Why Run, on 09 October 2014 - 12:23 PM, said:
What game are you playing? We're not playing any one game, we're playing a rotating cycling of bandaid fixes that hammer perfectly fun builds and solve nothing. Next we'll get the inability to fire ppc and gauss at the same time? Another layer of BS and complexity. You'll still be able to use them, but they won't be as powerful. 35ppfld on an 85 ton mech is not as scary as on a 65t mech, which is why you masakari alternative also doesn't matter. It's heavy and ammo dependent on a heavily restricted mech chassis. The 65t is the problem, not the 85t, which becomes one of a variety of viable options, but still limited by a less mobile weapon platform (assault).
You do realize that the Warhawk moves at the same speed as the 65 tonners, with more armor, more heat efficiency, and backup weapons, right?
Also, it seems that you stopped playing this game ~6 months ago. The 2x AC20 Jäger hasn't been a serious player in the meta since before the Victor was introduced. The K2 has similarly almost completely disappeared. The PPC/Gauss combination has, likewise, disappeared in favor of PPCs/AC5s, as they have a similar rate of fire and the AC5 is better for snap shots. Twin gauss mechs have, likewise, gone the way of the dodo as far as serious meta contenders. They're still good, sure, but they're hardly what all the cool kids are running around in these days.
Right now, the top tier mechs are the 2x cERPPC/2x cGauss Dire Whales, the 6x UAC5 Dire Whales, the Timber Wolf (there's no one agreed upon meta build for this one. It's just a damn good mech), and the Stormcrow (see what I said about the Timber). Even then, the meta is in such flux that we haven't really had something like the 2x PPC, 2x UAC5 Victor crop up, a clear top choice that is effective at all ranges, fast, agile, mobile, and taking advantage of the games mechanics in the most exploitative way possible. Even then, the Victor had huge side torsos and was quite prone to exploding hilariously once you forced it into a close fight.
Welcome to the new meta! We're talking about an outdated meta that was indeed quite tough at the time, but has improved vastly in the last few months.
Nicholas Carlyle, on 09 October 2014 - 12:41 PM, said:
False, this game is not well-balanced. It just has a very small population and a lot of terrible players.
This game gets exposed every time they do any kind of serious tournament, and once CW rolls in and people have a reason to actually play, it will be even more evident.
In addition this game is a flat boring-ass arena game, with terrible modes and a MAJOR lack of anything that could be considered dynamic.
People like you are why this game is floundering, which is why Russ has had to wage a one man campaign to try and save things.
It's why they instituted Mode Voting and IMMEDIATELY removed it in fear of losing more people.
It's a sad state, and you perpetuate it.
Terrible because they're inflexible, and make no attempt to actually branch out of whatever the perceived "meta" of the time is. We got plenty of those.
What happened with the voting system is a perfect example. "Good" players are only good within their very narrowly defined set of variables, and the minute they get forced out of that happy space they go into nuclear meltdown. Meanwhile, those of us that have actually spent our time learning the game for what it is rather than padding our stats and screaming that nothing is viable barely notice.
As far as it being a repetitive arena game, you got me there. That's a big reason why I've spent so much time mastering the 100+ mechs in my stable. Not much to do in this game beyond experiment with the various mechs and try to make them work.
Edited by Josef Nader, 09 October 2014 - 12:52 PM.