

Game Mode Voting - Poll V2.0
#281
Posted 07 October 2014 - 10:50 PM
#282
Posted 07 October 2014 - 10:50 PM
#283
Posted 07 October 2014 - 10:52 PM
Nikolai Lubkiewicz, on 07 October 2014 - 09:13 PM, said:

Boom
This needs some fat smiley/crying-smiley image for more attention in the launcher

I never checked the side with the news, as I only see the launcher + the main image until I click Play (and I guess most others too).
#284
Posted 07 October 2014 - 10:52 PM
MoonUnitBeta, on 07 October 2014 - 10:50 PM, said:
Exactly. Posters like him are the perfect example of how ******** people arguing about this situation are. They're literally grasping at irrelevant images to support their cause now. Fail harder!
broader brush please
#286
Posted 07 October 2014 - 10:56 PM

as on right now
ThomasMarik, on 07 October 2014 - 10:52 PM, said:
World of Tanks last time I played did not allow you to choose the map or mode.
They put out player polls on the forums then jam them directly into game without testing?
Cause that was what dude was saying was the norm
Edited by Mechwarrior Buddah, 07 October 2014 - 10:57 PM.
#288
Posted 07 October 2014 - 10:59 PM
For conquest and assault modes, make it when you die you get your standard rewards but you can leave, and go back into a queue. The idea being that assaults cap time is set to 10x longer, conquest goes longer (or till one side has 1000 points over the other side) and when you die, a player in the queue in your weight group drops in near an allied mech.
When the battle is concluded, it gives larger rewards for those who keep dropping(soft lock to one side when you first join the match back and forth for equality). Maybe 2 new semi modes or something. Add a new match when the que side on each reaches 10+. Use a new map until each map is in use then randomize the next batch until a match concludes.
I was going somewhere with this and lost my train of thought. A way to make conquest and assault more then just skirmish with cap points. It avoids the Respawn (Trojan, phone?) feel while allowing you to rejoin. Oh mechs in the match clear 1 minute after you die.
Edited by Frosty Brand, 07 October 2014 - 11:01 PM.
#289
Posted 07 October 2014 - 11:02 PM
Mechwarrior Buddah, on 07 October 2014 - 10:56 PM, said:

as on right now
They put out player polls on the forums then jam them directly into game without testing?
Cause that was what dude was saying was the norm
No putting out polls that second guess decisions you have already made is the sign of weak leadership. I thought you were referring to not allowing players to choose their mode.
#290
Posted 07 October 2014 - 11:04 PM
Edit:
And only 1 out of 5 times a non-checked game mode was played
Edited by Ens, 07 October 2014 - 11:05 PM.
#291
Posted 07 October 2014 - 11:07 PM
Ens, on 07 October 2014 - 11:04 PM, said:
Yes! Don't forget that voting yes not only encourages fairer matches but also reduces waiting times!
Edited by Lindonius, 07 October 2014 - 11:07 PM.
#293
Posted 07 October 2014 - 11:08 PM
#294
Posted 07 October 2014 - 11:10 PM
For me, Conquest isn't a big deal. I usually disable it because the matches take several more minutes to complete, and time is money. (Or C-Bills, in this case)
However, I fully understand the frustration from other players, especially those playing assaults and other slow mechs. I usually pilot mechs that go at least 80kph, so it didn't bother me to have to capture points.
So what I'm saying is this... I feel bad for players that absolutely hate Conquest if we continue with the voting system. My vote always goes for better matches, but I would hate to alienate such a large part of the community. I just wish there were a middle ground we could pursue.
#295
Posted 07 October 2014 - 11:10 PM
#296
Posted 07 October 2014 - 11:11 PM

#297
Posted 07 October 2014 - 11:13 PM
I will neither vote YES nor NO.
I am appealed by the thought that the new soft voting thing will bring better/more balanced match experience.
I am disappointed that if I chose a specific matchmode, lets say "Assault", I might be forced to play "Conquest" nonetheless.
I don't understand why it is so hard to create a matchmaker system that uses "voting" if a group or a player has selected multiple matchmodes, and that uses hard selection if a player or group has selected one specific matchmode.
Is the playerbase really that small? Or what is the problem in implementing something like that?
Edited by FrogToad, 07 October 2014 - 11:15 PM.
#298
Posted 07 October 2014 - 11:14 PM
Lindonius, on 07 October 2014 - 10:48 PM, said:
So by your own evidence TODAY 14% are playing lights and usually it's about 10%. Hardly indicative of your hyperbolic post about the OPness of lights you eluded to in your original post is it?
But if you really want me to comment on whether I think light mechs are OP/invincible or not, then no, they're not. Just like a good assault pilot, a good light pilot can be just as annoying. His deal is that conquest gives light mechs purpose. I understand the frustration he has when he's in an assault mech in conquest and can't afford to saunter between cap points. It's easy to pass blame on lights for his loss. And I guess since if he doesn't have very good aim or high ping, it makes it hard for lights to hit. But my point is: I don't need old data to back up my opinion, as the best it'll do is invalidate it.
but sure. Carry on with your bantering. All I'm saying is next time at least take 30 seconds to alt-tab to MWO and crop a screenshot to maybe support your argument? That's all. Or maybe wait until it dips down to 3% or 4% like your friend claimed. Buuuut, if that's too hard for you, you can feel free to use some these "CURRENT" images if you'd like that I managed to take just now before the server crashed again (to support your argument with that guy I suppose, and the highest, still likely to counter his argument). If the server was up longer, I'd have more sample images for you. 11% was the lowest I saw it go down for the few seconds I was on there for. If you need lower, current %'s, then you can wait for the MM to dip down to acceptable arguing levels. But I find it funny that you take a 4 month old image and call it "these days". Lol. It's just funny that's all. hahahahahahahah.



#299
Posted 07 October 2014 - 11:18 PM
#300
Posted 07 October 2014 - 11:20 PM
Roadbeer, on 07 October 2014 - 10:06 PM, said:
"Hey guys, we're thinking about this..."
Forumites, "YES, LOVE IT"
"Ok, guys we've implemented it"
Forumites "GGGGRRRRRrrrrr ARRRGGGHHHH, How could you, we don't want this!"
"But you just voted like 2 weeks ago that you.... awww fuckit"
To be fair thou, im not Victor but i visit the forums near daily, didnt see the poll thread, cant of been to obvious.
Besides we have repeatedly suggested especially a few weeks ago during the Council debate that these type of things If they wana go to the public GO PUblic, put it on the announcement page (as they have done of today i think).
Seems the forumites would rather make the decisions for the community and as you see here when things come out into the open the population has different ideas.
Makes you wonder about a Council and their private little community...
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