Results are typically based on two factors ... skill and luck. (I include the rest of your team in the luck aspect

).
Including just the first 10 wins played causes the following problems ...
- if a player has bad luck then they end up with a bad match and cant win even as a good player
- it encourages players to force a LOSS if they are not doing well.
- The tournament is effectively over in a couple of hours
Including the top 10 of as many matches as someone wants to play
- good luck will come eventually ... the more games you play the more the top games are based on luck and not skill ... an average player who can play an infinite number of games will beat a great player who can't play indefinitely
- the tournament will run for every possible second ... which might cause some folks to stress out and/or burn out which is undesirable from an on-going revenue perspective.
Optimally, you want to have the top 10 matches chosen from a selection that will minimize the effect of both bad luck and good luck while maximizing the impact of skill ... at a guess I would suggest somewhere between 20 and 50 matches,
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Also ... if they restricted the tournament scores this way but left the performance based cbill earnings running you would probably still end up with lots of folks on for most of the weekend trying to get the cbills while the tournament results might reflect a little more skill as well as luck/perseverance.
Edited by Mawai, 06 October 2014 - 08:58 AM.