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Artillery And Airstrikes


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#1 Creovex

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Posted 07 October 2014 - 08:53 AM

Forgive me if this has been talked about a million times... but why do all weight classes of mechs get this consumable? If the Lights are really the Recon, why is this not a Light Only consumable?

Just curious... or maybe poking the bear... unsure at this point...

#2 Ph30nix

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Posted 07 October 2014 - 09:04 AM

They need to do a major rework as far as Arty/Air strike is concerned maybe make it so only Commanders/lance leaders can call them or increase cool down time to a point where only 2-3 can be used thru the course of an entire match per team.

#3 Corbon Zackery

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Posted 07 October 2014 - 09:25 AM

They love arty and airstrikes. It costs 40,000 c-bills to use one 80,000 c-bills if you equip 2 and your avg. in a match 124,000 c-bills.

44,000 c-bills a match just to use a pay to win weapon except you pay to lose since you only make 44,000 c-bills for the win, You might lose money in a loss.

Great way to bankrupt yourself. Keep using them.

Edited by Corbon Zackery, 07 October 2014 - 09:26 AM.


#4 Bilbo

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Posted 07 October 2014 - 09:28 AM

You can only equip 1 at a time now and I assure you I am nowhere near bankrupt.

#5 Almond Brown

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Posted 07 October 2014 - 09:30 AM

Pay to Win! omg

More like, Troll and Lose!. ;)

#6 Kassatsu

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Posted 07 October 2014 - 09:32 AM

Money sink that finally replaced R&R, only it's optional.

Still possible to lose money on a faceroll loss if you literally do nothing in the match, but not particularly difficult to make money every match. Also encourages premium time purchases to make up for the lost income in your desperate pursuit of winning a single match.

If they made them too much less useful they'd have to decrease the cost so people would use (and buy) them more often to counteract the current game of "drop arty on the first dire wolf you see unless you've already lost the match".

#7 M3 SABLE

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Posted 07 October 2014 - 11:01 AM

It is one of the most versatile and useful things in the game.

Especially good at preventing those annoying, irritating enemy pile ups on some specific sector of the map, poptarting you to hell.

Like a bunch of Direwolves with 4 Gauss or 6 UAC/5s standing together and just obliterating anyone they see like turrets.



The game is already win-oriented around a team that manages the best "gather-up", like a herd of sheep. I don't want to see even more severe version of that.

Edited by Unikron, 07 October 2014 - 11:04 AM.


#8 Oderint dum Metuant

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Posted 07 October 2014 - 11:28 AM

View PostCorbon Zackery, on 07 October 2014 - 09:25 AM, said:


44,000 c-bills a match just to use a pay to win weapon



:-S your serious aren't you?

#9 Creovex

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Posted 07 October 2014 - 11:44 AM

Well I knew the money sink part... But how about just letting us bet money on matches for that? lol

#10 Ryokens leap

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Posted 07 October 2014 - 11:47 AM

View PostPh30nix, on 07 October 2014 - 09:04 AM, said:

They need to do a major rework as far as Arty/Air strike is concerned maybe make it so only Commanders/lance leaders can call them or increase cool down time to a point where only 2-3 can be used thru the course of an entire match per team.


I would like to see it deployed as a dropped smoke pot ie: brave Jenner crashes the enemy campsite and drops smoke pot, then high tails it, as well as being tied to TAG ie: hold TAG laser on target until stike drops. This nonsense where you look at a spot, push a button then a stike hits is a terrible implementation.

Edited by Ryokens leap, 03 December 2014 - 11:17 AM.


#11 Sarlic

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Posted 03 December 2014 - 10:01 AM

Bumping. These consumables are getting out of hand during events and more.

Edited by Sarlic, 03 December 2014 - 10:02 AM.


