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Patch Notes - 1.3.339 - 07-Oct-2014


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#141 Soul Tribunal

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Posted 07 October 2014 - 03:35 PM

I love the fact I can hover my mouse over in the shop and now see the Loadout and Hardpoints of all the mechs available for purchase. This was very much needed and welcomed.

And finally, no more trial mechs!

-ST

#142 frpeebles

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Posted 07 October 2014 - 03:37 PM

I've played a handful of matches tonight... but when I say played I mean I disconnected from more than I actually played. Five in the last hour or so, it seems. Too bad really.

#143 Ren Kurogane

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Posted 07 October 2014 - 03:44 PM

Next patch please:

1. Vote system for maps, not game modes
2. Social screen as part of the main screen, so we can see our chat and do something else too
3. Weapon's range shown as numbers, not graph, so we can see their exact range when changing loadout
4. Mech's hardpoint layout in shop, no need to click -mech details- anymore
6. Do something (or many things) to optimize the current mechlab

:P :P

#144 White Bear 84

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Posted 07 October 2014 - 03:44 PM

View PostEddrick, on 07 October 2014 - 10:57 AM, said:

Happy to see range modules for ERPPC and Gauss Rifle.


Wet pants. :wub:

#145 ValkerieFire

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Posted 07 October 2014 - 03:48 PM

Fall damage for lights has not changed, at least for my Ember it has not. I am taking damage at 39fps. Under the new patch it should be 46fps. Please fix. Good patch overall though. Thank you.

#146 ultraFloon

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Posted 07 October 2014 - 03:52 PM

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzthe straw that broke the camel . if you choose to play for your mod with your mech , it is because you have mech for . aujourd'hui c'est l'anarchie . play solo deer wolf or mech heavy for quick mod (CONQUEST) is suicide . play mech not suitable for your mod is really ridicul . I am very disappointed to give money for one game that I like more (( mc and hero mech finished :(zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

#147 Tarogato

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Posted 07 October 2014 - 03:59 PM

I watched both the Town Halls and I guess I missed whenever they talked about this matchmaker change. Never saw a poll for it so I never got to voice my opinion. I thought I was on top of the forums, but I guess not. Maybe PGI should consider advertising polls and significant updates in a news section of the actual client so that the rest of the playerbase will get a chance to catch wind of it ahead of time, it could prevent a lot of the community backlashing that we're seeing right now.

Since the majority of people seem to hate Conquest, I guarantee (solo queue at least) that when all the stragglers eventually take Conquest off their vote, there won't be enough votes for Conquest to ever be picked and it will essentially never played.

View PostMonkeyCheese, on 07 October 2014 - 11:17 AM, said:

But seriously if you are going to force me into river city assault PLEASE fix the turret range and spawn locations. I would rather play terra therma all day long in an energyboat. Base assault in river city is just not fun.
Yes please. LRM turrets need a range nerf since they can reach you on most maps when you're quite obviously not actually at the enemy base (Canyon Network and Mining Collective come to mind as other big offenders) But River City needs the base locations changed. Badly. They should be at opposite diagonals of the map, not right across the pond from each other. Or better yet, give us multiple sets of base and spawn locations for each map to be randomly selected on drop. We need that kind of variety and I'll keep pushing this idea until somebody hears it.

View PostGauvan, on 07 October 2014 - 12:24 PM, said:

Hey, can we tie capture speed on Conquest to mech tonnage? :)
Actually, I kinda like the idea of investigating that possibility. If you want to go to the effort of parking 2 assaults on a cap point, you should deserve to own it quicker than if you just had a couple lights running around ninja-ing caps.

#148 PhoenixNMGLB

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Posted 07 October 2014 - 04:00 PM

I like the majority of the changes but forcing people to play a game mode they don't want to play will just end up ruining the experience for those that do enjoy playing that mode.

I like all of them but I can understand that others don't so now my games will be filled with people disconnecting.

I don't see the logic of this change, if the intention is to produce a map voting system then perhaps that should have been done first.

As always I will give this a try but I'm concerned to say the least.

#149 Call me Mad

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Posted 07 October 2014 - 04:01 PM

ok, me and my Company have to think about it. the most things of this patch were really good, including the modules, but the Change in the matchmaking....lets say, we had a really Long discussion about it. i just have to ask, was there no other Option for making that horrorable matchmaker better? yes, of course ,fighting in a Team with 3 or 4 deifferent troups against a complete 12 man Team who are knowing each other is no fun and i hated it more than one time to get such a round, but playing a gamemode my mech is not fit for is i think excactly the same not good idea for a matchmaker. there must be a better Option for that, better way for balancing that whole Thing more in the interests of (most of) all Players.
so pls guys, think about it again. both things make no fun, playing the wrong match and playing against a hole troup.

and now i have to tell you, the new patch braught us some many bugs, including no matchscore, xp as gxp and i (hope) think the Trouble with the modules (2 of the same in one mech).

at last i just can say, you did a 50/50 Job this time, so pls think about your mistakes and fix it fast, thx

#150 Chilong

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Posted 07 October 2014 - 04:14 PM

View PostInnerSphereNews, on 07 October 2014 - 10:33 AM, said:


We are proud to announce the first stage in a shuffling to our matchmaking system:
Moving forward, all Game Mode selections will be treated as preferences rather than exclusive options, vote for the modes you would like to increase the frequency for.




