Fan made animations.
#41
Posted 14 April 2012 - 07:40 AM
#42
Posted 14 April 2012 - 02:30 PM
I wanted to include a few better effects for explosions and such but my software crapped out on me.
Edited by Kilroy, 14 April 2012 - 02:35 PM.
#43
Posted 05 May 2012 - 02:10 PM
#44
Posted 07 May 2012 - 09:07 PM
#45
Posted 09 May 2012 - 12:44 PM
#46
Posted 09 May 2012 - 05:18 PM
http://youtu.be/19b5gPmsmlM
Here are some videos I made using Lightwave 9.5. I have over 30 Battle tech 3D models created clan and Inner Sphere mechs. I also have dropships, Jumpships and Aerospace fighters.
hope you like...please comment
Cory
#47
Posted 10 May 2012 - 07:23 AM
What I mean by this is a term, kinesiology. http://en.wikipedia....iki/Kinesiology
Battlemechs are by fiction built just like or very similar to the human body. This includes bone structure, legs, arms, hips as well as musculature with the use of the synthetic myomer muscles.
Videos like this:
Show you how overall our bodies move while walking. The human body is built for such movements, and as mechanics go replicating this to a certain extent would benefit you. There are many other youtube vids that break down birds running to help you understand that type of leg movement as well. If you could learn and develop the animation skills, your video's would like 100% better.
And as always Ian, great job and I hope school is going well bud, I can tell it has helped your work! Looking forward to more and hope this helps, hit me up if you have any questions.
#48
Posted 10 May 2012 - 08:04 AM
#49
Posted 10 May 2012 - 08:18 AM
Dedrayice, on 10 May 2012 - 08:04 AM, said:
Easy: http://www.youtube.c...d&v=KjisEjjHUdM
Animations in games are really only limited by the imagination. Looking at birds or animals that have the same skeletal structure helps, and thus you can see how a bird like the Emu would help.
#50
Posted 15 May 2012 - 04:11 PM
http://youtu.be/TlbKX1Rey3E
#51
Posted 15 May 2012 - 11:25 PM
#52
Posted 28 May 2012 - 08:02 AM
There will be 8 IS mechs and at least 5 clan mechs.
I haven't decided on a location yet so if anyone has a preference I might go with that.
#53
Posted 28 May 2012 - 11:23 AM
Kilroy, on 14 April 2012 - 02:30 PM, said:
Nice video. Lots of work and skill involved for sure.
But you could've given more credit to our aerospace, since it's the best out there (that's from Sarna, maybe not entirely accurate), or at least surely tops the Steiner one (c'mon, the fighters are so light, not even 50 tons ).
#54
Posted 14 June 2012 - 04:32 PM
Edited by Kilroy, 14 June 2012 - 04:33 PM.
#56
Posted 14 June 2012 - 09:01 PM
#57
Posted 15 June 2012 - 02:56 AM
Edited by Teslacoil, 15 June 2012 - 02:56 AM.
#58
Posted 18 June 2012 - 08:43 AM
#59
Posted 18 June 2012 - 09:54 AM
Adrienne Vorton, on 18 June 2012 - 08:43 AM, said:
That would be nice and I would be up for it. The only problem is that most of use use different software so someone would need to comp everything together at some point which might get weird.
I did try that once before and it turned into a bit of disaster (Mainly because most of the people who said they would help didn't). It was fun working on it though.
Previous attempt (It was one of my first attempts at 3D so it is pretty bad):
http://www.youtube.c...75CB5D891DF6E61
Edited by Kilroy, 18 June 2012 - 09:55 AM.
#60
Posted 18 June 2012 - 05:47 PM
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