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Player Base Last Weekend Was 28,341+


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#121 Wintersdark

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Posted 07 October 2014 - 08:50 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:46 PM, said:


This is exactly why you need a running test server and dont shove things out onto the live servers without extensive testing


Back to my post, the edit that came while you responded:

The test server wouldn't work for this, because measuring the change in Elomatching requires live server participation levels. Just a few random testers couldnt judge the changes impact either in Elo delta or in mode frequency.

They've already seen on numerous occasions how there's little interest in testing things that don't directly impact gameplay, and something this "meta" if you will requires substantial numbers to test adequately.

#122 orcrist86

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Posted 07 October 2014 - 09:00 PM

He's not reading or not listening about the test servers. It's wrong because it's wrong even if it's right it's wrong.

#123 Russ Bullock

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Posted 07 October 2014 - 09:02 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:46 PM, said:


This is exactly why you need a running test server and dont shove things out onto the live servers without extensive testing

Which is also something ppl have been asking for since at least 2012


Wintersdark is right on this.

Match Maker changes are one thing we just can't test on the test servers, not near enough show up to test items like this out. The match maker needs live population levels to get valid data.

Only the clan public test resulted in proper live like numbers.

#124 Thorqemada

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Posted 07 October 2014 - 09:03 PM

Lately, while my W/L and damage is still pretty healhy to me my Assists have gone down significantly.
I have not yet thought about the why but i often end up with 1 to 3 kills, 250 to 400 damage and 0 to 2 Assists or 5 Assists and 0 kills.
The matches from the past where i had 1 to 3 kills and 5 to 11 Assists be pretty much gone...

So it was pretty much the nature of the beast to miss the bonus Goal of 10 Million C-Bills.
I guess i am not allone...

Edited by Thorqemada, 07 October 2014 - 09:08 PM.


#125 Asmudius Heng

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Posted 07 October 2014 - 09:09 PM

Russ,

Is there any way that changes like this can be flagged more clearly to the community as tests?

Many do not come to the forums or twitter etc and get thrown to the wolves with some changes - are there plans on having better in game communication?

I personally think it is fine to test a new idea for a few days live to gather data but i would remove it after that for reflection and feedback alongside the data you have gathered - as long as everyone knows you needed to test something most would be happy enough if it does not interfere with tournaments etc

#126 charov

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Posted 07 October 2014 - 09:10 PM

View PostDarian DelFord, on 07 October 2014 - 01:36 PM, said:

Seeing as there are 70,000 Founders alone, those numbers are abysmal

I'm a founder and a regular player, but I didn't play last weekend. My wife could kill me if I try! :D

#127 Elizander

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Posted 07 October 2014 - 09:10 PM

I played all weekend and I only got one valid win from the event. I was just playing normally though and not running around just to get the assists.

#128 Mechwarrior Buddah

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Posted 07 October 2014 - 09:14 PM

View PostRuss Bullock, on 07 October 2014 - 09:02 PM, said:


Wintersdark is right on this.

Match Maker changes are one thing we just can't test on the test servers, not near enough show up to test items like this out. The match maker needs live population levels to get valid data.

Only the clan public test resulted in proper live like numbers.


Thats because of WHEN you run your tests. You DO realize that, yes?

If you had a running live test server (like most other games) or incentives for ppl to go there and test (other than helping the game - because apparently ppl need those here) Im betting youd see the numbers you need without routinely breaking the game by shoving things onto the live server like we were back in beta again

#129 Kilo 40

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Posted 07 October 2014 - 09:40 PM

View PostMechwarrior Buddah, on 07 October 2014 - 09:14 PM, said:


Thats because of WHEN you run your tests. You DO realize that, yes?


are you capable of admitting that you might be wrong?

#130 Bishop Steiner

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Posted 07 October 2014 - 09:56 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:30 PM, said:


Giving players "what they want" despite of whether or not its a good idea. THATS the point

so certain players don't get what they want, players complain Russ is not listening to them. Russ DOES follow the direction those players who can be bothered to vote ask for, and players complain because Russ DOES listen.

Classic.

#131 Mechwarrior Buddah

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Posted 07 October 2014 - 10:00 PM

View PostKilo 40, on 07 October 2014 - 09:40 PM, said:


are you capable of admitting that you might be wrong?


If they polled the entire game and didnt go by what the forumites think, yes

#132 Bishop Steiner

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Posted 07 October 2014 - 10:00 PM

View PostKilo 40, on 07 October 2014 - 09:40 PM, said:


are you capable of admitting that you might be wrong?

Countdown til MW-B's next meltdown?