#12 Nightmare1

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Posted 03 December 2014 - 10:44 AM

View PostCorbon Zackery, on 07 October 2014 - 09:25 AM, said:

They love arty and airstrikes. It costs 40,000 c-bills to use one 80,000 c-bills if you equip 2 and your avg. in a match 124,000 c-bills.

44,000 c-bills a match just to use a pay to win weapon except you pay to lose since you only make 44,000 c-bills for the win, You might lose money in a loss.

Great way to bankrupt yourself. Keep using them.


That...made no sense...

First of all, you can only use one strike on your Mech, not two.

Secondly, I'm not sure how you managed to reduce your own 80,000 calculation down to 44,000 so magically. Since the cheapest consumable is 10,000 C-bills, you can't have a 44,000 C-bill Consumable cost in a match.

Generally speaking with regard to the OP, strikes are not limited by Mech class but by roletype. Typically, only scouts (traditionally Lights and Mediums) and Commanders (typically Heavies and Assaults) could order strikes. Since that encompasses all four weight classes, it makes sense for all four to be able to use them.

A more suitable approach would be to introduce role warfare like the kind originally lauded. We were supposed to have unique, complex skill trees tailored for Scouting, Brawling, and Command. These would easily diversify gameplay and solve the issue of too many strikes per match.

#13 WarHippy

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Posted 03 December 2014 - 11:08 AM

View PostNightmare1, on 03 December 2014 - 10:44 AM, said:

Secondly, I'm not sure how you managed to reduce your own 80,000 calculation down to 44,000 so magically. Since the cheapest consumable is 10,000 C-bills, you can't have a 44,000 C-bill Consumable cost in a match.
Not that I agree with him or anything, but he was saying that if you average 124,000 per match you are left with 44,000 profit after paying for two strikes(not possible anymore).

#14 Nightmare1

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Posted 03 December 2014 - 11:09 AM

View PostWarHippy, on 03 December 2014 - 11:08 AM, said:

Not that I agree with him or anything, but he was saying that if you average 124,000 per match you are left with 44,000 profit after paying for two strikes(not possible anymore).


That makes more sense now. I thought he was trying to say that he was out 44,000.

#15 AztecD

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Posted 03 December 2014 - 11:26 AM

Arty+UAV is the most essential equipment you need for a fast mover

#16 Mycrus

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Posted 03 December 2014 - 12:33 PM

View PostCreovex, on 07 October 2014 - 08:53 AM, said:

Forgive me if this has been talked about a million times... but why do all weight classes of mechs get this consumable? If the Lights are really the Recon, why is this not a Light Only consumable?

Just curious... or maybe poking the bear... unsure at this point...


Because Paulconomy dictates that cbill sinks = higher chance to mech pack.

#17 Monkey Lover

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Posted 03 December 2014 - 12:45 PM

View PostCorbon Zackery, on 07 October 2014 - 09:25 AM, said:

They love arty and airstrikes. It costs 40,000 c-bills to use one 80,000 c-bills if you equip 2 and your avg. in a match 124,000 c-bills.

44,000 c-bills a match just to use a pay to win weapon except you pay to lose since you only make 44,000 c-bills for the win, You might lose money in a loss.

Great way to bankrupt yourself. Keep using them.

What do i need cbills for ? Buy another mechs that is the same thing with 2 meds in the right arm and not 2 med laser in the left? :P

#18 Josef Nader

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Posted 03 December 2014 - 02:15 PM

Stop clumping together behind the same rock. A team that spreads out across a firing line is largely immune to being IDF'd out of existence. If we're talking a tactical combat scenario, containing your enemy within a small area and then bombarding them out of existence is a classic, extremely valuable tactic that has seen widespread use throughout history. If we can keep them contained in one spot, it's a simple matter to keep firing arrows/rocks/cannonballs/rockets/mortars/artillery/bombs into that spot until they stop shooting back, and we can do it relatively safely.

tl;dr Arty/Air strikes are the only thing keeping murder blob tactics somewhat in check. Stop clumping.





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