Gallowglas, on 08 October 2014 - 09:08 AM, said:
How do you correlate any of those items to the number of people actively playing? I just don't see how you could ever draw any conclusions. Anything would be a wild guess. For instance, most of the active players in my unit don't even participate in MWO forum activity at all.
This has come up several times and someone mentioned that there should be a correlation between trailer video views and the player base. They cited that the official MWO trailer only had a few thousand views at the time, which seemed a plausible argument until you looked at a Starcraft official trailer that had almost identical numbers.
Short of having hard evidence about actual player numbers, I just don't know what these sorts of observations accomplish. That said, I don't have a problem with people making wild guesses. I just wish they'd acknowledge that that's what they are.
Into an exact number? You simply cant. But into a pretty wide possible estimate? Of course.
I mean were not talking the difference between 30k players and 400k players. We know its less than 100k. Really all you have to figure out, is if its over 50k active player base. Which all signs point to no.
And it has to be more than a few thousand active players, because otherwise, there would be no game. They cant sustain themselves on a few thousand active players.
They sold 23k Clan packs...they have 70,000 founders. Popular topics have 20 readers, and at any given time theres around 250 people watching the forums. When you add all these things together and compare them to numbers that are similar in other games, that DO show their player counts...its more than likely that our player numbers are comparable.
If World of Tanks sells 230k T-59s, has 700,000 'founders', popular topics have 200 readers, and theres 2,500 people watchin the forums. Theres conventional wisdom that says, they probably have around ten times as many players.
Percentages of people in the forums vs in the game are pretty steady for all games within a general genre. Free to play...sim...multiplayer.
Also what percentage of a total player base is on at any given time is pretty easy to figure out and standard across most games, but of course depending on where its available. If you cant play it in China...then when its 6pm in China...you have a valley, not a peak, in player count, because everyone where the game is played, is asleep.
Edited by KraftySOT, 08 October 2014 - 09:23 AM.