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Player Base Last Weekend Was 28,341+


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#101 Russ Bullock

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Posted 07 October 2014 - 08:01 PM

View PostMechwarrior Buddah, on 07 October 2014 - 02:36 PM, said:


But they had to directly shoehorn into the game us not being able to choose game modes anymore. That doesnt speak to high population.

Testing, then vetting, then asking players, then reworking using the players input then revetting THEN maybe going live (you know; development) WOULD.

But then theyd have to actually turn over a new leaf for that


This didn't take long Buddah.

What number exactly are you after?

Nobody at Piranha ever claimed MWO was anything but a niche product.

But the number of players online is extremely consistent month over month, year over year.

#102 Valore

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Posted 07 October 2014 - 08:06 PM

While I think Buddah's theories about us being shoehorned into game modes to somehow compensate are frankly quite silly, I think Russ that any misunderstanding about MWO's target audience came from that one post a long while back about original founders not being the ones the game was catering for anymore.

That said, probably time to judge PGI by their future actions rather than lingering on the past. What's being bitter gonna achieve really? The game's reasonably fun right now save for a few glaring issues, which are being looked at, and PGI's taking a more active stance in listening, with them honestly making visible effort to keep their promises.

#103 orcrist86

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Posted 07 October 2014 - 08:09 PM

Mechwarrior Buddah seems to forget that the players voted for and asked for this iteration of MM. No shoe-horning, just giving players what they asked for, even if it turns out they aren't fond of it after all.

#104 Thorqemada

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Posted 07 October 2014 - 08:13 PM

Alganon for sure runs on a loss...

#105 Asyres

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Posted 07 October 2014 - 08:13 PM

I think a significant element adding to weight times is the split queue, combined with the over representation of heavies and assaults in the queue at the expense of lights and mediums. If you're willing to play one of the latter, wait times are pretty much instantaneous, at least in solo queue. Heavies, not so much.

That's a problem that's at least partially independent of total active population.

#106 Lindonius

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Posted 07 October 2014 - 08:15 PM

So the OP estimated that over 28k got the 10 mill. People point out the maths brainfart and say it's more like 2800 and then Russ comes on and says it was actually 900.

Classic.

#107 Russ Bullock

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Posted 07 October 2014 - 08:21 PM

We had a little over 10K people opt in to the tournament. As we know a majority of players do not come to the forums.

#108 Scratx

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Posted 07 October 2014 - 08:23 PM

View PostLindonius, on 07 October 2014 - 08:15 PM, said:

So the OP estimated that over 28k got the 10 mill. People point out the maths brainfart and say it's more like 2800 and then Russ comes on and says it was actually 900.

Classic.


Actually, 2800 was about the number if everyone had hit the 10 million mark, so it was the lowball estimate for how many people were actually in the tournament.

Since 900 made the full cash, the remaining "1900" actually are a lot more than 1900... which probably plays into the numbers we speculated on, somewhere over 5-6k people in the tourney who actually made any money.

Then there's all the players who didn't opt in.

#109 Thorqemada

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Posted 07 October 2014 - 08:24 PM

Niche products can be very successful - EvE is as niche as Porsche is and both be very successful (yet EvE or better CCP is failing on any other Project and did not manage to open the EvE niche for Players that want more than Spreadsheets Heists).

And i truly be optimistic that this particular MW niche could grow over time when it is done right bcs it has unique strengths and appeals.

PS: I got 1 Million from the possible ten...

Edited by Thorqemada, 07 October 2014 - 08:41 PM.


#110 Darth Futuza

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Posted 07 October 2014 - 08:26 PM

View Postorcrist86, on 07 October 2014 - 08:09 PM, said:

Mechwarrior Buddah seems to forget that the players voted for and asked for this iteration of MM. No shoe-horning, just giving players what they asked for, even if it turns out they aren't fond of it after all.

And look, Russ is even letting us do a revote.

#111 Corbon Zackery

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Posted 07 October 2014 - 08:30 PM

God Its sad day.

But I must agree with Russ even with all the issues.

It seems like server growth is at a healthily pace. Most founders are anticipating the release of community warfare. Several of us have set up pilot clubs were people from faction can hang out just like a exclusive membership club at a airport. Were expecting a fresh batch of fresh meat to join when community warfare comes out. Wave 2 of the clan invasion seems to be successful. Its generating capital. We have new map content rolling out. Russ done a excellent job taking over communications on forums posts. New heavy mech on the board. Demand for a Panther mech is high Cough Cough is high.

Russ is like a Mad Max Cricket salesman he's giving things away extra c-bills to off set poorman warrior.

MechWarrior Online is still I solid FPS big robot battle game. The issue right now is how do we grow the game to make it more competitive. How do we get more people into the game. I think as far as marketing the community has gotten together as a whole and done a good job promoting MechWarrior online with podcast and Youtube footage.

