Patch Notes - 1.3.339 - 07-Oct-2014
#141
Posted 07 October 2014 - 03:35 PM
And finally, no more trial mechs!
-ST
#142
Posted 07 October 2014 - 03:37 PM
#143
Posted 07 October 2014 - 03:44 PM
1. Vote system for maps, not game modes
2. Social screen as part of the main screen, so we can see our chat and do something else too
3. Weapon's range shown as numbers, not graph, so we can see their exact range when changing loadout
4. Mech's hardpoint layout in shop, no need to click -mech details- anymore
6. Do something (or many things) to optimize the current mechlab
#145
Posted 07 October 2014 - 03:48 PM
#146
Posted 07 October 2014 - 03:52 PM
#147
Posted 07 October 2014 - 03:59 PM
Since the majority of people seem to hate Conquest, I guarantee (solo queue at least) that when all the stragglers eventually take Conquest off their vote, there won't be enough votes for Conquest to ever be picked and it will essentially never played.
MonkeyCheese, on 07 October 2014 - 11:17 AM, said:
Gauvan, on 07 October 2014 - 12:24 PM, said:
#148
Posted 07 October 2014 - 04:00 PM
I like all of them but I can understand that others don't so now my games will be filled with people disconnecting.
I don't see the logic of this change, if the intention is to produce a map voting system then perhaps that should have been done first.
As always I will give this a try but I'm concerned to say the least.
#149
Posted 07 October 2014 - 04:01 PM
so pls guys, think about it again. both things make no fun, playing the wrong match and playing against a hole troup.
and now i have to tell you, the new patch braught us some many bugs, including no matchscore, xp as gxp and i (hope) think the Trouble with the modules (2 of the same in one mech).
at last i just can say, you did a 50/50 Job this time, so pls think about your mistakes and fix it fast, thx
#150
Posted 07 October 2014 - 04:14 PM
InnerSphereNews, on 07 October 2014 - 10:33 AM, said:
We are proud to announce the first stage in a shuffling to our matchmaking system:
Moving forward, all Game Mode selections will be treated as preferences rather than exclusive options, vote for the modes you would like to increase the frequency for.
Proud? Have you not picked up that people don't like playing conquest? The game type is radically different than the other two and is awful if you didn't fit specifically for it.
It might make a little sense if you at least rewarded players for capping but the whole xp and cbill reward system is still centered almost entirely around slugfests.
Instead of trying to address why people don't like the mode you just force them to play it anyways. How is that a solution to anything?
[Edit]
Also. Thank you for moving the trial mechs into their own tab and making the mech list load faster.
Edited by Chilong, 07 October 2014 - 04:37 PM.
#151
Posted 07 October 2014 - 04:15 PM
Quote
omg LRMs range module - why? WHY? To shoot from base to base?
THIS
next to the lrm-cooldown and clan UAC cooldowns it insane.
Edited by Rebel Ace Fryslan, 07 October 2014 - 04:18 PM.
#152
Posted 07 October 2014 - 04:20 PM
#153
Posted 07 October 2014 - 04:32 PM
I would rather have a broken ELO system than have to continue playing Conquest.
#154
Posted 07 October 2014 - 04:34 PM
#155
Posted 07 October 2014 - 04:34 PM
#156
Posted 07 October 2014 - 04:45 PM
#157
Posted 07 October 2014 - 04:45 PM
xWiredx, on 07 October 2014 - 11:56 AM, said:
You would have to have read the feedback thread for Russ' explanation of how it works to realize that I am not against the idea of this. You would not have to read that to realize that I am simply put off buy the quickness of which they made this change (in comparison to many other supposedly major changes they've made which took forever), and without any real thought being put into it. Your rant was for naught.
Pardon my 'rant' but the phrase "without any thought" isn't typically used to describe choices you agree with, especially in the context of being in the middle of several posts in a row complaining about the feature because they only want to play a single mode. The "not thought out" was the only part of my rant directed specifically at your quoted post and I still hold that it's an unfair characterization of the process PGI went through making this change, Russ indicated this had been on the drawing board for a while before it was ever brought up to the players, around a month since the first townhall. I don't agree with chastising PGI for quickly implementing a solution to an ongoing problem once they had talked to the player-base about why it was a problem, introduced an idea to fix it and confirmed their was support for that idea in the community. Especially when it was presented as: we would like to at least test this on the live servers and if it doesn't work we'll roll back the change.
#158
Posted 07 October 2014 - 04:52 PM
#159
Posted 07 October 2014 - 04:52 PM
Don't get me wrong; I enjoy Conquest too! I dislike Assault because I feel that it turns into a camping match that gets very dull very quickly.
That being said, I only got ONE Skirmish Match tonight. I'm pretty frustrated over that since I was trying to level a Heavy. When leveling Heavies and Assaults, I play Skirmish. When leveling Lights and Mediums, I play Conquest. I have reasons for this PGI, so please fix the MM! I promise that I'll keep playing Conquest and Skirmish, even if I don't play Assault very often! However, forcing me to blindly drop into a match with a Mech that is not suited for the game mode is both stupid and wrong.
What about those Dire pilots who already have a rough go of it on Skirmish? Why make them sweat buckets in a Conquest? When I'm running my Locusts for Funyuns, why force me to play Assault instead of Conquest?
PGI, this MUST be rectified!
Edited by Nightmare1, 07 October 2014 - 04:53 PM.
#160
Posted 07 October 2014 - 05:00 PM
I'm just glad I had the good sense not to buy that founders package (or anything else).
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