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Tourney Should Of Had Match Restrictions


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#1 SpeedingBus

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Posted 06 October 2014 - 07:21 AM

I understand this wasn't a very serious tournament but we are getting some very serious try hards just endless grinding matches to get a slightly better score. They should of capped the number of matches you could do so its not just down to who has the most time to available on playing mwo to get a slightly better score.

I feel like 20-25 matches with your side winning would of been a good cap to improve your rankings in the tourney instead of just letting some people just endless grind to beat other players. Also this wouldn't apply to c-bill bonus that wouldn't have such a restriction.

Edited to be more specific on match restrictions.

Edited by SpeedingBus, 06 October 2014 - 07:43 AM.


#2 Xeraphale

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Posted 06 October 2014 - 07:33 AM

I can see why this tournament spoiled it for the casual player who just wants a bit of fun. The copious amount of artillery and FFLD being thrown around made it a difficult period, but I did enjoy mixing it with the best and the brightest.

In fact, I was in the top 15 Clan medium list for a fair chunk of Friday/Saturday when i was able to play and fell out of it when I had to stop. The last time I checked I was about 100 points from the top 15, which I was fairly happy with.

But yes, for the event to last the entire weekend might have been a bit much.

EDIT: I'm currently in 49th place. That'll do, pig.

Edited by Xeraphale, 06 October 2014 - 07:36 AM.


#3 Almond Brown

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Posted 06 October 2014 - 07:59 AM

So "Players "playing the game" to much is bad now"? Is that it? Otherwise, not really sure what your point is...

#4 Mechteric

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Posted 06 October 2014 - 08:00 AM

"Should Have" not "Should Of"



#5 SpeedingBus

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Posted 06 October 2014 - 08:16 AM

View PostAlmond Brown, on 06 October 2014 - 07:59 AM, said:

So "Players "playing the game" to much is bad now"? Is that it? Otherwise, not really sure what your point is...


I am not saying playing the game is bad but how fair is a tournament that favors people with more time to just endless que matches than a skilled player who only has a few hours a day to play? Its not a very good tournament if it just comes down to amount of time you have free.

Edited by SpeedingBus, 06 October 2014 - 08:19 AM.


#6 Murphy7

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Posted 06 October 2014 - 08:22 AM

View PostSpeedingBus, on 06 October 2014 - 08:16 AM, said:

I am not saying playing the game is bad but how fair is in a tournament that you beat other players who probably are more skilled than you just because you had more time available then they did?


I would have put it another way - how fair is it if one person only has 20 matches played to put together a best 10, and someone else is able to play 200 matches to assemble a best 10?

While we are at it, i would love to see how many matches were played to put together those scores.

#7 Joseph Mallan

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Posted 06 October 2014 - 08:27 AM

Why best 10 Why not just 10 Matches and out!

How many redos do you want to have really?

Edited by Joseph Mallan, 06 October 2014 - 08:28 AM.


#8 Almond Brown

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Posted 06 October 2014 - 08:30 AM

View PostSpeedingBus, on 06 October 2014 - 08:16 AM, said:


I am not saying playing the game is bad but how fair is a tournament that favors people with more time to just endless queue matches than a skilled player who only has a few hours a day to play? Its not a very good tournament if it just comes down to amount of time you have free.


Sorry? Your not having as much or more free time than someone else should be the criteria on which a tourney results be based? Really?

It is a Game. Games are played with Free time. Unless of course you play Pro and since MWO is not Pro yet, everyone does it with the "spare time".

Why restrict what any player can do with their Free time? Say you get the bar set at 35 Matches only. Last Tourney you played 35 and they took the Best 10. Suddenly, this Tourney you find yourself only able to play 11 Matches. Does the guy who gets to your imposed 35 not still have the advantage? Next Tourney do they set the Bar @11 Matches for you?

No single player can set the bar. To even attempt to would force players to "not play". Not playing a game is BAD!

Edited by Almond Brown, 06 October 2014 - 08:36 AM.


#9 Murphy7

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Posted 06 October 2014 - 08:31 AM

View PostJoseph Mallan, on 06 October 2014 - 08:27 AM, said:

Why best 10 Why not just 10 Matches and out!

How many redos do you want to have really?


25 matches, put together your best 10 scores and be done.

Problem - it would likely exacerbate some of the more callow playstyles that were on display this weekend, as there would be a perceived lack of room for error.

#10 Joseph Mallan

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Posted 06 October 2014 - 08:34 AM

View PostMurphy7, on 06 October 2014 - 08:31 AM, said:


25 matches, put together your best 10 scores and be done.

Problem - it would likely exacerbate some of the more callow playstyles that were on display this weekend, as there would be a perceived lack of room for error.

Why give a 15 match buffer? At most I'd say 5 Best 10 of 15. if you are THAT good it should be more than enough!!

#11 Almond Brown

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Posted 06 October 2014 - 08:34 AM

View PostJoseph Mallan, on 06 October 2014 - 08:27 AM, said:

Why best 10 Why not just 10 Matches and out!

How many redos do you want to have really?


Because why play anymore after that if the intent was just Tourney based for the whole weekend.

