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Conquest Isnt Fun


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#21 Kmieciu

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Posted 08 October 2014 - 05:25 AM

View Posto0Marduk0o, on 08 October 2014 - 05:15 AM, said:

There is no difference with any other game mode.

With a small exception that the spot/kill/assist/saviour rewards ale halved. Which means sometimes you earn more by loosing Assault than you do by winning Conquest.

Edited by Kmieciu, 08 October 2014 - 05:27 AM.


#22 Torgun

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Posted 08 October 2014 - 05:29 AM

View PostKmieciu, on 08 October 2014 - 05:25 AM, said:

With a small exception that the spot/kill/assist/saviour rewards ale halved. Which means sometimes you earn more by loosing Assault than you do by winning Conquest.


That's pretty much it, poor man's mode is poor. I hardly think we need a new CBill nerf in the current Grindwarrior Online.

#23 TyphonCh

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Posted 08 October 2014 - 05:32 AM

View PostElkfire, on 07 October 2014 - 07:29 PM, said:

You might sometimes end up playing a game mode where the most heavily armed and armored mechs don't automatically have the advantage?

I agree, completely unacceptable.


As soon as I saw the topic title I knew comments like this would come up :) I love it

I really don't see what the problem is with conquest. The primary complaints are coming from mediocre assault mech pilots that refuse to play anything else. Why not make yourself a well rounded player, hop in a light or medium and just play the game. Or if DAKKA DAKKA BOOM is all you want, try communicating with your lance so you can move as a group. It's really a lot of fun when it's down to the wire with a handful of mechs left on each side scrambling to hit 750
As far as I'm concerned % 80 of conquest and assault games turn into a skirmish.....

#24 Vassago Rain

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Posted 08 October 2014 - 05:41 AM

Conquest has seriously reduced earnings compared to the other modes.

#25 Edmunda2

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Posted 08 October 2014 - 05:42 AM

Stupid that they forcing you to play a style you don't want to play. Guess its back to tk'n. Might as well have a little fun in conquest.

#26 Xenon Codex

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Posted 08 October 2014 - 05:43 AM

Conquest on small maps is basically skirmish mode--kills are more important than capping. Capping is just something you do while waiting for the enemy to show itself. The cap points are located so close together and the counters so slow that a team can easily de-cap and win if they gain the numbers advantage.

I suggest they vary the counter rates and cap/decap rates according to the size of the map. Large maps should have slow counters, small maps have faster counters. That would make keeping up on the caps (by defending and attacking points) necessary on all maps, possibly requiring your team to split up. A team that deathballs could easily be outcapped and lose.

#27 Sprouticus

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Posted 08 October 2014 - 05:50 AM

The only time Conquest is a real issue is when one entire lance, (including slow mechs) wanders off to cap on their own. Which happens sometimes in pugs. And I HATE it when that happens because the game is essentially over at the start. That is the pig life though.


That having been said, hating it because your almighty assault deathball doesnt happen 100% of the time is a TERRIBLE reason to dislike conquest. Selfish and shortsighted are the words that come to mind.

#28 CrushLibs

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Posted 08 October 2014 - 05:56 AM

Conquest at one point was acceptable and I used to play it.

1. Fix the cap points and other cbills to acceptable limits
2. Reduce the cap times by 1/2 4-5 mins to cap a point is redick

This would make conquest more acceptable

PGI learn not to NERF and learn to FIX problems

#29 Thorqemada

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Posted 08 October 2014 - 05:59 AM

Not even in Tourmaline you can win by conquest if you not have killed a significant amount of the enemy Team first...its really that - as said and said and said b4 - Conquest is the same TDM as Skirmish and Assault with a different secondary win condition that sometimes becomes true with a worse C-Bill income.

Edited by Thorqemada, 08 October 2014 - 06:03 AM.


#30 Torgun

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Posted 08 October 2014 - 06:02 AM

View PostCrushLibs, on 08 October 2014 - 05:56 AM, said:

Conquest at one point was acceptable and I used to play it.

1. Fix the cap points and other cbills to acceptable limits
2. Reduce the cap times by 1/2 4-5 mins to cap a point is redick

This would make conquest more acceptable

PGI learn not to NERF and learn to FIX problems


I think they also need to adapt the cap time to the size of the maps. Because quicker cap times would make a lot more sense on smaller maps compared to bigger ones.

