Kilo 40, on 06 October 2014 - 03:39 AM, said:
...I9 is far from a guarantee of victory. sure there is an advantage to having the high ground...
You just said it. There is an advantage to high ground. No team should have easy access to high ground vs the opposing team.
You are right about being no guarantees. I9 does not guarantee a victory.
All I'm pointing out is that giving one team an advantage, no matter how small it can be percieved, is poor map design.
I'm not asking for Alpine to be pulled from rotation, I'm just asking for the map to be tweaked. Either put Mt. Tryhard closer to the center, make a cavern system underneath with a couple exits behind the mountain for flanking opportunities (or at least to make the mountain force have to keep their head on a swivel).
This map just needs some help.