much difference.


Ehhhh.... On a weapon that does 1 damage/missile, a change of 0.1 damage is a change of 10%. That's a fairly significant difference in my opinion.

#9 Monkey Lover

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Posted 11 November 2014 - 02:35 PM

View PostApnu, on 11 November 2014 - 02:25 PM, said:

Funny I hauled out my AWS-8T, which is only a LRM30 and did fine with it last night.

Dunno what you're talking about.


My guess is the 30lrms wasnt the "fine" it was the 4 ppc or 4 xl largers you had it on that was the "fine" part.

Try doing that on kt18 with 2 medium lasers haha

#10 GumbyC2C

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Posted 11 November 2014 - 02:35 PM

My Awesome 8T is doing well over 600 damage per match so I think LRMs are just fine.

#11 Monkey Lover

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Posted 11 November 2014 - 02:37 PM

View PostRouken, on 11 November 2014 - 02:29 PM, said:

LRMs need a rework. But 0.1 damage hasn't made that much difference.


9% is a huge nerf. Sure i think it could use more . I like to see a 25% more grouping on the lrms but at least the 9% would be nice.

#12 JohnnyWayne

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Posted 11 November 2014 - 02:37 PM

I'd say you learn to play instead of using LRM. Come back when you have done that. "LRM atlas dude" Ahahahahaha *disappears in the shadows*

Edited by JohnnyWayne, 11 November 2014 - 02:38 PM.


#13 Monkey Lover

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Posted 11 November 2014 - 02:39 PM

View PostGumbyC2C, on 11 November 2014 - 02:35 PM, said:

My Awesome 8T is doing well over 600 damage per match so I think LRMs are just fine.


Again you're limited all lrm mechs to assaults so they can still use real weapons. At the same time lots of medium mechs got lrms quirks.

Over all 600 dmg worth of lrms would be maybe 1 kill if you're lucky.

Edited by Monkey Lover, 11 November 2014 - 02:42 PM.


#14 Green Mamba

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Posted 11 November 2014 - 02:45 PM

I guess if they keep nerfing Lurms,players will have to switch over to the Weapons that actually require Skill to use :ph34r:

Edited by Green Mamba, 11 November 2014 - 02:46 PM.


#15 Monkey Lover

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Posted 11 November 2014 - 02:45 PM

View PostJohnnyWayne, on 11 November 2014 - 02:37 PM, said:

I'd say you learn to play instead of using LRM. Come back when you have done that. "LRM atlas dude" Ahahahahaha *disappears in the shadows*


I play so much i get bored of using the same good mechs thats why i would like to use my lrms mechs sometimes.

#16 Summer

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Posted 11 November 2014 - 02:47 PM

I wouldn't mind if they brought the damage up to 1.5 or even more, but the cooldown needs to be 3 times what it is. Doing those two thing together would stop the spam and actually give a reason to bring a single LRM15 or even maybe just 1 LRM5. Right now to make LRMs even viable they have to be boated. LRMs should be a rarely fired high damage/armor stripping weapon. If you are out and get hit by 1 volley you should feel it, but getting slammed by low damage, non stop, raining spam is not fun for anyone.

#17 Chemie

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Posted 11 November 2014 - 02:48 PM

fixed lock on bug (which probably increases number of viable volleys by 2x)
Increase BAP counter to ECM

I think they got buffed enough

#18 Monkey Lover

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Posted 11 November 2014 - 02:48 PM

View PostGreen Mamba, on 11 November 2014 - 02:45 PM, said:

I guess if they nerfing Lurms,players will have to switch over to the Weapons that actually require Skill to use :ph34r:



Lrms take a lot more skill then an er laser camper with zoom module.

Lrm pilot has to to get out front find locks HOLD the locks taking fire the whole time. Everyone else pops out fires and jumps back.

Hold your cursor of a mech for 1/10 of a second pressing a mouse button isnt "skill" :)

#19 Gyrok

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Posted 11 November 2014 - 02:49 PM

View PostMonkey Lover, on 11 November 2014 - 02:22 PM, said:

They're such junk you can't kill anything with them without half you team raining lrms down on 1 mech.


Just remove targeting without los or something. Half my mechs have lrms quirks and they're useless junk,


You are doing it wrong.

#20 Walluh

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Posted 11 November 2014 - 02:50 PM

Any LRM boat that's in the front lines is a really stupid LRM boat.





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