#31 Xiomburg

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Posted 08 October 2014 - 06:11 AM

View PostFinnMcKool, on 07 October 2014 - 06:53 PM, said:

if you want people to play conquest why dont you open it up to weight limits instead of assault heavy med, light. ?

or let folks run only lights or Med. , dont force us to play Conquest. your clever boys over there in Canada right? work the Matchmaker different or toss it completely but dont force slow lumbering Mechs to play a game we dont want!




#32 Xyroc

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Posted 08 October 2014 - 06:16 AM

Conquest is just fine even with assaults. I've never understood the hate for it. Sorry you cant just death ball around the map in this one game mode.

#33 Jon Gotham

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Posted 08 October 2014 - 06:20 AM

View PostFinnMcKool, on 07 October 2014 - 06:53 PM, said:

if you want people to play conquest why dont you open it up to weight limits instead of assault heavy med, light. ?

or let folks run only lights or Med. , dont force us to play Conquest. your clever boys over there in Canada right? work the Matchmaker different or toss it completely but dont force slow lumbering Mechs to play a game we dont want!

I'm going to post as the devil's advocate ok? Please bear in mind what follows is NOT meant as an attack on you, ok?

Finn, sometimes your mech choice is a disadvantage. You pick heavies and assaults because you want more firepower and more survivability than a smaller chassis. You pick these mechs because you want an edge over others in a smaller chassis. You want to do more damage easier and kills things better.
In 2/3 of the game types you have the advantage. In this one game type you don't. This is the one gamemode where smaller, weaker chassis can be competitive with you.
I cannot see the problem here?

#34 Daneiel

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Posted 08 October 2014 - 06:33 AM

What to not like to that mode - on small maps run around and stay like and idiot in small square zone to be "competitive player " - now i get it that is the best mode ever , sorry non of the modes in the game give you a real difference in the game play . If you want to talk for a game mode start talking about - stock modes , Clans vs IS , IS vs IS , Clans vs Clans .

#35 Tatula

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Posted 08 October 2014 - 07:42 AM

The problem I see with the Conquest game mode is team work. It needs team work to play Conquest well. In PUG/Solo matches, it's already hard enough to get the team to work as a team in Skirmish or Assault. In Conquest, it just doesn't work when everyone going off trying to win on their own.

#36 MeiSooHaityu

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Posted 08 October 2014 - 07:44 AM

I like Conquest, I think it's fun. Heck, Conquest is the only game mode that makes Alpine remotely tolerable.

Only change I would like in Conquest would be a bit faster capture times.

#37 Soul Tribunal

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Posted 08 October 2014 - 08:03 AM

The only change needed is increase in earnings, and speed up the cap time.
Everything else is fine.
Be happy that we have multiple modes now, it wasn't always that way. And most games don't even have that Luxury.

-ST

#38 Xarian

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Posted 08 October 2014 - 08:09 AM

View PostCrushLibs, on 08 October 2014 - 05:56 AM, said:

Conquest at one point was acceptable and I used to play it.

1. Fix the cap points and other cbills to acceptable limits
2. Reduce the cap times by 1/2 4-5 mins to cap a point is redick

This would make conquest more acceptable

PGI learn not to NERF and learn to FIX problems

Exactly this. The C-Bill reduction is utterly unnecessary and seems like it's designed just to convince people to play other modes. The ridiculously long cap times further drive the mode to just being a variant of Skirmish.

#39 Jun Watarase

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Posted 08 October 2014 - 08:35 AM

View PostFinnMcKool, on 07 October 2014 - 06:53 PM, said:

if you want people to play conquest why dont you open it up to weight limits instead of assault heavy med, light. ?

or let folks run only lights or Med. , dont force us to play Conquest. your clever boys over there in Canada right? work the Matchmaker different or toss it completely but dont force slow lumbering Mechs to play a game we dont want!


Conquest is the only game mode that forces you to attack instead of two teams hiding behind cover and yelling "Hey, attack us so we can focus fire you down!" "no, YOU attack us!".

I can literally alt-tab out for 5 mins and come back to see both teams still camping behind cover with minimal casaulties (if any) on assault and skirmish.

#40 Ph30nix

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Posted 08 October 2014 - 08:39 AM

i removed conquest from my list of game modes a long time ago. TO many games of garbage rewards for same actions that assault/skirmish pays 2x for, TO many games that end by kills anyways, and far to many games where im only one capping and i have to deal with the 3+ minutes it takes to actually cap something.

HEY PGI! Capture Point type games are supposed to have quicker turn a rounds to encourage mobility. The cap times shouldn't be set to account for people who insist on taking slow 100 ton mechs and need time to get across the map.





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