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Patch Notes - 1.3.339 - 07-Oct-2014


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#81 masCh

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Posted 07 October 2014 - 12:28 PM

Overall a positive patch, especially the Trial Mechs filter.

Although to help newbies with the game, Trial Mechs should be the default selection in MechLab until the player purchases their first mech, and a popup to appear to tell them they can try Trial Mechs by clicking button at the end of this arrow..

Secondly, can you put Camo and Colours in the Store in their own section.

Thirdly, can you put Modules (that have been unlocked) in their own section in the Store so that hey can be purchased from the Store. So in this section you'll only see Modules that you can purchase (after they've been unlocked at the Pilot Skills tab). A text description can also be displayed there saying "Unlock a module at the Pilot Skills tab and you'll be able to purchase it in this section".

Lastly. its misleading to see : "Owned : 0" with an "Equip" button. Maybe change the text to "Purchase" button if Owned=0 and text to "Equip" if Owned>0.

Thanks

#82 AlphaToaster

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Posted 07 October 2014 - 12:28 PM

View PostYoseful Mallad, on 07 October 2014 - 12:19 PM, said:

well what they need to do next is once a game mode and map are picked, they need to let people have time to change out which mech they want to play with to better fit that situation.


Brilliant! This is closer to helping the problem of lopsided games than removing the choice of game mode. Rather than be locked into a mech blind before knowing the map/mode, why not allow us to use the Ready up screen to select our mechs?

Say something like we queue up in a preferred mech w/ modules a certain way, then once game mode/map are decided and we're in the ready screen, we get 1 minute to switch modules or switch to a new mech from our group of mechs we've selected as "Ready".

Give us features, don't take them away.

And whoever said "the community" asked for this, you mean the vocal community. Unless there's only 2k people playing this game.... So it's more like 1500 or so of the vocal community agreed to the experiment, and the rest of us are just finding out now. Big difference there.

Edited by AlphaToaster, 07 October 2014 - 12:31 PM.


#83 xeromynd

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Posted 07 October 2014 - 12:28 PM

As someone who enjoys all three current gametypes, this patch is great. Loving every bit of it.

#84 Egomane

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Posted 07 October 2014 - 12:31 PM

View PostN0MAD, on 07 October 2014 - 12:17 PM, said:

BTW is there somewhere in the CoC that says i will be forced to play a mode or a mech or a game style that i dont want to or be banned because well just because.

Not in the CoC. No!

But in the Exploit and Griefing rules it is stated, that if you disconnect intentionally from a match, or suicide without tactical intent, this is a bannable offense.

#85 Tvrdoglavi

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Posted 07 October 2014 - 12:34 PM

There are some great changes in this patch. Removal of trial mechs from the Mechbay being the most important one. I don't find the matchmaking change to be a problem either. I do like Conquest after all, even in an Assault.
New modules are welcome addition as well.
I haven't had a chance look at the store but it's current shape is pathetic. You really can't expect people to buy mechs without being able to see the specs, loadout and hard points. Not even your web site has the new mechs or meaningful information on the few old mechs that you can look up. That is a huge oversight on PGI's part and people in charge of the web site should be embarrassed.
UI 2.0 has been left in it's sad state for too long. It needs fixing and it's long overdue.

#86 ShadowbaneX

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Posted 07 October 2014 - 12:35 PM

View PostSereglach, on 07 October 2014 - 11:32 AM, said:

That is happening with the complete IS quirk pass. That's set to either be the 21st of this month, or the 4th of November. It depends on when they get the initial pass of IS quirks completed, as they're all going to be released at once.


Yeah, I know that, but I thought I read somewhere (reddit, twitter?) that they were being removed today. It doesn't take much to just remove negative quirks, especially in the case of the Victor where no positive quirks were being added.

#87 LT. HARDCASE

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Posted 07 October 2014 - 12:36 PM

So many great changes and tweaks. The Mech Skills now being alphabetical by weight class is amazing.

But....

The Gauss get cooldown and range modules? Really? Dual Gauss needed a buff? This is terrible, to me.

Edited by Kevjack, 07 October 2014 - 12:37 PM.


#88 frpeebles

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Posted 07 October 2014 - 12:37 PM

View Postxeromynd, on 07 October 2014 - 12:28 PM, said:

As someone who enjoys all three current gametypes, this patch is great. Loving every bit of it.


If you enjoy all three modes then this matchmaker change doesn't change much aside from possibly a small reduction in wait time at the expense of your fellow players enjoyment. Congratulations.

#89 Prezimonto

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Posted 07 October 2014 - 12:41 PM

View PostInnerSphereNews, on 07 October 2014 - 10:33 AM, said:


    • Mech Sorting filters have been added
  • Mechlab improvements
    • Trial 'Mechs now appear only in the Trial tab
    • The grid now loads faster

  • Unowned Mechs' stats now show properly in the Skills screen in MechLab.

Thank you!

#90 Xtrekker

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Posted 07 October 2014 - 12:43 PM

The store sale items on the home tab do not have slide-out info panels. Mouse-over the current Timbers and you still see nothing.

#91 Threat Doc

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Posted 07 October 2014 - 12:47 PM

View PostN0MAD, on 07 October 2014 - 12:17 PM, said:

No the population did not ask for it, around 1k players voted for it (im sure someone can dig up poll results), the ballot was not put out to the general population or are you relling me the MWO pop is around 1500?

Im glad you want to improve yourself but many of us are not here to improve our selfs via a video game, we are here and pay to have fun you know, Entertainment.

