Edited by VeeDog, 07 October 2014 - 04:49 AM.


Conquest Game
#1
Posted 07 October 2014 - 04:42 AM
#2
Posted 07 October 2014 - 06:08 AM
#3
Posted 07 October 2014 - 07:45 AM
#4
Posted 07 October 2014 - 08:10 AM
#5
Posted 07 October 2014 - 08:17 AM
- It takes way too long to actually capture a location
- Points accumulate way too slowly (especially on the small maps)
- No Respawns
#6
Posted 07 October 2014 - 08:26 AM
A good Conquest match only occurs if two dumb/naive/stubborn Teams accidentaly agree to play Conquest first.
Edited by Thorqemada, 07 October 2014 - 08:27 AM.
#7
Posted 07 October 2014 - 08:37 AM
DEMAX51, on 07 October 2014 - 07:45 AM, said:
It's pretty much the point. I feel dumb standing on the cap for minutes while everyone is fighting)
#8
Posted 07 October 2014 - 08:40 AM
Welcome to my club!
http://mwomercs.com/...lect-game-mode/
FYI - With the "Kill Order" weekend we just had, NOBODY was going to be capping anything... If only we had a weekend challenge regarding capture.... WOW !! That would be something!
Edited by Creovex, 07 October 2014 - 08:42 AM.
#9
Posted 07 October 2014 - 08:46 AM
DEMAX51, on 07 October 2014 - 07:45 AM, said:
when they changed the cap timers because of people complaining about bases capping too fast in assault (before the turrets got put in) to make it longer- they shouldn't have changed the conquest cap timers as well. put it back to the original rate and people might actually try to play conquest since instead of waiting a minute and change to turn a cap it's back to 30 seconds or whatever it was before so you can go cap then get back to the fight (except the big maps) in short order if you want.
#10
Posted 07 October 2014 - 08:48 AM
Duncan Jr Fischer, on 07 October 2014 - 08:37 AM, said:
I don't. I wait for prey while capturing.

Anyway, the capture times in Conquest need to be drastically reduced to force fights at multiple locations and not at the usual spots.
#11
Posted 07 October 2014 - 08:48 AM
Alpine used to be the single best map for it, because the huge sprawl of the map made it so control points where very important.
Now you might as well play river city.
#12
Posted 07 October 2014 - 08:50 AM
#13
Posted 07 October 2014 - 08:52 AM
Cavale, on 07 October 2014 - 08:48 AM, said:
Alpine used to be the single best map for it, because the huge sprawl of the map made it so control points where very important.
Now you might as well play river city.
Because the player base has learned a very important lesson over the years:
Whining incessantly does indeed produce results!
#14
Posted 07 October 2014 - 08:55 AM
Thus, it takes a lone mech 3 minutes to completely flip a base from fully enemy to fully ally. It takes just over 2 minutes for them to turn it blue at all.
Adding more mechs to the location reduces time proportionally (IE: 2 mechs will make it take half the time, 3 mechs = 1/3 the time...).
Thus, it will take a full lance ~30 seconds to turn a fully enemy base to slightly ally, and ~45 seconds for them to fully slip the base.
#15
Posted 07 October 2014 - 08:57 AM
Yesterday, someone made a comment about "territory control". That's what Conquest needs to be, because it allows for battle lines instead of endless merry-go-round. Now at the very least, the merry-go-round gives purpose to faster mechs. But it makes it excessively hard on assaults who have to keep chasing the base roundabout (it SHOULD be hard on assaults, but not that hard). Making it about territory control, and not just capture points, would promote even more role warfare as well as discourage bunching further.
#16
Posted 07 October 2014 - 09:42 AM
Rebas Kradd, on 07 October 2014 - 08:57 AM, said:
Even back then I couldn't imagine, what kind of 'defense' role is possible for a BT Mech? It was a very murky notion, no wonder it never saw the light. But it's a pity that the whole Role Warfare didn't see the light in whole.
Edited by Duncan Jr Fischer, 07 October 2014 - 09:42 AM.
#17
Posted 07 October 2014 - 09:53 AM
0 points done and win.
so easy....enemy is spread all over and you can roll over them easily when you just push one point after another.
#18
Posted 07 October 2014 - 09:57 AM
Duncan Jr Fischer, on 07 October 2014 - 09:42 AM, said:
Even back then I couldn't imagine, what kind of 'defense' role is possible for a BT Mech? It was a very murky notion, no wonder it never saw the light. But it's a pity that the whole Role Warfare didn't see the light in whole.
It does exist in rudimentary form.
Other than that, yeah, everyone just swallowed the four pillars as they were without asking "Umm, so what does that actually LOOK like on the battlefield? I don't see any way to implement that."
And then the tiny maps we started with made even more of it irrelevant. Information Warfare? Don't make me la---OH S*** THE ENEMY'S RIGHT THERE BLAM BLAM KERTHUNK BONK PEEWWWW DAKKA DAKKA PSSHHHZHZHZHZZHZHZ *you have been destroyed*.
Edited by Rebas Kradd, 07 October 2014 - 09:58 AM.
#19
Posted 07 October 2014 - 10:07 AM
#20
Posted 07 October 2014 - 10:21 AM
Rebas Kradd, on 07 October 2014 - 09:57 AM, said:
It does exist in rudimentary form.
Other than that, yeah, everyone just swallowed the four pillars as they were without asking "Umm, so what does that actually LOOK like on the battlefield? I don't see any way to implement that."
And then the tiny maps we started with made even more of it irrelevant. Information Warfare? Don't make me la---OH S*** THE ENEMY'S RIGHT THERE BLAM BLAM KERTHUNK BONK PEEWWWW DAKKA DAKKA PSSHHHZHZHZHZZHZHZ *you have been destroyed*.
Yeah, Forest Colony, take that PPC or Gauss coming straight from one base to another, I remember that.. Information Warfare, my my.. Role Warfare is kind of a joke too. What we have is not too bad, but I wouldn't call it Role Warfare. All mechs even have the same pilot tree, mandatory pilot tree, and there is practically one role on the field - fighter - with a couple minor nuances. Oh, those pillars..
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