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"worthy Adversaries 2" Tournament Encourages The Worst Possible Behavior


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#21 Chrithu

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Posted 06 October 2014 - 03:39 PM

I didn't see that much bad behavior myself but saw a lot of complaining from people I know have a much higher ELO than me.

Regardless I like the OPs proposal of changing the way performance is measured for solo challenges.

So two thumbs up from me and plea to PGI to investigate whether the propsed changes are doable.

Edited by Jason Parker, 06 October 2014 - 03:39 PM.


#22 Alistair Winter

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Posted 06 October 2014 - 05:51 PM

View PostBarkem Squirrel, on 06 October 2014 - 12:58 PM, said:

There is a new game mentality.
Get out of my F&^%$$# way or ELSE!

I've seen several people start the match by saying, paraphrased, "GTFO of my way, I'm a Dire Wolf and I can't accept responsibility for a TK because I have so much firepower."

Which is kind of true, in the extreme circumstance where a light mech at 20% health is facehugging your target and you have to fire to defend yourself. But in 99% of the matches I've seen, it's more a case of "Well... I need that kill bonus. Oops."

#23 Xarian

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Posted 06 October 2014 - 10:10 PM

View PostDarth Mech, on 06 October 2014 - 01:33 PM, said:

The game is deteriorating in general. These "challenges" just amplify how and why.

It is inconceivable that PGI refuses to acknowledge the actual state of the game and refuses to do something to remedy it quickly--unless one engages in wild theories about profiteering.

Russ's statement that work will continue as long as it remains profitable seems to reinforce that idea.
No, it's not- the game is quite fun, and in the best state it's been in a long time. The lance challenges were LRM heavy, but quick and incredibly entertaining. Your post has absolutely nothing to do with this tournament; if you want to seethe and rant about PGI, go somewhere else.

Some behaviors that I noticed a lot of:
"I'm a late game build" - then proceed to sit in spawn until half the friendly team is dead
"If I sit here behind this building, maybe my team will go get shot instead of me" - whole team sits around until enemy LRM boats kill them
"I'm going to scout" - then run to opposite corners of the map. Had an entire lance do this once; needless to say, we got crushed.

#24 Chrithu

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Posted 07 October 2014 - 03:24 AM

In my view I very much prefer the "I want that kill" mentality that leads to full blown pushes and victories to the usual PUG game of who can hide behind cover longer before getting ***** by the hand full of good pilots the better team has.

As a regular Pugger the solo challanges always warrant for the most enjoyable matches simply because for a short few days the other able bodied pilots return to the solo queues in big numbers, bringing their best builds instead of team gimping fun builds or xp farming builds..

#25 Roadbuster

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Posted 07 October 2014 - 07:57 AM

I usually don't care much about what others do.
Someone kills a mech I worked on? Ok, I can also get a lucky kill shot and won't ask if the person who brought that mechs CT to red would like to finish it.
Someone runs in front of me while I shoot? Ok, I'll turn away to prevent team damage.

But what really bothered me this weekend, was what one of our teammembers wrote in chat.
"Don't lock on targets for the lazy lurmboats. They're just a bunch of kill stealing parasites."
I mean...Posted Image

Yes, LRM boats can get kills, but they also deal damage. And unlike direct fire builds, they can't quickly put a PPC, Gauss, Laser, AC or SRM on that almost dead mech.
They have to wait for lock and then the missiles travel a few seconds till they hit random parts of that mech.
Kill stealing is much easier with direct fire mechs.

Edited by Roadbuster, 07 October 2014 - 08:02 AM.


#26 LORD ORION

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Posted 07 October 2014 - 09:04 AM

It was getting really bad Monday night.

People would wait to fire on "almost dead" mechs trying to get the last shot in for the kill points....

So meanwhile a team mate is still getting shot by the crippled enemy mech in the open while a few people stand around waiting for someone to flinch and try and kill the enemy, and then you watch a barrage of fire murder it for the kill points.

So stupid.

#27 KraftySOT

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Posted 07 October 2014 - 09:25 AM

Cbills bro.

#28 Blakkstar

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Posted 07 October 2014 - 09:53 AM

Not really. It rewarded killing mechs, doing damage, and winning games. Nothing wrong with that. Dumb players that tried to kill-steal by not shooting only hurt themselves, since jeopardizing the win and doing less damage put their own points and bonus at risk.

