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Radar Deprivation And You!
#21
Posted 07 October 2014 - 08:38 PM
#22
Posted 08 October 2014 - 03:42 AM
#23
Posted 08 October 2014 - 09:49 PM
Needless to say, A change to RD's behavior is not necessarily out of the question. Radar Decay adds 1.5 seconds on to the current 2 seconds for a total of 3.5 seconds. So what if RD were to decrease the decay time by 1.5 seconds as a direct counter to Radar Decay? This creates a counter-play on near equal footing and easily solves a few of RD's other "quirks". By making the lock time .5 seconds for non Radar Decay mechs this solves part of the issue with invisible solids such as antennae and cabling as well as the extreme behavior put forth when combined with ECM involving TAG lasers. Frankly the other part of this solution is to make line of sight count any part of the mech that can be seen rather than just the cockpit. this would also lessen the frustration put forth by players who lose targeting data entirely when a mech walks behind a rock outcropping momentarily.
#24
Posted 08 October 2014 - 09:57 PM
Leo Kraeas, on 06 October 2014 - 08:15 PM, said:
So Radar Derp causes my first volley to always miss even when locked? CURSE YOU RADAR DERP!
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Edited by El Bandito, 08 October 2014 - 09:57 PM.
#25
Posted 08 October 2014 - 10:00 PM
As a side effect its also useful when hunting mechs, it chimes when an unseen mech loses a lock on you
#26
Posted 08 October 2014 - 10:02 PM
Valore, on 07 October 2014 - 04:32 AM, said:
Target Decay will negate the effects of Radar Dep.
So you are not invulnerable to LRM fire. You just don't get screwed over by Target Decay.
Is this the case? I thought Radar Dep totally negated Target Decay.
#27
Posted 08 October 2014 - 10:20 PM
#28
Posted 09 October 2014 - 05:39 AM
Leo Kraeas, on 08 October 2014 - 09:49 PM, said:
So what you're proposing is basically how the game already works. Don't let me get in the way of your poorly-formatted complaints, however.
#30
Posted 09 October 2014 - 06:38 AM
#31
Posted 09 October 2014 - 06:45 AM
Afaik: RD gives instant loss of target out of LOS (even with TD).
Edited by Reno Blade, 09 October 2014 - 06:45 AM.
#32
Posted 09 October 2014 - 09:00 AM
Quote
The Bolded/underlined section is BS. if you are taking Missile fire, someone has/had LoS very recently (1.5s-3.0s depending on module load of shooter), or your Narc'd.
No missiles can be fired without some from of LoS (your own or an Ally) having been applied. The reticule simply does not lock onto unseen (by someone or some applied tech) targets.
#33
Posted 09 October 2014 - 09:20 AM
Reno Blade, on 09 October 2014 - 06:45 AM, said:
Afaik: RD gives instant loss of target out of LOS (even with TD).
I play LRM-heavy mechs with TD all the time. I never lose targets instantly after they dive behind cover. However: TD only works on mechs that you have LOS to. It doesn't affect indirect targeting obtained via ally LOS. The module has always been like this, however there's also another caveat: your TD works for your allies' indirect targeting.
The modules work exactly as I described before: RD reduces target linger time by 2.0s. TD increases target linger time by 1.5 s.
TD vs no RD: 3.5 s linger
TD vs RD: 1.5 s linger
no TD vs no RD: 2.0 s linger
no TD vs RD: 0 s linger
The thing you should take away from this is that Target Decay is a really damn good module, even if you're not running LRMs. In fact, if you're just targeting your LRMs via indirect fire, it's not even worth taking - do yourself a favor and run Seismic/RD/Sensor Range instead.
Edited by Xarian, 09 October 2014 - 09:20 AM.
#35
Posted 09 October 2014 - 09:59 AM
Xarian, on 09 October 2014 - 09:20 AM, said:
The modules work exactly as I described before: RD reduces target linger time by 2.0s. TD increases target linger time by 1.5 s.
TD vs no RD: 3.5 s linger
TD vs RD: 1.5 s linger
no TD vs no RD: 2.0 s linger
no TD vs RD: 0 s linger
The thing you should take away from this is that Target Decay is a really damn good module, even if you're not running LRMs. In fact, if you're just targeting your LRMs via indirect fire, it's not even worth taking - do yourself a favor and run Seismic/RD/Sensor Range instead.
This is indeed correct. I've seen a light mech with TD that popped his head up every 3 seconds just to maintain locks on mechs, and there was no real way to counter it, and the LRM rain feel from the sky and tore the group a new one.
#36
Posted 09 October 2014 - 10:15 AM
Over 10 games:
7 games 1k+ damage
2 games 500ish damage
1 game 120 damage *but still 2 kills
Main difference was I had low scoring games on City maps (I somehow lead a tunnel charge but still got 2 kills), but Target Decay absolutely murders on Alpine/Forest Colony/Caustic as those maps lack a lot of hard cover anyway. I was expecting there to be some people who didn't have Radar Dep, but now it makes sense that Target Decay isn't hard countered by Radar Dep like I originally thought.
Thanks for the info guys.
#37
Posted 10 October 2014 - 08:32 PM
Quote
TD vs no RD: 3.5 s linger
TD vs RD: 1.5 s linger
no TD vs no RD: 2.0 s linger
no TD vs RD: 0 s linger
This is exactly why I think a minor change can help solve a lot of it's problems. If RD was 1.5 seconds instead of 2.0 the chart would look like this instead:
TD vs no RD: 3.5 s linger
TD vs RD: 2.0 s linger
no TD vs no RD: 2.0 s linger
no TD vs RD: .5 s linger
That .5 seconds alleviates a lot of the small thing that happen, such as:
Quote
In addition, I would be willing to bet that it would also help with the missile bug. This bug seems to cause the first volley fired at a mech with RD to simply launch straight into the ground in front of the launcher. (This is speculation as always!)
In this case It being an exact mirrored counter is actually better for the players and the programmers.
Edited by Leo Kraeas, 10 October 2014 - 08:38 PM.
#38
Posted 10 October 2014 - 08:38 PM
Does some type of unstoppable force versus immovable object, irresistable force paradox go down? What happens, exactly?
#39
Posted 14 October 2014 - 06:55 PM
#40
Posted 14 October 2014 - 07:05 PM
Rhaegor, on 14 October 2014 - 06:55 PM, said:
It's better than AMS really.
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