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Fan made animations.


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#21 Brenden

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Posted 12 December 2011 - 06:22 PM

Kilroy, each one is getting better and better. Keep it up lad!

#22 Der BruzZzler von Wiesndoof

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Posted 12 December 2011 - 07:23 PM

View PostKilroy, on 05 November 2011 - 12:08 PM, said:



Very nice! It seems there is another fan of the ZPH-Tarantula! It's nice to see that awesome quadrupedal mech in a fan animation.

#23 Kilroy

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Posted 14 December 2011 - 11:38 AM

School has been slowing my progress greatly but I managed to create the new Dragon redesign as a model for animation. I will include it in the next video.

Posted Image

Edited by Kilroy, 14 December 2011 - 11:54 AM.


#24 Kilroy

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Posted 14 December 2011 - 11:40 AM

More stills

Posted Image

Posted Image

#25 Taliesin

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Posted 14 December 2011 - 12:14 PM

Wow! Excellent work. Can't wait to see him animated.

#26 Kilroy

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Posted 15 December 2011 - 04:51 PM

I have rendered one of the walk animations.


Edited by Kilroy, 15 December 2011 - 04:52 PM.


#27 Kilroy

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Posted 07 January 2012 - 07:23 PM

Posted Image

The new Catapult design for use in the next animation.

#28 phelanjkell

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Posted 07 January 2012 - 07:35 PM

Nice to see your skills improving every time you post bud! Lets see some walk, running animations!

#29 Kilroy

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Posted 07 January 2012 - 09:07 PM

View Postphelanjkell, on 07 January 2012 - 07:35 PM, said:

Nice to see your skills improving every time you post bud! Lets see some walk, running animations!


Thanks!


Edited by Kilroy, 07 January 2012 - 09:08 PM.


#30 phelanjkell

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Posted 07 January 2012 - 09:45 PM

One thing to notice, your walking animation reminds me of a horse prancing. It is almost like you have the legs kick/stomping forward and the pelvis isn't moving with it. For backward canted legs, you might watch some youtube video's of a bird running. Or watch the mechwarrior 3 intro with the Timber Wolf running. Also, with the running animations, your having the pelvis pitch left/right, if you were using a ball/socket joint for the hips this would eliminate this weird effect. Anyway, you know me just trying to help with some ideas.

#31 xR1pp3Rx

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Posted 07 January 2012 - 10:15 PM

here is a quick annimation i did with one of eriances designs.

http://www.veoh.com/...95378432py9aqmh

#32 Kilroy

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Posted 11 January 2012 - 06:51 PM



#33 Celestial

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Posted 11 January 2012 - 09:55 PM

I love that you used the Dragon redesign, excellent job with that and the animation :ph34r:

#34 phelanjkell

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Posted 11 January 2012 - 10:14 PM

You working on more or your video's Ian?

#35 Kilroy

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Posted 12 January 2012 - 12:03 PM

View Postphelanjkell, on 11 January 2012 - 10:14 PM, said:

You working on more or your video's Ian?


Yes, I'm planning on doing a 3-4 minute animation using aerotech, tanks, battlemechs, and infantry for the first time.

#36 Karyudo ds

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Posted 12 January 2012 - 12:24 PM

One thing about the mech animation's they're getting better though I might try leaning the mechs into the movement (center of gravity etc).

Dragon is looking pretty good too.

#37 KingCobra

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Posted 16 January 2012 - 10:01 AM

Here ya go
http://www.youtube.c...u/0/5UeGICnhpkA


Edited by KingCobra, 17 January 2012 - 01:20 PM.


#38 Kilroy

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Posted 12 February 2012 - 07:49 PM

I have gotten around to working on my project a bit. Below is a short preview I quickly threw together with what I currently have. Some scenes are still being worked on so it should look a bit different when this is complete.



#39 Joe Davion 86

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Posted 13 February 2012 - 02:24 AM

View PostEpitaph, on 30 November 2011 - 05:09 PM, said:

I actually made this in my CAD class back in highschool. I have some more stuff buried around someplace.

Posted Image

i cant like this enuf *sniffle*

#40 Kilroy

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Posted 13 April 2012 - 05:41 PM

Finally getting around to finishing up that last animation. Might have it done this week.

In the meantime here is a small animation I threw together last month.







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