BTW is there somewhere in the CoC that says i will be forced to play a mode or a mech or a game style that i dont want to or be banned because well just because.
N0MAD, you and I play together a LOT, and I enjoy wrecking **** together in the game; have you ever been forced to play in a game mode you didn't want when gaming with Armageddon Unlimited? Do you think, with this new voting system, you could free your mind enough to every so often play what someone else DOES want? You may not need or want to improve YOURSELF, but I NEED and want to improve myself, and I can't do that if I'm forced to constantly play the same crap over and over and bloody over again.

This argument goes both ways, only now those of us who want to play a game mode that we don't get to play unless we go solo, will be able to. However, NOW those of us who do want to play alternate game modes and CAN'T because of other selfish individuals we have in our teams, or when combining brother units for a night of debauched destruction, will get the chance to because of the voting system. I like to play with my friends, with my team, but I also want to be able to play other game modes.

If you think you can play something different every so often, let me know? Your vote counts, either way.

As for the 1500 votes it took to get this done, if that indeed was all there was, are from the people paying attention. Pretty soon, PGI are going to add a system in the interface where all of us will have a say from that point, if we want it. My thoughts are that people will skip it, ignorantly, so they can play the game. If you, and anyone else out there who didn't get a say, wants a say, start paying more attention to the forums, and make sure you pay attention to the more important items PGI will want our input on when THAT module gets added to the game interface. Otherwise, live with what happens in the game... period.

Edited by Kay Wolf, 07 October 2014 - 12:48 PM.


#92 Carthoo

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Posted 07 October 2014 - 12:49 PM

Ok, censorship is strong in this one, so in more decent words:

1) What "genius" thought its better to have "suggestion box" than choice box?!?!?! :angry:

2) Why the heck was there a poll, when you can easily see (if your game isnt completely whacked), how much people checked to play conquest and how much did NOT? (Which means they hate it, they play mechs completely useless in it and they do NOT WANT to play it, unless they take out their lights/meds/fast toys - rather explained it, coz I have sever doubts about intelligence behind this patch)

3) Most of the patch is nice, altough buggy as always whichll take another x days of buggy games to fix it I suppose.

And to all the smart....boxes who are defending forced conquest....take atlas or daishi and go play it on alpine peaks. Happy deaths far away from your team which leaves you right away.... . To those saying how "Assaults should cover lights and defend ways to bases....ehm...LOL... . I guess one assault into every valley, right? Enemies cant flank them or go elsewhere....

#93 Pezzer

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Posted 07 October 2014 - 12:49 PM

*Let me go ahead and overreact to the new matchmaking changes*

NO I HAVE TO PLAY CONQUEST WHY

OH WAIT...a quicker matchmaker that more accurately balances out each team? Okay, I'm fine with Conquest as long as the game isn't a complete stomp/my team has 3 Awesomes while thiers has 3 Dire Wolves.

#94 BBP

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Posted 07 October 2014 - 12:54 PM

View PostYoseful Mallad, on 07 October 2014 - 12:17 PM, said:

how about apples, I KNOW YOU LIKE APPLES!! im just kidding bud. I get it, I do. Lets all just try it out for a while and after some time, if most still feel they are being forced into something, than voice it or just step away. Thats all I really can say on this issue. I for one was one that like MANY wanted this and for the most part, the community as a whole did ask for this. Now we got it, and it really is the minority that is voicing their dislike on it.


Until a while ago i had all 3 boxes checked. At some moment in a conquest mach i was in a assault and i asked for support , the reply was: this is conquest , just uncheck the box .After a few matches got the same reply...Baseline: conquest players are allone because of their attitude towards others(slow movers)...now we are forced to coap with that attitude !

'Lets all just try it out for a while and after some time'...already tried it...don't like being left behind !

#95 The Trumpet of Gabriel

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Posted 07 October 2014 - 12:55 PM

I'm liking the direction things are going! Nice job PGI and keep em coming!

#96 Navid A1

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Posted 07 October 2014 - 12:58 PM

View PostInnerSphereNews, on 07 October 2014 - 10:33 AM, said:

  • Mechlab improvements
    • Trial 'Mechs now appear only in the Trial tab
    • The grid now loads faster

...


Thanks.

You know something wasn't/hasn't been right when you see the players so happy about this most basic feature...!

#97 N0MAD

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Posted 07 October 2014 - 12:58 PM

View PostEgomane, on 07 October 2014 - 12:31 PM, said:

Not in the CoC. No!

But in the Exploit and Griefing rules it is stated, that if you disconnect intentionally from a match, or suicide without tactical intent, this is a bannable offense.

So you are going to ban me because i dont want to play a game mode i detest? ok thanks

#98 Kodyn

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Posted 07 October 2014 - 12:59 PM

Loving the speedier matchmaking on any weight class, loving the fact I can see mech xp on mechs I no longer own and/or trials, loving the trials in their own tab, new modules look good, all around a fantastic patch!

#99 Demos

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Posted 07 October 2014 - 12:59 PM

What happened to coolshot 9v9? I have only coolshot 9 in my inventory.
in the Skil Tree the improved coolshot is still activated...

#100 Chrithu

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Posted 07 October 2014 - 01:02 PM

Nice patch.

Only thing that worries me is the pretty quick addition of the game mode voting system that happened. A lot of people seem to have only just learned about it being planned when Russ further explained it on Sunday and there were quite some voices that said they would have voted no in the poll had they known about it. I hope PGI is willing to undo the changes should they indeed see a significant increase in deliberate disconnects from the game in coming weeks. I wanted to trade for better elo matching not a 10v10 mode.





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