So the game is in good shape. Their is a solid completive community, A FASA battletech cult community, A solid MechWarrior video game community, and a I love big swishy I love robots community. Simply finding the right mechs, maps, and community warfare atmosphere to make it successful.

Beleave me the goal of any FPS is a healthy 1,000,000 community. Now not all 1,000,000 are going to play at the same time. What Russ is trying to say is 24hours a day 7 days a week 23,000 to 24,000 people are playing. That's huge 25% of the community is playing 24hours a day 7 days a week. Split that into time zones and that's a huge accomplishment I'm not going to take that away from him at anytime.

Russ and I may have are differences but this is a huge victory on the part of his team. He just need to spend more time listening to the little Red Devil on his shoulder. Not the Halo wearing white shirted boot licking lackey.

Edited by Corbon Zackery, 07 October 2014 - 08:34 PM.


#112 Mechwarrior Buddah

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Posted 07 October 2014 - 08:30 PM

View Postorcrist86, on 07 October 2014 - 08:09 PM, said:

Mechwarrior Buddah seems to forget that the players voted for and asked for this iteration of MM. No shoe-horning, just giving players what they asked for, even if it turns out they aren't fond of it after all.


Giving players "what they want" despite of whether or not its a good idea. THATS the point

#113 EgoSlayer

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Posted 07 October 2014 - 08:30 PM

So using 10K as the number opted in, minus the 900 perfect 10M's, means the remaining people averaged about 1.9 million, so most probably had about 3 matches that made the cut.

#114 Mechwarrior Buddah

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Posted 07 October 2014 - 08:33 PM

View PostRuss Bullock, on 07 October 2014 - 08:21 PM, said:

We had a little over 10K people opt in to the tournament. As we know a majority of players do not come to the forums.


Then shouldnt that tell you that maybe in game polls would be better than on forum polls (where you ask everyone vs asking the minority)?

View PostDarth Futuza, on 07 October 2014 - 08:26 PM, said:

And look, Russ is even letting us do a revote.


where? I missed that apparently

#115 Darth Futuza

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Posted 07 October 2014 - 08:34 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:33 PM, said:

where? I missed that apparently

http://mwomercs.com/...oting-poll-v20/

Niko started an earlier one, but goofed up on the poll.

Edited by Darth Futuza, 07 October 2014 - 08:34 PM.


#116 Mechwarrior Buddah

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Posted 07 October 2014 - 08:36 PM

View PostRuss Bullock, on 07 October 2014 - 08:01 PM, said:

Nobody at Piranha ever claimed MWO was anything but a niche product.


Yeah its the players that do that.

And asking what the numbers in the game is me "...not taking long..." to get back to where I was before Im assuming?

Sorry, didnt know that was breaking the forum rules, which Ive been trying to actually follow this time as to not be re-vacationed

#117 Walluh

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Posted 07 October 2014 - 08:42 PM

Considering it only counted for solo matches, not everyone made the full 10mil, and not everyone opted in at all, it's much higher than it seems.

#118 Wintersdark

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Posted 07 October 2014 - 08:44 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:30 PM, said:

Giving players "what they want" despite of whether or not its a good idea. THATS the point


Sadly, "A good idea" is extremely subjective. I get that you feel your view of what is and isn't a good idea is the absolute truth, but it's sadly just not that simple.

For all this time, we've complained that PGI doesn't listen to us, that they don't listen to feedback, that they don't act of feedback.

Whether or not you like this, its absolutely:

A: Russ proposing a feature to tighten up Elo matching, and then soliciting feedback, including a direct "do you want this?" forum poll.
B: Russ acting on that feedback
C: Russ again asking for feedback once the feature is live, and actively engaging us on said feature in multiple forum threads. And a second "Do you want this?" poll once people have seen it live.

This is exactly what players have been asking for since I started playing at least, back in 2012.

The only way this could theoretically be better is if they'd used the test servers, but in this instance that couldn't work properly -insufficient and potentially biased participation would skew results. You'd need to test this live to get adequate numbers.

Edited by Wintersdark, 07 October 2014 - 08:46 PM.


#119 Lindonius

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Posted 07 October 2014 - 08:45 PM

View PostEgoSlayer, on 07 October 2014 - 08:30 PM, said:

So using 10K as the number opted in, minus the 900 perfect 10M's, means the remaining people averaged about 1.9 million, so most probably had about 3 matches that made the cut.


So on average, the remainding players who opted in only managed 3 games where they won and scored over 130 points before giving up.

That's a lot of stomping.

Edited by Lindonius, 07 October 2014 - 08:48 PM.


#120 Mechwarrior Buddah

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Posted 07 October 2014 - 08:46 PM

View PostWintersdark, on 07 October 2014 - 08:44 PM, said:

This is exactly what players have been asking for since I started playing at least, back in 2012.


This is exactly why you need a running test server and dont shove things out onto the live servers without extensive testing

Which is also something ppl have been asking for since at least 2012

Edited by Mechwarrior Buddah, 07 October 2014 - 08:47 PM.






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