And can we all just accept that ELO is more or less meaningless in MM? My stats suck out loud and I saw a lot of players from the leaderboards all weekend. The player population just isn't high enough for ELO to matter over the need to fill games.

#29 Zolaz

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Posted 07 October 2014 - 10:10 AM

You could have made a Medium LRM boat and cleaned up. Was easy to get 130 pts with a pair of LRM 15s. The Medium queue was super light and if it pulsed up you could have got in a Heavy or Assault.

Maths for the win!!!

#30 Foxwalker

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Posted 07 October 2014 - 10:16 AM

View PostDarth Mech, on 06 October 2014 - 01:33 PM, said:

The game is deteriorating in general. These "challenges" just amplify how and why.

It is inconceivable that PGI refuses to acknowledge the actual state of the game and refuses to do something to remedy it quickly--unless one engages in wild theories about profiteering.

Russ's statement that work will continue as long as it remains profitable seems to reinforce that idea.



I have to agree with Xarian on this. I think you are just spouting the same old stuff recycled from awhile back. If you have been paying attention lately you will have noticed a great deal of attention PGI and especially Russ with presence in the Forums and doing Town Hall Chats.

They have really stepped up to the plate with roadmaps to address lots of issues.

As for this past weekend, I had a ball. Entering the match I would take stock of my teammates mechs and play accordingly.

For Example, If you notice that noone brought ECM than you should note it to the team and tell everyone to say in cover. Sometimes it worked sometimes they would run out and die.

As always in these compititons, players will get very focused. Every solo compition is by defintion that way. Next one may be more team oriented. The one before was 4 mans. I see it as PGI attempting to address multiple player bases by doing solo than team then solo.

#31 H Seldon

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Posted 07 October 2014 - 10:20 AM

I almost always play assault mechs. So I move slow. I had over a dozen matches where I would be pounding away on someone and then a smaller mech would run in front of me and get the kill. Of course I'm then throwing my mech's arms in the air so I don't shoot them in the back. Had others where they would run in front of me when I was firing and taking fire and therefore had to stop my return fire (not a fan of shooting teammates in the back).

Had very few fun matches this weekend.

#32 Xarian

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Posted 07 October 2014 - 10:20 AM

View PostBlakkstar, on 07 October 2014 - 09:53 AM, said:

Not really. It rewarded killing mechs, doing damage, and winning games. Nothing wrong with that. Dumb players that tried to kill-steal by not shooting only hurt themselves, since jeopardizing the win and doing less damage put their own points and bonus at risk.


Here's how reality works:

Hello! My name is Johnny Goodpilot. I always play to win, and that means being a good teammate. I win 75% of my games, that's how good I am! Every match, I get about 2 kills, 6 assists, and 400 damage. That means that I get 126 points per match (146 when I win). I have to get a bit more damage, or more assists and/or kills to get my 130 points. I do 200 games, and win 150 of them! When the tournament ends, I end up with a score of 1600 or so. That's pretty good, but nowhere near the top, which I feel is a little unfair because I am an amazing pilot.

Hello! My name is William McSelfish. I only play to inflate my personal score, and that means being a terrible teammate. I win 20% of my games, that's how selfish I am! When I play a match, I usually get 1 kill, 2 assists, and 300 damage - but I almost always lose. When my selfish tactics work, they work really well! I will get 6 kills, 3 assists, and 660 damage or more. I do 200 games, and win 40 of them! When the tournament ends, I end up with a score of 2140 or so. That's really good, and getting near the top of the bracket! I feel that this is completely fair because I'm really selfish and [redacted] everyone who isn't me.

Who is the better pilot? Who would you rather have on your team? It's not a difficult question to answer in either case.

#33 Griggio

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Posted 07 October 2014 - 11:35 AM

Nothing beats the feeling of having the 2 DW's and 1 Phract in line behind you proceed to unload on you in an attempt to hit that enemy 700 yards in front of you.

This weekend reminded me of that line from Speed:

Harry Temple: All right, pop quiz. Airport, gunman with one hostage. He's using her for cover; he's almost to a plane. You're a hundred feet away... Jack?

Jack: Shoot the hostage.

Edited by Griggio, 07 October 2014 - 11:36 AM.






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