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The End Of Alpine?


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#41 Kilo 40

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Posted 06 October 2014 - 02:46 AM

View PostMeiSooHaityu, on 06 October 2014 - 01:53 AM, said:


We could use some more long range maps (heck, we could use more maps period), but we don't need more maps "like" Alpine. Alpine is fine if you like a map with terrible balance issues, I don't.


If you know how to play it, it's balanced.

I actually hope I get the "bad side" of the map since most teams don't even use the I9 mountain correctly.

#42 oldradagast

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Posted 06 October 2014 - 03:11 AM

I hate Alpine. Truthfully, I'd rather play on Terra Therma, despite it's dark, dismal nature and the "pug-zapper" center. I'd rather play on Forest Colony, with or without snow, despite the water being a pointless deathtrap in nearly every game. I'd rather play on River City, even though it's a bit too small.

No, nothing compares to the pointless nature of Alpine battles. Everyone simply rushes that same hill, over and over again. And, if you should try to use some different tactics, some fraction of your team will ignore you and instead go to the usual spot and get killed... and then spend the rest of the match whining about how the rest of the team "sucks" because they wanted to try something other than rushing that same ridge line again and again.

Top it off with the near hopelessness of getting any non-jumpjet equipped heavy or assault mech up that hill, or the "fun" of being left behind in a slower mech (as everyone rushes to that hill) and being shot to death while trudging across endless, open plains, and I can safely say Alpine is my least favorite map.

#43 rageagainstthedyingofthelight

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Posted 06 October 2014 - 03:26 AM

oldradagast, even if I didn't agree with all that, how could I not endorse your use of the term "pug zapper"

#44 MeiSooHaityu

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Posted 06 October 2014 - 03:28 AM

View PostKilo 40, on 06 October 2014 - 02:46 AM, said:


If you know how to play it, it's balanced.


I'm not entirely sure that makes sense, but I kind of get what your saying.

Still, even if you know how to stage the map for a victory, your doing it with an organized drop. A solo queue drop is not going to organize well. It is going to be a I9 rush about 8 out of 10 times. With PUG vs PUG drop, the team holding high ground has the better chance of winning.

One team can get to that mountain well before the other. It is a broken map design.

It doesn't mean it can't be fun. On Conquest, Alpine can be pretty tolerable. Still, it needs a balance pass...BADLY.



#45 Vandul

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Posted 06 October 2014 - 03:38 AM

If you want to play Alpine, grab a slow assault with an effective range of <500m. Guaranteed drop on that map.

Alternatively, grab a high heat laser build, or full on missile wagon if you want to play Terra Therma.

#46 Kilo 40

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Posted 06 October 2014 - 03:39 AM

View PostMeiSooHaityu, on 06 October 2014 - 03:28 AM, said:

Still, even if you know how to stage the map for a victory, your doing it with an organized drop. A solo queue drop is not going to organize well. It is going to be a I9 rush about 8 out of 10 times. With PUG vs PUG drop, the team holding high ground has the better chance of winning.

One team can get to that mountain well before the other. It is a broken map design.


I almost exclusively PUG and I have no issues with it. do pug organize easily? nope. But that also means the other team isn't organized either.

I9 is far from a guarantee of victory. sure there is an advantage to having the high ground, but I9 isn't a fortress and taking it isn't near as hard as some players make it out to be. especially if you know how to stay out of their LOS.

#47 Kjudoon

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Posted 06 October 2014 - 03:43 AM

View Postrageagainstthedyingofthelight, on 06 October 2014 - 03:26 AM, said:

oldradagast, even if I didn't agree with all that, how could I not endorse your use of the term "pug zapper"

It's good to see the term I coined growing in usage. hee hee hee... infecting the culture is so fun. ^_^

#48 MeiSooHaityu

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Posted 06 October 2014 - 03:49 AM

View PostKilo 40, on 06 October 2014 - 03:39 AM, said:

...I9 is far from a guarantee of victory. sure there is an advantage to having the high ground...


You just said it. There is an advantage to high ground. No team should have easy access to high ground vs the opposing team.

You are right about being no guarantees. I9 does not guarantee a victory.

All I'm pointing out is that giving one team an advantage, no matter how small it can be percieved, is poor map design.

I'm not asking for Alpine to be pulled from rotation, I'm just asking for the map to be tweaked. Either put Mt. Tryhard closer to the center, make a cavern system underneath with a couple exits behind the mountain for flanking opportunities (or at least to make the mountain force have to keep their head on a swivel).

This map just needs some help.

#49 Kilo 40

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Posted 06 October 2014 - 04:44 AM

View PostMeiSooHaityu, on 06 October 2014 - 03:49 AM, said:

I'm not asking for Alpine to be pulled from rotation, I'm just asking for the map to be tweaked. Either put Mt. Tryhard closer to the center, make a cavern system underneath with a couple exits behind the mountain for flanking opportunities (or at least to make the mountain force have to keep their head on a swivel).

This map just needs some help.


i completely disagree about it being a bad map for the reasons Ive already given, but to "fix" the map, all they would need to do is increase the angle at the 2ish spots teams on the "good" side use to go up top. they're so narrow it should be easy to change.

and I've said for a long time now, I'd love tunnel underneath the mountain.

#50 Pr8Dator

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Posted 06 October 2014 - 05:46 AM

Oh right! Where's alpine??





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