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New Lrm Range Mod


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#21 Coolant

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Posted 08 October 2014 - 01:24 PM

View PostKaneri, on 07 October 2014 - 10:21 PM, said:

So only 20M on the new LRM range mods how lame is that its only 100m total increase we still cant compete withe the ballistic that can shoot over 1600M Come on PGI Make the LRM Range Mods worth buying and Increase them to 50M or 100M so we can compete with the snipers


I think the ability to stay behind cover out of harms way, and never have to venture out in the open or face another mech head to head is more than enough....

#22 Cybercrime

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Posted 09 October 2014 - 08:59 PM

View PostKilo 40, on 07 October 2014 - 10:28 PM, said:

I would have preferred a mod that deceased the MINIMUM range by 20 meters or so.


No.
Better if unexploded LRM rockets that fired at distance lower than 180 meters will do damage that can be compared with machinegun.

LRM range tweak is OK.

(edited): sorry for my bad english. It's not my native.

Edited by ODONATA, 09 October 2014 - 09:00 PM.


#23 Johnny Reb

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Posted 09 October 2014 - 09:05 PM

Better to get cooldown for lrms! 5lrm 5 with cool down means constant lrms till I shut down, it's beautiful!

#24 Funkadelic Mayhem

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Posted 09 October 2014 - 10:13 PM

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ


oh ya and I LOLed.

#25 STEF_

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Posted 09 October 2014 - 10:22 PM

Imo, this module is totally useless.
When I lock an enemy at 8-900m my missiles take an hour to hit the enemy mech :)





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