Why ever restrict the reason to "Play the Game" Play 10, shut it off... :(

#12 Triordinant

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Posted 06 October 2014 - 08:35 AM

They should have had a Lance Challenge like before for the group queue and a Solo Challenge for the solo queue at the same time. Mixing them together is despised by members of both demographics. Lance Challenge = must be a lance of 4 players; Solo Challenge = cannot have a Unit tag.

#13 Joseph Mallan

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Posted 06 October 2014 - 08:35 AM

View PostAlmond Brown, on 06 October 2014 - 08:34 AM, said:


Because why play anymore after that if the intent was just Tourney based for the whole weekend.

Why ever restrict the reason to "Play the Game" Play 10, shut it off... :(

Cause after 10 you can kick back and relax knowing you got yours.

#14 Almond Brown

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Posted 06 October 2014 - 08:37 AM

View PostJoseph Mallan, on 06 October 2014 - 08:35 AM, said:

Cause after 10 you can kick back and relax knowing you got yours.


With no means to improve what may have been a "bad" game or 3? Why do that?

Edited by Almond Brown, 06 October 2014 - 08:37 AM.


#15 Mawai

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Posted 06 October 2014 - 08:46 AM

Results are typically based on two factors ... skill and luck. (I include the rest of your team in the luck aspect :) ).

Including just the first 10 wins played causes the following problems ...
- if a player has bad luck then they end up with a bad match and cant win even as a good player
- it encourages players to force a LOSS if they are not doing well.
- The tournament is effectively over in a couple of hours

Including the top 10 of as many matches as someone wants to play
- good luck will come eventually ... the more games you play the more the top games are based on luck and not skill ... an average player who can play an infinite number of games will beat a great player who can't play indefinitely
- the tournament will run for every possible second ... which might cause some folks to stress out and/or burn out which is undesirable from an on-going revenue perspective.

Optimally, you want to have the top 10 matches chosen from a selection that will minimize the effect of both bad luck and good luck while maximizing the impact of skill ... at a guess I would suggest somewhere between 20 and 50 matches,

---

Also ... if they restricted the tournament scores this way but left the performance based cbill earnings running you would probably still end up with lots of folks on for most of the weekend trying to get the cbills while the tournament results might reflect a little more skill as well as luck/perseverance.

Edited by Mawai, 06 October 2014 - 08:58 AM.


#16 Joseph Mallan

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Posted 06 October 2014 - 08:46 AM

View PostAlmond Brown, on 06 October 2014 - 08:37 AM, said:


With no means to improve what may have been a "bad" game or 3? Why do that?
How many tries do pro teams get to make the big game? 6...9? 10 and out is fine by a slightly less than average player (ie Me!).

Cause feces happens is why. Why give me 1,000 tries to have 10 awesome games! It isn't a measure of how good a player I am, just how determined I am.

Edited by Joseph Mallan, 06 October 2014 - 08:47 AM.


#17 Murphy7

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Posted 06 October 2014 - 09:00 AM

View PostJoseph Mallan, on 06 October 2014 - 08:34 AM, said:

Why give a 15 match buffer? At most I'd say 5 Best 10 of 15. if you are THAT good it should be more than enough!!



Because one thing the challenge has succeeded in doing is filling the solo queue with a lot of players over the entire weekend.

On other days, I could hit the solo queue, and naturally run into some of the same 5 or 6 names across the next several matches, as being part of the same smaller pool at the time. Over this weekend, this almost never happened.

A larger pool of available matches to count towards the total just means many will play more matches if they have the time.

#18 BARBAR0SSA

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Posted 06 October 2014 - 09:05 AM

IMO this type of tournament should be a month long event. I had two choices this weekend, play ArcheAge or go for up to $10 in MC....I chose ArcheAge just because I know what it takes to end up placed, luck and playing like a selfish jerk. It turns in to a waiting for the last shot match to take a kill event etc.

I really am all about leaderboards that have, Damage vs tonnage, Assist, Kills, Component destruction yada yada for various mechs etc that are tracked monthly. Rather than a grind it out over a weekend only.

#19 Shibas

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Posted 06 October 2014 - 09:42 AM

This discussion comes up every time there is a tournament. If you start dropping the number of games to participate to really low numbers then people that would have played all weekend are now only playing for X hours. They don't want you not playing the game. It gets a lot of people to play for the weekend at the cost of the buckshot approach to winning. Play enough games eventually you'll get 1 great one. Do it enough times and you'll get 9-10 great games. I was in it just for the extra 10 million and still played much of the weekend (stupid win stipulation on the 130+).

I would like to see, the tournament ranking part, something like a 50 game cap (~5 hours of matches); This provides a large enough quantity of games to last a weekend, a buffer for bad games and a cap on try-hards playing nonstop. While people limited on time could do 10-15 matches a day for the weekend, others could bang out the 50 in one sitting. Something like the C-bill special reward worked really well for this tournament, so the same thing or something similar would work to keep people playing past the 50 games.

#20 TKSax

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Posted 06 October 2014 - 09:46 AM

I have been playing about 2 to 3 hours a night then calling it, still on the board in Clan Lights, we shall what happens after tonight, what put me on the board in the first place Friday was a few real high games (2x 6k 6a 800) most of the rest have been 0 or 1 kill but lots of assisted, and a few I get killed right at the beginning cause I was in a bad position.





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