Tastian, on 07 October 2014 - 12:48 PM, said:
Well, I can tell you this. I've been playing MWO since closed Beta. I have mastered 3 (or more) of every mech in the game up to and including the Vindicator and Mad Dog. I used to LOVE the Dragon - it was my goto mech. I've seen (and played) the devastation of the AC40 Jager, the SplatCat, the 4xPPC Stalker, and survived every LRMageddon. I also bought Battletech box set from the store in 1984 when it came out.
My battletech cv would be read similar - with the difference that i bought the box in 99 - together with the City Tech box. (oh another difference i have lots of mech in the hangar - but not much at master level - (mastering Atlas 5times is enough for a life) - and never used meta when it became meta.
Anyhow back in CB i was all for a hard point setting - the Gauss Cat was dominating the heavy Mech sector (of course with only 2 heavy mechs)
The addition of the JaegerMech (considering balancing one of the worst decision) - also did think that a hard point setting would fix that - and kill the PPC Stalker and reanimate the Awesome.
But when I did start on working classes - if really fast did recognize that a hard point limit only does mean one thing.
Actually your Hardpoints - allow a huge combination of weaponsystems - because of synergy effects some weapons seem to be more potent then others.
Limit the sizes of hardpoints means you limit the combinations. And as you have seen with the example of the battlemaster - to include some diversity - you need to make difference sizes on different mechs of the same type.
What sounds good on one hand does mean on the other - you don't need a Mechlab.
Because: If the Devs have a special build in mind - for example - one BattleMaster should have a Gauss - they can build it - and offer it in the store.
So after that you may have 3-5 versions of each BattleMech variant:
For example BLR-1D Gauss; BLR-1D Dual AC 5; BLR-1D MG ERPPC, MPLAS, BLR-1D STOCK - and you only have stock ques - and you know what will happen those mechs with the best weapons will be the only ones you see. (not a big difference to the current setting)
So not sure if i made it through - hardpoints will not change anything - they may reduce the TTK, they may remove some builds - but in the end there will be builds that are more common, and build that are less.
So the real question is - what is the real problem.
Well you said that you think that a Quad PPC Stalker is a problem - and as a CB veteran you know about the PPC in Closed Beta. Was it a powerful weapon, or were the forums all over with tears that the PPC suck?
Yes Server Hit Calculation -> Lag Shield, delay between trigger and fire and those time to convergence - made the PPC a difficult weapon - in most cases the Large Laser was the better weapon.
Also you could be sure that you unlikely will hit a fast moving light with a PPC. But even back then the PPC was pure horror vs slower targets - i did run a dual PPC/ER-PPC + AC10/Gauss Atlas back then - i killed a medium mech in 3-4seconds.
I slew a bunch of targets in quick succession. Not the hallmark of a terrible weapon.
Even then you realized that the PPCs damage on impact was a great quirk when used right.
Well because of tears and tears and tears - and the impenetrable ECM shield around lagging Ravens brought us the HSR and with the HSR the delay between trigger and fire was gone, and the time to convergence was gone - now even Timmy and his younger brother were able to hit something with there Peps.
This has nothing to do with the weapon itself but the different environment.
I dunno if the former Closed Beta mechanics still work on training grounds - but i remember during the AC 2 plague - i thought i have to test that gun... run several runs in the training ground and had some issues even to hit a standing target, because the crosshair was bouncing (convergence calculation to the point below the crosshair) - but ingame it was complete different... move the cursor over a target - hold the trigger boom.
So before you ask PGI to make serious changes with the Mechlab - think about the reason why some mechs/ weapon configs are that powerful.
Quote
I don't play in competition because I can't commit to specific times.
Don't mind to be competive you have to run each day in circles like the hamster in his cage and using KISS Mechs