Proud? Have you not picked up that people don't like playing conquest? The game type is radically different than the other two and is awful if you didn't fit specifically for it.

It might make a little sense if you at least rewarded players for capping but the whole xp and cbill reward system is still centered almost entirely around slugfests.

Instead of trying to address why people don't like the mode you just force them to play it anyways. How is that a solution to anything?

[Edit]
Also. Thank you for moving the trial mechs into their own tab and making the mech list load faster.

Edited by Chilong, 07 October 2014 - 04:37 PM.


#151 Rebel Ace Fryslan

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Posted 07 October 2014 - 04:15 PM

Some oke changed but these modules, why ??

Quote

Posted Yesterday, 07:56 PM
omg LRMs range module - why? WHY? To shoot from base to base?



THIS :angry: :angry: :angry: :angry: :angry:

next to the lrm-cooldown and clan UAC cooldowns it insane.

Edited by Rebel Ace Fryslan, 07 October 2014 - 04:18 PM.


#152 Orbit Rain

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Posted 07 October 2014 - 04:20 PM

I'm re-installing steam and Planetside 2 as I type this. I'm not playing conquest.

#153 Kausteck

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Posted 07 October 2014 - 04:32 PM

Conquest is a horrible game mode, i don't like it I never have.

I would rather have a broken ELO system than have to continue playing Conquest.

#154 xWiredx

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Posted 07 October 2014 - 04:34 PM

Every match I've been in except one is now skirmish (which... yeah... those who said that's what would happen were definitely right) and now they all take almost 15 minutes each. I thought this was to make matches fair, but all it actually did was make them boring. I haven't noticed a significant difference in quality at all.

#155 Rushroca

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Posted 07 October 2014 - 04:34 PM

I hate skirmish, can do without conquest, and only want to play assault. So now my only option is to leave matches I drop into that I don't like? Sounds counter productive to me. But okay GAME ON!

#156 Primetimex

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Posted 07 October 2014 - 04:45 PM

PGI can you please move the social window back to the bottom right - it's very disconcerting and hard to look up to the top right every time I use the Social Window.

#157 Kreisel

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Posted 07 October 2014 - 04:45 PM

View PostxWiredx, on 07 October 2014 - 11:56 AM, said:


You would have to have read the feedback thread for Russ' explanation of how it works to realize that I am not against the idea of this. You would not have to read that to realize that I am simply put off buy the quickness of which they made this change (in comparison to many other supposedly major changes they've made which took forever), and without any real thought being put into it. Your rant was for naught.


Pardon my 'rant' but the phrase "without any thought" isn't typically used to describe choices you agree with, especially in the context of being in the middle of several posts in a row complaining about the feature because they only want to play a single mode. The "not thought out" was the only part of my rant directed specifically at your quoted post and I still hold that it's an unfair characterization of the process PGI went through making this change, Russ indicated this had been on the drawing board for a while before it was ever brought up to the players, around a month since the first townhall. I don't agree with chastising PGI for quickly implementing a solution to an ongoing problem once they had talked to the player-base about why it was a problem, introduced an idea to fix it and confirmed their was support for that idea in the community. Especially when it was presented as: we would like to at least test this on the live servers and if it doesn't work we'll roll back the change.

#158 Kausteck

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Posted 07 October 2014 - 04:52 PM

Conquest again. Sorry PGI, i'm out until this is changed back. Conquest is just not fun.

#159 Nightmare1

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Posted 07 October 2014 - 04:52 PM

Okay, I played several matches tonight with "Skirmish" as the only mode selected.

Don't get me wrong; I enjoy Conquest too! I dislike Assault because I feel that it turns into a camping match that gets very dull very quickly.

That being said, I only got ONE Skirmish Match tonight. I'm pretty frustrated over that since I was trying to level a Heavy. When leveling Heavies and Assaults, I play Skirmish. When leveling Lights and Mediums, I play Conquest. I have reasons for this PGI, so please fix the MM! I promise that I'll keep playing Conquest and Skirmish, even if I don't play Assault very often! However, forcing me to blindly drop into a match with a Mech that is not suited for the game mode is both stupid and wrong.

What about those Dire pilots who already have a rough go of it on Skirmish? Why make them sweat buckets in a Conquest? When I'm running my Locusts for Funyuns, why force me to play Assault instead of Conquest?

PGI, this MUST be rectified!

Edited by Nightmare1, 07 October 2014 - 04:53 PM.


#160 frpeebles

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Posted 07 October 2014 - 05:00 PM

Ok, as I type this every mech I own is tied up in a game running a mode I did not select. I think this is the end of the line for me with MWO. When I think back over the past however long I'm surprised I stuck with it this long.

I'm just glad I had the good sense not to buy that founders package (or anything else).





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