#133 Mechwarrior Buddah

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Posted 07 October 2014 - 10:01 PM

View PostBishop Steiner, on 07 October 2014 - 09:56 PM, said:

so certain players don't get what they want, players complain Russ is not listening to them. Russ DOES follow the direction those players who can be bothered to vote ask for, and players complain because Russ DOES listen.

Classic.


You forgot the part where there was no testing or QA on this idea

"Classic"

View PostBishop Steiner, on 07 October 2014 - 10:00 PM, said:

Countdown til MW-B's next meltdown?


T-345654767867986785765756750032386757?

#134 Bishop Steiner

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Posted 07 October 2014 - 10:02 PM

View PostMechwarrior Buddah, on 07 October 2014 - 10:01 PM, said:


You forgot the part where there was no testing or QA on this idea

"Classic"



T-345654767867986785765756750032386757?

We'll see.

When you keep the ego out of it, your input can be hugely helpful. Problem is when you can't.

#135 Kilo 40

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Posted 07 October 2014 - 10:06 PM

View PostMechwarrior Buddah, on 07 October 2014 - 10:00 PM, said:


If they polled the entire game and didnt go by what the forumites think, yes


No. I'm asking if you think you can be wrong...ever. because you don't seem capable of it.

No matter what you are told, you seem incapable of just saying something like "oh. I didn't realize the test servers wouldn't work in a case like this." and instead you go on to tell the guy who owns and has used the test servers, and hired the people who run them, why he's using them wrong, despite you never even laid on eye on them.

#136 SgtKinCaiD

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Posted 07 October 2014 - 11:23 PM

View PostRuss Bullock, on 07 October 2014 - 07:03 PM, said:

Yes not everyone by a long shot opts in to the tournament.

I don't want to be rude but did you realise that this kind of kill/dmg only tournament are not fun and while the solo queue is already in a bad shape during the week, it's just horrendous on tournament weekend ?

The only reason why i opt-in in this one was the 10m cbills reward, which i managed to get but not without spending 3 terrible evenings.

I suggest you refrain to organise such tournament while the question of MM is still not solve or at least don't put addtitional rewards so only real competitors opt-in. And i don't know if it's doable, but a real improvement would be a special tournament queue.

#137 Elfman

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Posted 07 October 2014 - 11:23 PM

I did not opt in to the challenge this weekend and from the small time (R/L stuff so only got about 2 hours in Saturday) no one from my group or associates participated.

In fact I refused to solo drop after the first 2 games where anything other than people trying to get there magic 130 and hoping there team would win rather than any tactics being used made me think nah wait till its over.

So if out of 30 or so people I drop with on a regular basis only 1 or 2 opted in then then 10k who did means a reasonably healthy player base for a niche game

I just need to convince the wife that after 12 hours at work a day spending 4 hours of the evening and nearly all the weekend doing DIY and building work around the house (It will only take you 1/2 an hour .....) its not good for me and I need to relax playing big stompy robots more :)

#138 JackPoint

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Posted 08 October 2014 - 12:30 AM

I must be the worst player in mwo, don't think I won a single thing. How do I check, my challenges page says no active challenges when I looked, but opted in to the show. And yes the solo queue was terribad, you either sinc dropped or lost.

#139 Chrithu

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Posted 08 October 2014 - 01:37 AM

View PostVotanin FleshRender, on 07 October 2014 - 01:42 PM, said:

Math hard? :)

If everyone got 1 million = 28k players. If everyone got 10 million, that's only 2800 players.

But that only counts the people that opted in. I'm sure there's a healthy % that didn't.


Plus not everyone that opted in made it to 10 million. Judging by the result posts there was a large number of opted in players that mad less than 5 qulified wins. Seeing as there were roughly 2500 ranks in each leaderboard and not everyone played mechs in each bracket I'd say the game's population is healthy. It must be. I mean hey only a fraction of the playerbase shells out money for the pre-order mechs and still the phoenix and clan wave packs left the shelves in pretty good number. PGI was even able to buy out of the deal with IGP to publish the game completely independent so they MUST be doing good.

The small playerbase is just swung around by some usual suspects looking for arguments against changes they dislike.

I have played games with small playerbases. Trust me when I say that I am seeing too many different names in my matches to be speaking of a small playerbase.

#140 totgeboren

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Posted 08 October 2014 - 01:50 AM

View PostJason Parker, on 08 October 2014 - 01:37 AM, said:

I have played games with small playerbases. Trust me when I say that I am seeing too many different names in my matches to be speaking of a small playerbase.


One metric I use for determining player base is the amount of posts in General discussion. In MWO a post can be gone from the front page in less than an hour. Compare this to a game I used to love, CO, where I think there are at most around a dozen new threads per week if that even.

MWO is in good shape so far, and in-game I see new names every day, the setup of the game also makes it less dependant on a huge player base, so we don't have anything to worry about I think.





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